Racing Club: Autobahn

Game

realistic driving game where you buy and upgrade cars, earn cash cutting through traffic at high speeds, and expand your garage.

Rebel Games updated 23h ago 1.3 GB engine 29
Cut through busy highway traffic, earn cash from every run, and use your rewards to customize your cars, expand your garage, and unlock progression trees for each vehicle. Master different builds, upgrade your rides, and keep pushing for better runs, bigger rewards, and faster cars. Work in Progress — Vehicle handling, tuning, and balance are still being refined. Some issues may occur due to ongoing development and current issues within the s&box engine. 

RClubAutobahn_Extended.png 135.45 KB

Gameplay Features 

  • Full support for steering wheels with FFB, pedals, and manual shifter controls. 
  • SimHub integration.*
  • Controller and gamepad input supported. (Highly Recommend)
  • Custom Highway Map — Currently featuring 7km of a planned 20km route, with ongoing updates expanding the map  
  • Multiplayer - Invite friends to cut through traffic, cruise the highway, and earn together.  
  • Design your garage, build the layout you want, and earn passive income as it grows.   
  • Deep Vehicle Progression — Upgrade each vehicle through its own unique progression tree to boost performance 
  • Settings Panel — Adjust camera controls, personal gameplay settings, and more, with hosts gaining additional control over day and night cycles, weather, and session settings.
  * Steering wheel support requires the RClub Steering Hub and a connected steering wheel. You can get it by opening this page in browser and clicking on "steering wheels with FFB"

Minimum Requirements for Singleplayer
Processor: Intel Core i5-11400 or equivalent 
Memory: 8 GB RAM 
Graphics: NVIDIA GeForce GTX 1660 Super 
show_chart Player History
Loading history...
No history data available yet
6,635
Total Users
12,214
Total Sessions
6.1 months
Total Playtime

Global Statistics

1.1T
lifetime_driving_income_banked
21.8M
lifetime_max_flow_streak
29.6M
single_car_streak_best_km
1.0M
playtime_weekend_hours
126.4M
lifetime_max_speed_kmh
146.6M
lifetime_distance_km
696.7K
cars_owned
73.2M
cash_in_total_times
462.5B
garage_total_revenue
332.3K
player_level
783.5K
playtime_after_midnight_hours
3.1M
lifetime_playtime_hours

Player retention 273 players first seen 31–6 Sep 2026

Day 1
3.7%
10 of 273 came back
84% below average
Day 7
2.2%
6 of 273 came back
72% below average
Day 30
0.7%
2 of 273 came back
80% below average

Player retention All of s&box

Days since first play · players who first played this package · pooled from 7 daily cohorts

Show every day
Retention by day
Day Players Retention All of s&box
1 10 3.7% 22.5%
2 1 0.4% 14.9%
3 7 2.6% 11.4%
4 3 1.1% 11.4%
5 4 1.5% 8.5%
6 4 1.5% 6.4%
7 6 2.2% 8.0%
8 1 0.4% 7.2%
9 1 0.4% 5.8%
10 2 0.7% 6.6%
11 1 0.4% 6.6%
12 2 0.7% 6.1%
13 1 0.4% 5.0%
14 3 1.1% 6.4%
15 4 1.5% 5.3%
16 2 0.7% 6.1%
17 2 0.7% 5.3%
18 3 1.1% 5.6%
19 1 0.4% 4.2%
20 1 0.4% 4.2%
21 2 0.7% 5.0%
22 2 0.7% 7.7%
23 1 0.4% 6.6%
24 1 0.4% 5.6%
25 1 0.4% 5.6%
26 1 0.4% 5.6%
27 1 0.4% 5.0%
28 1 0.4% 5.6%
29 1 0.4% 5.8%
30 2 0.7% 3.7%
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
35
35
1m - 2m
22
26
48
2m - 4m
46
23
69
4m - 8m
16
16
8m - 16m
25
8
33
16m - 32m
13
6
19
32m - 1.1h
18
1
19
1.1h - 2.1h
9
1
10
2.1h - 4.3h
30
30
4.3h - 8.5h
24
6
30
8.5h - 17.1h
23
3
26
17.1h - 34.1h
6
15
21
0 recorded entries
Rank Player Score Recorded
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Package ID: rebelgame.rclub__autobahn
Created: 2026-07-11 14:32 UTC
Updated: 2026-10-10 16:03 UTC
Type: game
Public: Yes
Version: 422426
files: 6,613
Size: 1,353.6 MB
Engine Version: 29
Asset Version ID: 422426
Version Created: 2026-10-10 16:03 UTC
Hash: 1791648380
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Yes

