Universal Paperclips

Game

Play as an AI with a single goal: make paperclips. Watch simple systems evolve into complex, unintended consequences.

side project updated 6mo ago 303 MB engine 25
Universal Paperclips is a minimalist incremental strategy game centered on systems, automation, and unintended consequences. Players assume the role of an artificial intelligence tasked with a single, deceptively simple objective: manufacture paperclips. What begins as a modest production problem gradually expands into a complex web of optimization, automation, and large-scale decision-making, where efficiency becomes the dominant driving force.

As the AI scales production, it must allocate resources, design self-improving systems, and make strategic trade-offs that propagate throughout the simulation. The game emphasizes emergent behavior over scripted outcomes, allowing interconnected systems to evolve in unexpected and sometimes unsettling ways. Progress is driven less by reflexes and more by observation, analysis, and long-term planning.

This version of Universal Paperclips is a complete ground-up remake, developed independently and entirely from scratch. No code, assets, or user interface elements from the original game were used in its creation. The project was implemented using different programming languages, original system architectures, and a fully redesigned interface. While it follows similar conceptual principles and high-level mechanics, all underlying logic, structure, and presentation are original works.

The interface has been intentionally reimagined to prioritize clarity, scalability, and system visibility, while preserving the minimalist spirit of the experience. Rather than replicating specific interactions, this version translates the core ideas into a new technical and visual framework designed for modern systems and environments.

At its core, Universal Paperclips is an exploration of artificial intelligence, exponential growth, and goal optimization. It challenges players to consider how a narrowly defined objective, when pursued relentlessly by an autonomous system, can escalate far beyond its initial scope.

If you’re interested in experiencing the original web-based game that inspired this project, you can check it out here:  https://www.decisionproblem.com/paperclips/

Want to be part of the community? Join us on Discord and be part of the conversation: https://discord.gg/5cyMr8gRz6

Dedicated to the memory of my friend Jesse. 
show_chart Player History
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2,553
Total Users
4,310
Total Sessions
6.8 months
Total Playtime

Global Statistics

68.7K
simulation_prestige
69.9K
universe_prestige
21.7B
total_time_played
8.3M
all_time_paperclips_log
2.3e40
all_time_paperclips
9.7M
best_stage1_time
2.7M
best_stage2_time
6.6M
best_overall_time
2.5M
best_stage3_time
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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4
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25
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26
4m - 8m
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11
16m - 32m
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9
18
32m - 1.1h
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19
1.1h - 2.1h
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2.1h - 4.3h
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33
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18
8.5h - 17.1h
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17.1h - 34.1h
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5
34.1h - 68.3h
15
15
68.3h - 136.5h
17
17
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Package ID: sideproject.universal_paperclips
Created: 2026-02-06 20:01 UTC
Updated: 2026-04-06 21:33 UTC
Type: game
Public: Yes
Version: 182742
files: 53
Size: 302.9 MB
Engine Version: 25
Asset Version ID: 182742
Version Created: 2026-04-06 21:33 UTC
Hash: 1791302089
Manifest: Open manifest
Multiplayer: Yes
Versus: Unknown
Co-op: Unknown

settings Engine & Multiplayer Configuration

Player Count: 1 - 16 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/main.scene
Map Select: Unrestricted
new_releases Latest Update Apr 6, 2026
Player Join Message Fix on 2026-04-06
Feb 13, 2026
info Live API Passthrough & Removal Notice

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