Cut through busy highway traffic, earn cash from every run, and use your rewards to customize your cars, expand your garage, and unlock progression trees for each vehicle. Master different builds, upgrade your rides, and keep pushing for better runs, bigger rewards, and faster cars. Work in Progress — Vehicle handling, tuning, and balance are still being refined. Some issues may occur due to ongoing development and current issues within the s&box engine.
Controller and gamepad input supported. (Highly Recommend)
Custom Highway Map — Currently featuring 7km of a planned 20km route, with ongoing updates expanding the map
Multiplayer - Invite friends to cut through traffic, cruise the highway, and earn together.
Design your garage, build the layout you want, and earn passive income as it grows.
Deep Vehicle Progression — Upgrade each vehicle through its own unique progression tree to boost performance
Settings Panel — Adjust camera controls, personal gameplay settings, and more, with hosts gaining additional control over day and night cycles, weather, and session settings.
* Steering wheel support requires the RClub Steering Hub and a connected steering wheel. You can get it by opening this page in browser and clicking on "steering wheels with FFB"
Minimum Requirements for Singleplayer Processor: Intel Core i5-11400 or equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1660 Super
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Player History
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Data provided by sbox.watch · older totals may leave out games that were not tracked yet
6,635
Total Users
12,214
Total Sessions
6.1 months
Total Playtime
Global Statistics
1.1T
lifetime_driving_income_banked
21.8M
lifetime_max_flow_streak
29.6M
single_car_streak_best_km
1.0M
playtime_weekend_hours
126.4M
lifetime_max_speed_kmh
146.6M
lifetime_distance_km
696.7K
cars_owned
73.2M
cash_in_total_times
462.5B
garage_total_revenue
332.3K
player_level
783.5K
playtime_after_midnight_hours
3.1M
lifetime_playtime_hours
62.1B
lifetime_best_driving_run
483.9K
rclub_leaderboard_visibility
41.3B
weekly_best_driving_run
333.2B
weekly_driving_income_banked
14.7M
weekly_max_flow_streak
406.3B
playtime_hours
6
lifetime_playtime_weekend_hours
4
lifetime_playtime_after_midnight_hours
1.1B
lifetime_distance_meters
9.0K
lifetime_driving_cash_in_count
0
playtime_after_local_midnight_hours
294
playtime_after_local_midnight_seconds
758.7K
playtime_seconds
294
playtime_weekend_seconds
monitoring
Player retention
273 players first seen 31–6 Sep 2026
Day 1
3.7%
10 of 273 came back
▼
84% below average
Day 7
2.2%
6 of 273 came back
▼
72% below average
Day 30
0.7%
2 of 273 came back
▼
80% below average
Player retentionAll of s&box
23%11%0%
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Days since first play · players who first played this package · pooled from 7 daily cohorts
Show every day
Retention by day
Day
Players
Retention
All of s&box
1
10
3.7%
22.5%
2
1
0.4%
14.9%
3
7
2.6%
11.4%
4
3
1.1%
11.4%
5
4
1.5%
8.5%
6
4
1.5%
6.4%
7
6
2.2%
8.0%
8
1
0.4%
7.2%
9
1
0.4%
5.8%
10
2
0.7%
6.6%
11
1
0.4%
6.6%
12
2
0.7%
6.1%
13
1
0.4%
5.0%
14
3
1.1%
6.4%
15
4
1.5%
5.3%
16
2
0.7%
6.1%
17
2
0.7%
5.3%
18
3
1.1%
5.6%
19
1
0.4%
4.2%
20
1
0.4%
4.2%
21
2
0.7%
5.0%
22
2
0.7%
7.7%
23
1
0.4%
6.6%
24
1
0.4%
5.6%
25
1
0.4%
5.6%
26
1
0.4%
5.6%
27
1
0.4%
5.0%
28
1
0.4%
5.6%
29
1
0.4%
5.8%
30
2
0.7%
3.7%
Positive
Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
35
35
1m - 2m
22
26
48
2m - 4m
46
23
69
4m - 8m
16
16
8m - 16m
25
8
33
16m - 32m
13
6
19
32m - 1.1h
18
1
19
1.1h - 2.1h
9
1
10
2.1h - 4.3h
30
30
4.3h - 8.5h
24
6
30
8.5h - 17.1h
23
3
26
17.1h - 34.1h
6
15
21
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This package doesn't have any achievements defined.
Customizable wheels & New traffic vehicles!Oct 10, 2026
Added
Added three new traffic vehicles
Customizable wheels with wheel spin
Improved
*👀 Plans: We'll be looking for improving our vehicle handling physics, so please give as any feedback if you feel a need! It would take us some time to work on so please be patient
Fixed
Attempt to fix player save data
Known Issues
Handling feels skiddy/icey/wrong
Camera Shake & Reward TweaksAug 24, 2026
Added
Camera Shake Setting
Playtime Reward Adjustments
Playtime Rewards & New Cars!Aug 13, 2026
Added
Added Thunder GTX - twin-turbo AWD sports car with explosive launches, precise grip, and high-speed upgrades.