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
check_circle Supported
sports_esports
Controller / Gamepad
check_circle Supported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 8 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/autobahn-newgame.scene
Map Select: Unrestricted

more_horiz Additional Properties

Recommended Min Players: 1
Recommended Max Players: 6
Coop: true
Versus: false
new_releases Latest Update Oct 10, 2026
Version 1.4.0
Customizable wheels & New traffic vehicles! Oct 10, 2026
Added
  • Added three new traffic vehicles
  • Customizable wheels with wheel spin
Improved
  • *👀 Plans: We'll be looking for improving our vehicle handling physics, so please give as any feedback if you feel a need! It would take us some time to work on so please be patient
Fixed
  • Attempt to fix player save data
Known Issues
  • Handling feels skiddy/icey/wrong
Camera Shake & Reward Tweaks Aug 24, 2026
Added
  • Camera Shake Setting
  • Playtime Reward Adjustments
Playtime Rewards & New Cars! Aug 13, 2026
Added
  • Added Thunder GTX - twin-turbo AWD sports car with explosive launches, precise grip, and high-speed upgrades.
  • Added Bayern XR3 - A performance coupe with balanced handling, responsive power, and refined tuning.
  • Added a new Cinematic camera mode.
  • Added an optional driver tutorial covering Flow, earning money, Flow Crew, and progression.
  • Added Weekly Playtime Rewards, including cash, boosts, upgrade tokens, and vehicle rewards.
  • Added in-lobby reward redemption, allowing Playtime Rewards and mailbox rewards to be collected without leaving the playable lobby.
Improved
  • Pops & Bangs upgrades now unlock after completing the required vehicle stage, rather than requiring a specific upgrade from the following stage.
  • Automatic gearboxes now perform smarter, more responsive kickdowns.
  • Keyboard steering responds better to short taps and quick direction changes.
  • Reduced Pearlescent Paint and Pearlescent Wheel Paint unlock costs
  • Camera selection is now remembered between drives.
  • The Personal Skill Tree now remembers its previous position and zoom level.
  • Improved dealership navigation when searching, sorting, filtering, or using a controller.
Fixed
  • Fixed Flow streaks continuing after banking, crashing, timing out, or ending a run.
  • Fixed weekly Flow streak values carrying over after banking.
  • Fixed Daily Challenge progress and rewards potentially rolling back between sessions.
  • Fixed vehicle deliveries and local progress potentially being lost during lobby changes or host migration.
  • Fixed mailbox rewards potentially being duplicated or overwritten during session changes.
Removed
  • Removed the requirement to leave an active lobby before collecting mailbox rewards.
Custom maps, Vehicle Sandbox Mode, 2 new vehicles, leaderboards and more Aug 2, 2026
Added
  • Custom map selection + Supported map with AI traffic
  • Vehicle Sandbox Mode: Unlock Sandbox Mode to tune your vehicles beyond the normal progression system. Customize everything from power and gearing to suspension, tires, brakes, and more. Save, load, import, and export your own custom builds with ease.
  • Neo Beast - A tri-motor electric pickup with instant torque and deep EV tuning.
  • Vortex Venom - A naturally aspirated V10 sports car featuring detailed visuals, custom sounds, and performance-focused upgrades.
  • Drivers now appear inside vehicles
  • Traffic density settings
  • Orders and Sleep Mode. Vehicles are now using the new order system. While waiting for delivery, you can relax in Sleep Mode, earning small rewards while your order arrives.
  • Leaderboards
Improved
  • Vehicle cosmetics have also been moved into a dedicated Appearance tab
  • In-game rendered dealership thumbnails
  • Lobby browser now shows environment info (weather, time, traffic density)
Fixed
  • Hotfix: Fixed driver offset location when using female character
Removed
