Update 26.07.22

This week's update brings improvements to mapping tools, bug fixes, and our first developer preview of AnimGraph 2.

AnimGraph 2by Layla

We've released the first version of AnimGraph 2 onto a separate branch on Steam this week. We invite developers to try it out and provide feedback in its early stages.

You can get access by switching to the animgraph2 branch.
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Set to GameObject Boundsby Carson

You can now make Box Colliders instantly fit the bounds of the attached GameObject. This can be done via a button in the inspector or in code :)
622707877-d97e9595-f3c2-49d2-a090-f4b2e101495a.mp4 4.42 MB

Edge Loop Cutby bakscratch

You can now do loop cuts with the edge cut tool.
620869289-6c194c32-9aad-4a5c-b5a4-93220333a03c.mp4 4.57 MB

Selection Bounds Toggleby bakscratch

There is now more information given to you, you can see edge lengths and vertex distance.
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Edge Path Extrudeby bakscratch

You can now extrude a selected edge along another edge, allowing for quick trims.
621534536-a93d7b72-61f0-489f-87cf-88838feda557.mp4 12.07 MB

Find / Replace Materialsby bakscratch

A new utility in the mapping tools, you can find/replace materials on faces in a scene.
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SteamInput Compatibilityby devultj

Ever since we moved to using SDL3 for gamepad inputs, we advised users to turn off SteamInput where possible. This isn't a necessity anymore because controllers should get recognized properly with SteamInput enabled.

Object Pivotsby bakscratch

You can now set the pivot of objects. Objects with bounds will keep the bounds in the same place but move the origin.
624677730-8b5293da-eba9-4387-8be1-c47c3d161f74.mp4 1.15 MB

Custom Code Editorsby devultj

We don't want to support 50 VS Code forks individually, so the more pragmatic option is allowing you to set your code editor through its executable. You can now do that.
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Available tokens for replacement are:  {file}, {line}, {column}, {solution}, {project_root}

Joystick Deadzoneby devultj

We've added a new setting for controller users, the ability to modify the joystick deadzone. Previously it was hard-coded at 12.5%.
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Summaryby devultj

A solid week, if not a little small. A few of our programmers are out at industry events this week so it's to be expected.

Getting AnimGraph 2 out to developers is a big focus right now, so as we've said earlier, hop on the branch, give us feedback, tell us what you love, but especially what you hate about it. We'll probably do this more with big features if it's helpful to us.

See you next week!