Added Bayern XR3 - A performance coupe with balanced handling, responsive power, and refined tuning.
Added a new Cinematic camera mode.
Added an optional driver tutorial covering Flow, earning money, Flow Crew, and progression.
Added Weekly Playtime Rewards, including cash, boosts, upgrade tokens, and vehicle rewards.
Added in-lobby reward redemption, allowing Playtime Rewards and mailbox rewards to be collected without leaving the playable lobby.
Improved
Pops & Bangs upgrades now unlock after completing the required vehicle stage, rather than requiring a specific upgrade from the following stage.
Automatic gearboxes now perform smarter, more responsive kickdowns.
Keyboard steering responds better to short taps and quick direction changes.
Reduced Pearlescent Paint and Pearlescent Wheel Paint unlock costs
Camera selection is now remembered between drives.
The Personal Skill Tree now remembers its previous position and zoom level.
Improved dealership navigation when searching, sorting, filtering, or using a controller.
Fixed
Fixed Flow streaks continuing after banking, crashing, timing out, or ending a run.
Fixed weekly Flow streak values carrying over after banking.
Fixed Daily Challenge progress and rewards potentially rolling back between sessions.
Fixed vehicle deliveries and local progress potentially being lost during lobby changes or host migration.
Fixed mailbox rewards potentially being duplicated or overwritten during session changes.
Removed
Removed the requirement to leave an active lobby before collecting mailbox rewards.
Custom maps, Vehicle Sandbox Mode, 2 new vehicles, leaderboards and moreAug 2, 2026
Added
Custom map selection + Supported map with AI traffic
Vehicle Sandbox Mode: Unlock Sandbox Mode to tune your vehicles beyond the normal progression system. Customize everything from power and gearing to suspension, tires, brakes, and more. Save, load, import, and export your own custom builds with ease.
Neo Beast - A tri-motor electric pickup with instant torque and deep EV tuning.
Vortex Venom - A naturally aspirated V10 sports car featuring detailed visuals, custom sounds, and performance-focused upgrades.
Drivers now appear inside vehicles
Traffic density settings
Orders and Sleep Mode. Vehicles are now using the new order system. While waiting for delivery, you can relax in Sleep Mode, earning small rewards while your order arrives.
Leaderboards
Improved
Vehicle cosmetics have also been moved into a dedicated Appearance tab
In-game rendered dealership thumbnails
Lobby browser now shows environment info (weather, time, traffic density)
Fixed
Hotfix: Fixed driver offset location when using female character
Removed
Ping from lobby browser since it's not working
Known Issues
We haven't really tested custom maps in multiplayer as well as we didn't have a possibility to test lobby browser update, so please let us know of any issues and be ready for hotfixes!
Hotfix #8Jul 23, 2026
Added
Advanced settings for bloom
Glare strength setting
Improved
Networking physics SHOULD be a bit better now. Still wonky, but slightly better
Fixed
Gear ratio for Predator RS and Bayern OR5
Another attempt to fix garage reset
GPU Optimization, traffic lane merge, improved visuals and fixesJul 22, 2026
Added
Traffic is now able to randomly merge into neighbour lanes
Glare and dirty lens effect
Improved
Bloom is now more natural
Optimized shaders, now render time should take way less
Bayern MF and Bayern Coupe now having slightly brighter lights
Changed tone mapper to ACES
Vehicle body paint now supports SSR and having better reflections
Increased "Realtime reflections" update distance
Slightly changed rain surface settings (visuals)
Fixed
Fixed one traffic vehicle not having front plate set up correctly
Traffic slightly sliding away when stopped
Daily challenge "Drive faster than X for Y second" not working properly
Known Issues
Same as in 1.2.0
Garage upgrades resetting/not saving properly. If you had this issue please let us know in forum section so we can send you compensation once the issue would be fixed
Hotfix #7Jul 20, 2026
Fixed
Save file corruption cause data-loss. Now it stores a backup to fallback to
Known Issues
Garage upgrades may randomly reset
Optimization, improved visuals, steering and moreJul 19, 2026
Added
Tone mapping (can be toggled off in settings)
Chat system message when new player has left to choose a starter vehicle
Distance to player in players list menu (Note that it shows shortest distance which is straight-forward rather than following curvy-road)
Lobby version in lobby browser. You can join any lobby you want, it's just a visual info to let people know if they're joining outdated lobby
Lobby and main menus now displays current game's version
Mail system
News feed
Improved
Steering now should become less heavy when vehicle loosing grip, which should improve both drifting and control on high speeds
Adjusted Close call distance yet again, should be easier to achieve now
UI has been optimized and now should be way more stable
Traffic physics has been significantly optimized
Adjusted when "Whoosh" sound effect being played when driving by car