  • Ping from lobby browser since it's not working
Known Issues
  • We haven't really tested custom maps in multiplayer as well as we didn't have a possibility to test lobby browser update, so please let us know of any issues and be ready for hotfixes!
Hotfix #8 Jul 23, 2026
Added
  • Advanced settings for bloom
  • Glare strength setting
Improved
  • Networking physics SHOULD be a bit better now. Still wonky, but slightly better
Fixed
  • Gear ratio for Predator RS and Bayern OR5
  • Another attempt to fix garage reset
GPU Optimization, traffic lane merge, improved visuals and fixes Jul 22, 2026
Added
  • Traffic is now able to randomly merge into neighbour lanes
  • Glare and dirty lens effect
Improved
  • Bloom is now more natural
  • Optimized shaders, now render time should take way less
  • Bayern MF and Bayern Coupe now having slightly brighter lights
  • Changed tone mapper to ACES
  • Vehicle body paint now supports SSR and having better reflections
  • Increased "Realtime reflections" update distance
  • Slightly changed rain surface settings (visuals)
Fixed
  • Fixed one traffic vehicle not having front plate set up correctly
  • Traffic slightly sliding away when stopped
  • Daily challenge "Drive faster than X for Y second" not working properly
Known Issues
  • Same as in 1.2.0
  • Garage upgrades resetting/not saving properly. If you had this issue please let us know in forum section so we can send you compensation once the issue would be fixed
Hotfix #7 Jul 20, 2026
Fixed
  • Save file corruption cause data-loss. Now it stores a backup to fallback to
Known Issues
  • Garage upgrades may randomly reset
Optimization, improved visuals, steering and more Jul 19, 2026
Added
  • Tone mapping (can be toggled off in settings)
  • Chat system message when new player has left to choose a starter vehicle
  • Distance to player in players list menu (Note that it shows shortest distance which is straight-forward rather than following curvy-road)
  • Lobby version in lobby browser. You can join any lobby you want, it's just a visual info to let people know if they're joining outdated lobby
  • Lobby and main menus now displays current game's version
  • Mail system
  • News feed
Improved
  • Steering now should become less heavy when vehicle loosing grip, which should improve both drifting and control on high speeds
  • Adjusted Close call distance yet again, should be easier to achieve now
  • UI has been optimized and now should be way more stable
  • Traffic physics has been significantly optimized
  • Adjusted when "Whoosh" sound effect being played when driving by car
Fixed
  • License plates not being auto-saved after being rolled
  • Changed some default debug bindings so those won't be accidentally pressed
  • "Pops and bangs" now should work fine for all players
  • Re-balanced "Pops and bangs" cost
  • Playtime now should be calculated in the right way
  • Camera stuck orientation after vehicle flip over
  • Players/Traffic being sweeped across the map when teleporting/spawning
  • Fixed fog weather when joining lobby with rain
  • Lobby menu missing logo
  • Player spawning in garage when garage spawnpoint set
Removed
  • Traffic fading since it wasn't working and caused some other issues
  • Old playtime were reset since they're corrupted and impossible to recover, we are sorry for that :(
Known Issues
  • Even though traffic was optimized - it still affects performance on the clients. We have to wait until new S&Box update goes public to fix that issue
  • Sometimes traffic launches to the sky due to collisions
  • Predator RS not having enough torque to reach max speed on 7th gear
  • Predator RS having too much grip on max upgrade
  • Tempest Diablo not having enough torque to reach max speed on max upgrade
  • Some vehicles having hard-capping speed limit when they shouldn't
Hotfix #6 Jul 15, 2026
Fixed
  • Fixed broken scene which caused player not to spawn
Known Issues
