Iron Dome
IDF's Iron Dome system for s&box. Intercepts incoming missiles and rockets with predictive guidance.
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hard_drive
27 MB
folder
33 files
build
Engine v25
About This Package
The Iron Dome air defense system, ported from the original Garry's Mod addon to s&box.
When an interceptable projectile enters the dome's detection radius, the dome plays the IDF Red Alert siren and launches a missile on a predictive intercept path solved by a quadratic intercept equation. The
missile detonates on proximity, destroying the threat and playing a layered close/distant explosion.
Multiple domes coordinate through a shared target registry, so two domes never engage the same target.
Modes (press E on a dome to cycle)
- Neutral — engages every interceptable target above its elevation
- Protective — same as Neutral but skips projectiles owned by the dome's network owner
- Admin — infinite missiles, no reload, 15000 unit detection radius
For the dome to intercept an object
- The object must have a Rigidbody component
- The object must carry the "interceptable" tag (Tags panel in the editor, or gameObject.Tags.Add("interceptable") in code)
- The object must be above the dome on the Z axis
- The dome must have line of sight to it
- The object must not already be claimed by another dome
ConVars (runtime tunable)
- iron_dome_max_health 1000 Dome health (blast damage only)
- iron_dome_siren_volume 1.0 Siren volume
- iron_dome_reload_time 10 Seconds per reload cycle
- iron_dome_missiles_per_reload 20 Missiles loaded per cycle
- iron_dome_missile_speed 3500 Interceptor speed in units per second
- iron_dome_detection_radius 8000 Scan radius (Admin mode overrides to 15000)
Health
- Domes take blast damage only — bullets and small arms do nothing
- Explosions within the dome's blast radius can chain-detonate adjacent domes
Credits
- Iron Dome model — Chenzoss
- Red Alert siren — ShalevDZN
- Original GMod addon and s&box port — PoorTuna
When an interceptable projectile enters the dome's detection radius, the dome plays the IDF Red Alert siren and launches a missile on a predictive intercept path solved by a quadratic intercept equation. The
missile detonates on proximity, destroying the threat and playing a layered close/distant explosion.
Multiple domes coordinate through a shared target registry, so two domes never engage the same target.
Modes (press E on a dome to cycle)
- Neutral — engages every interceptable target above its elevation
- Protective — same as Neutral but skips projectiles owned by the dome's network owner
- Admin — infinite missiles, no reload, 15000 unit detection radius
For the dome to intercept an object
- The object must have a Rigidbody component
- The object must carry the "interceptable" tag (Tags panel in the editor, or gameObject.Tags.Add("interceptable") in code)
- The object must be above the dome on the Z axis
- The dome must have line of sight to it
- The object must not already be claimed by another dome
ConVars (runtime tunable)
- iron_dome_max_health 1000 Dome health (blast damage only)
- iron_dome_siren_volume 1.0 Siren volume
- iron_dome_reload_time 10 Seconds per reload cycle
- iron_dome_missiles_per_reload 20 Missiles loaded per cycle
- iron_dome_missile_speed 3500 Interceptor speed in units per second
- iron_dome_detection_radius 8000 Scan radius (Admin mode overrides to 15000)
Health
- Domes take blast damage only — bullets and small arms do nothing
- Explosions within the dome's blast radius can chain-detonate adjacent domes
Credits
- Iron Dome model — Chenzoss
- Red Alert siren — ShalevDZN
- Original GMod addon and s&box port — PoorTuna
1,242
Total Users
1,565
Total Sessions
9.2 days
Total Playtime
Package ID:
poortuna.irondomedefense
Created:
2026-05-20 23:36 UTC
Updated:
2026-05-20 23:48 UTC
Type:
sent
Public:
Yes
Version:
267413
files:
33
Size:
27.3 MB
Engine Version:
25
Asset Version ID:
267413
Version Created:
2026-05-20 23:48 UTC
Hash:
1783543917
Manifest: Open manifest
Single Asset Source:
entities/iron_dome.sent
Resources:
Primary Asset:
entities/iron_dome.sent
Asset Type:
Sandbox Entity
Asset Type Extension:
sent
Asset Type Is Game Resource:
true
Asset Type Category:
Sandbox
Asset Type Target:
ScriptedEntity
Asset Type Is Simple:
false
Asset Type Has Dependencies:
true
Code Package References:
267413
May 20, 2026
Changes on 2026-05-20
267405
May 20, 2026
Changes on 2026-05-20
267183
May 20, 2026
Changes on 2026-05-20
267174
May 20, 2026
Changes on 2026-05-20