FixedUpdate Input System
Utility system for polling input reliably in FixedUpdate
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About This Package
FixedUpdate Input System
A utility System for polling input in an Update loop to use in a FixedUpdate loop without missing inputs in-between FixedUpdate ticks.
How to use it:
namespace Sandbox;
public sealed class ExampleComponent : Component
{
private FixedUpdateInputSystem _fixedInput;
protected override void OnStart()
{
// Get a reference to the system.
_fixedInput = Scene.GetSystem<FixedUpdateInputSystem>();
base.OnStart();
}
protected override void OnFixedUpdate()
{
// Query for input like normal.
if ( _fixedInput.Pressed( "jump" ) )
{
Log.Info( "Jump" );
}
base.OnFixedUpdate();
}
}
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This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
Package ID:
null.fuib
Created:
2024-07-17 19:33 UTC
Updated:
2024-07-31 08:12 UTC
Type:
library
Public:
Yes
Version:
62303
files:
7
Size:
0.0 MB
Engine Version:
17
Asset Version ID:
62303
Version Created:
2024-07-31 08:12 UTC
Hash:
4299821904325888000
Manifest: Open manifest
Cs Proj Name:
Resources:
Code Package References:
62303
Jul 31, 2024
Changes on 2024-07-31
60508
Jul 17, 2024
Changes on 2024-07-17
60506
Jul 17, 2024
Changes on 2024-07-17