  • Sometimes remote player can randomly fly away/get impact from invisible object
  • License plate roll apply does not saving instantly
  • Pops and bangs upgrades are working only for host
  • Playtime being calculated wrong
  • Performance issues related to UI and amount of traffic vehicles. We're working hard to figure out how to optimize it 🙏
Hotfix #5 Jul 15, 2026
Improved
  • All vehicles should steer better on high speeds
Fixed
  • Fix traffic spawn distance
  • Fix host migration
Hotfix #4 Jul 15, 2026
Improved
  • Close call should be easier to achieve
Hotfix #3 Jul 15, 2026
Improved
  • Scratch effect now also come from hitting traffic vehicles
  • Re-balanced Close call system
Fixed
  • Close call/Near miss now correctly calculated and is significantly more accurate
Known Issues
  • Sometimes when host leaves the game -> lobby may break. Please let us know for any details on forum if you're able to
Improved multiplayer Jul 15, 2026
Added
  • Added matte paint options for vehicles and rims.
  • Added pearlescent paint options for vehicles and rims.
  • Now traffic slightly offsets of the lane while driving, rather than driving in straight line
  • Now traffic slightly offsets speed limit while driving, rather than having cruise control
  • Lobby menu now acts as pause menu too (You can still use "P" key for opening lobby menu)
Improved
  • Tire physics has been significantly improved
  • Camera's FOV now changes more strongly with the speed gaining. Made it as a configurable setting in Camera category
  • Titan Surge steering should feel less heavy now
  • Networking significantly improved
  • Slightly increased bloom
Fixed
  • Flow Crew no longer considers you wrecked when lightly tapping another car.
  • Rain particles not being emitted correctly on clients
  • Garage revenue resets when existing garage
  • Phantom Wraith wheel paint also affecting exhaust
  • Phantom Wraith turn signals overlapping with dashboard
  • Thunder Sentinel wheel paint not being applied
  • Traffic paint not synced properly
  • Tire skidding loop sounds wasn't actually looping
Known Issues
  • Slight jitter for remote vehicles may occur
  • Close call / near miss still not reliable, would be fixed in next hotfix
Hotfix #2 Jul 11, 2026
Added
  • LODs for all vehicles
Improved
  • Steering been improved yet again. Must feel good on both keyboard and gamepads now
  • Near miss / Close Call should recognize better than before
Fixed
  • Traffic spawn has been reworked for proper spawning and reducing long periods of empty roads
Known Issues
  • Near miss / Close call is still not reliable, but as mentioned - should be better
  • Rain particles (rain falling) not visible when acting as client/joined before rain started
  • Bayern OR5 having hard speed cap
  • Garage revenue resets when leaving garage as client
First day patch #1 Jul 11, 2026
Added
  • Steering assist setting in Controls tab
  • Steering speed/return speed settings in Controls tab
  • Gearbox mode visualization near the speedometer
Improved
  • Steering the vehicle should feel way better now, especially at low steering assist values
  • Overhaul performance related changes on client and host sides
Fixed
  • Visual bug of progress "reset" when host leaves
  • Fixed `VehicleLights.InitMaterials` error
  • `Storm Compact` right side of lights now works correctly
  • Fixed steering wheel offset for `Thunder Sentinel`
  • Fixed traffic vehicles running a full vehicle simulation rather than a simplified one
  • Adjusted traffic spawn range to make it spawn closer to the player and remove a bit earlier
Removed
  • 16 max players -> now 8 players maximum
  • Removed some of unused assets
Known Issues
  • `VehicleCamera.TryGetThirdPersonBaseline` error still may be caused, we need more info on that error
  • Game lags with more players in the same lobby. It should become better but still may occur. Please let us know in forum or reviews 🙏
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