Update 26.07.22
This week's update brings improvements to mapping tools, bug fixes, and our first developer preview of AnimGraph 2.
AnimGraph 2by
Layla
Set to GameObject Boundsby
Carson
Edge Loop Cutby
bakscratch
Selection Bounds Toggleby
bakscratch
Edge Path Extrudeby
bakscratch
Find / Replace Materialsby
bakscratch
SteamInput Compatibilityby
devultj
Ever since we moved to using SDL3 for gamepad inputs, we advised users to turn off SteamInput where possible. This isn't a necessity anymore because controllers should get recognized properly with SteamInput enabled.
Object Pivotsby
bakscratch
Custom Code Editorsby
devultj
Joystick Deadzoneby
devultj
Summaryby
devultj
A solid week, if not a little small. A few of our programmers are out at industry events this week so it's to be expected.
Getting AnimGraph 2 out to developers is a big focus right now, so as we've said earlier, hop on the branch, give us feedback, tell us what you love, but especially what you hate about it. We'll probably do this more with big features if it's helpful to us.
See you next week!
Getting AnimGraph 2 out to developers is a big focus right now, so as we've said earlier, hop on the branch, give us feedback, tell us what you love, but especially what you hate about it. We'll probably do this more with big features if it's helpful to us.
See you next week!