Fixed
License plates not being auto-saved after being rolled
Changed some default debug bindings so those won't be accidentally pressed
"Pops and bangs" now should work fine for all players
Re-balanced "Pops and bangs" cost
Playtime now should be calculated in the right way
Camera stuck orientation after vehicle flip over
Players/Traffic being sweeped across the map when teleporting/spawning
Fixed fog weather when joining lobby with rain
Lobby menu missing logo
Player spawning in garage when garage spawnpoint set
Removed
Traffic fading since it wasn't working and caused some other issues
Old playtime were reset since they're corrupted and impossible to recover, we are sorry for that :(
Known Issues
Even though traffic was optimized - it still affects performance on the clients. We have to wait until new S&Box update goes public to fix that issue
Sometimes traffic launches to the sky due to collisions
Predator RS not having enough torque to reach max speed on 7th gear
Predator RS having too much grip on max upgrade
Tempest Diablo not having enough torque to reach max speed on max upgrade
Some vehicles having hard-capping speed limit when they shouldn't
Hotfix #6Jul 15, 2026
Fixed
Fixed broken scene which caused player not to spawn
Known Issues
Sometimes remote player can randomly fly away/get impact from invisible object
License plate roll apply does not saving instantly
Pops and bangs upgrades are working only for host
Playtime being calculated wrong
Performance issues related to UI and amount of traffic vehicles. We're working hard to figure out how to optimize it 🙏
Hotfix #5Jul 15, 2026
Improved
All vehicles should steer better on high speeds
Fixed
Fix traffic spawn distance
Fix host migration
Hotfix #4Jul 15, 2026
Improved
Close call should be easier to achieve
Hotfix #3Jul 15, 2026
Improved
Scratch effect now also come from hitting traffic vehicles
Re-balanced Close call system
Fixed
Close call/Near miss now correctly calculated and is significantly more accurate
Known Issues
Sometimes when host leaves the game -> lobby may break. Please let us know for any details on forum if you're able to
Improved multiplayerJul 15, 2026
Added
Added matte paint options for vehicles and rims.
Added pearlescent paint options for vehicles and rims.
Now traffic slightly offsets of the lane while driving, rather than driving in straight line
Now traffic slightly offsets speed limit while driving, rather than having cruise control
Lobby menu now acts as pause menu too (You can still use "P" key for opening lobby menu)
Improved
Tire physics has been significantly improved
Camera's FOV now changes more strongly with the speed gaining. Made it as a configurable setting in Camera category
Titan Surge steering should feel less heavy now
Networking significantly improved
Slightly increased bloom
Fixed
Flow Crew no longer considers you wrecked when lightly tapping another car.
Rain particles not being emitted correctly on clients
Garage revenue resets when existing garage
Phantom Wraith wheel paint also affecting exhaust
Phantom Wraith turn signals overlapping with dashboard
Thunder Sentinel wheel paint not being applied
Traffic paint not synced properly
Tire skidding loop sounds wasn't actually looping
Known Issues
Slight jitter for remote vehicles may occur
Close call / near miss still not reliable, would be fixed in next hotfix
Hotfix #2Jul 11, 2026
Added
LODs for all vehicles
Improved
Steering been improved yet again. Must feel good on both keyboard and gamepads now
Near miss / Close Call should recognize better than before
Fixed
Traffic spawn has been reworked for proper spawning and reducing long periods of empty roads
Known Issues
Near miss / Close call is still not reliable, but as mentioned - should be better
Rain particles (rain falling) not visible when acting as client/joined before rain started
Bayern OR5 having hard speed cap
Garage revenue resets when leaving garage as client
First day patch #1Jul 11, 2026
Added
Steering assist setting in Controls tab
Steering speed/return speed settings in Controls tab
Gearbox mode visualization near the speedometer
Improved
Steering the vehicle should feel way better now, especially at low steering assist values
Overhaul performance related changes on client and host sides
Fixed
Visual bug of progress "reset" when host leaves
Fixed `VehicleLights.InitMaterials` error
`Storm Compact` right side of lights now works correctly
Fixed steering wheel offset for `Thunder Sentinel`
Fixed traffic vehicles running a full vehicle simulation rather than a simplified one
Adjusted traffic spawn range to make it spawn closer to the player and remove a bit earlier
Removed
16 max players -> now 8 players maximum
Removed some of unused assets
Known Issues
`VehicleCamera.TryGetThirdPersonBaseline` error still may be caused, we need more info on that error
Game lags with more players in the same lobby. It should become better but still may occur. Please let us know in forum or reviews 🙏
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s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.
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