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Atlas Worlds Atlas Worlds Game update 14h ago

GoldRush

new_releases New — just published

Dig, sift and sell your way across seven regions and 127 finds. No combat, no rush, bring friends.

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hard_drive 2.4 GB folder 6,688 files build Engine v28 bolt Updated recently
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About This Package

Game by Atlas Worlds


You are a prospector. The work is simple and it never stops being satisfying: sink your shovel
into the dirt, carry it to the water, and sift until the silt falls away and something bright
stays behind.

There is no combat here, and nothing chasing you. Goldrush is a persistent world you share with
other prospectors, where the only pressure is the one you set yourself.
01-the-loop.png 148.14 KB
Dig. Fill your pan with paydirt. What ground you can break depends on the shovel you carry.

Sift. Wade into the river and work the pan. One pass reveals everything it held at once.

Sell. Carry your haul back to the village. Weight is the tension: a full bag is a long walk.

Equip. Spend what you earned. Then go somewhere the ground pays better.

02-what-you-are-looking-for.png 288.13 KB
127 finds. 56 ores and 68 gems, from common rubble to 18 legendary pieces that most
prospectors will never hold. Every one has a name, a weight, and a place it comes from.

Your journal fills itself as you go. Nothing to hand in, nothing to deposit: finding a thing
once is enough to record it forever.
03-where-you-go.png 199.19 KB
Seven regions, each with its own ground, its own light and its own music. The quiet
riverbank where everyone starts. The wilder banks upstream. The beach, the whispering bamboo,
the echoing cave. Steam vents and a burning maw for those who get that far.

Standing stones carry you between them, once you have found them on foot.
04-getting-better-at-it.png 211.63 KB
44 tools to earn : 17 shovels, 17 pans, 10 bags. Not upgrade levels: each one is a named
object with its own look and its own reason to want it.

25 artefacts to forge.
Bring raw ore to the anvil and work the hammer yourself. What comes
out depends on what you fed it and how well you struck.

53 quests from villagers with names, trades and opinions. They ask for what they actually
need, and they remember.
05-together.png 164.61 KB
Shared servers, persistent progress, voice chat. Show someone your best find, or point them at
the bank you just

To report a bug or a player, join our Discord :
Design & Programming & Modeling : Pipoy - Atlas Worlds.
Sound Design : Prayer  - Atlas Worlds. 

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Media (12)

GoldRush - Thumbnail 2 GoldRush - Thumbnail 3 GoldRush - Thumbnail 4 GoldRush - Screenshot 5 GoldRush - Screenshot 6 GoldRush - Screenshot 7 GoldRush - Screenshot 8 GoldRush - Screenshot 9 GoldRush - Screenshot 10 GoldRush - Screenshot 11 GoldRush - Screenshot 12
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Users Online Now
95
Total Users
227
Total Sessions
8.9 days
Total Playtime
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Package ID: scprpprotocol.goldrush
Created: 2026-08-13 18:59 UTC
Updated: 2026-08-15 14:37 UTC
Type: game
Public: Yes
Version: 342100
files: 6,688
Size: 2,423.4 MB
Engine Version: 28
Asset Version ID: 342100
Version Created: 2026-08-15 14:37 UTC
Hash: 1786804655
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Unknown
Max Players: 32
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/mainmenu.scene
Resources: videos/** textures/** sounds/** fonts/** materials/** models/** particles/** shaders/** scenes/** *.scene prefabs/** *.prefab data/**
Game Settings:
Code Package References:
new_releases Latest Update Aug 15, 2026
Changes on 2026-08-15
Launch Week Update Aug 13, 2026
Added
  • Lock any mineral in your bag and "Sell all" will leave it where it is.
  • Search your bag by name, in your own language.
  • Hand a quest giver what you already carry: they keep the count until you bring the rest.
  • Ask a buyer to take your worst finds off your hands when your bag is full.
  • Village and landmark signs across the islands, showing each field's digging resistance.
  • A longer guided start: your bag, your field journal, your first stele and the forge.
  • Ping and total gold earned in the scoreboard.
Improved
  • Rarity retuned across every zone: epic and legendary are exceptional again.
  • Weight rewritten: commons are the heavy rocks, the rarest pieces are small and precious.
  • Epics and legendaries are worth far more per kilo, so one good wash can beat an hour of gravel.
  • Every purchase price is down 15%, and the starting bag holds three times more.
  • The first zone is shorter, and stele fares cost a tenth of what they did.
  • Bigger quest rewards across the board.
  • Nuggets surface out of the sand as you wash, instead of appearing on top of it.
  • When your bag overflows mid-wash, the rarest pieces are the ones you keep.
  • Opening the scoreboard no longer interrupts what you were doing.
  • Dedicated servers run lighter, so busy lobbies stay smooth.