viewmodel clipping correction
Witch Cat Witch Cat Shader update 2y ago

viewmodel clipping correction

Squishes the viewmodel into the camera to prevent clipping in the world. Set ZNear in the material to something like 0.4 or 0.5

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hard_drive 0 MB folder 1 files build Engine v17 history Last update 746d ago
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About This Package

About viewmodel clipping correction

Squishes the viewmodel into the camera to prevent clipping in the world. Set ZNear in the material to something like 0.4 or 0.5. You may need to lower your z near clipping distance on your camera to prevent it clipping into the camera and going invisible. Put on anything that will be in your viewmodel.

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Package ID: stellawisps.viewmodelcorrection
Created: 2024-08-11 19:29 UTC
Updated: 2024-08-11 19:34 UTC
Type: shader
Public: Yes
Version: 65547
files: 1
Size: 0.2 MB
Engine Version: 17
Asset Version ID: 65547
Version Created: 2024-08-11 19:34 UTC
Hash: 5683622325021897621
Manifest: Open manifest
Single Asset Source: materials/viewmodelcorrection.shader
Resources:
Primary Asset: materials/viewmodelcorrection.shader
Asset Type: Shader
Asset Type Extension: shader
Asset Type Is Game Resource: false
Asset Type Category: Other
Asset Type Target: Sandbox.Shader
Asset Type Is Simple: false
Asset Type Has Dependencies: true
Code Package References:
new_releases Latest Update Aug 11, 2024
changed znear and fov to attributes
65547 Aug 11, 2024
changed znear and fov to attributes
65545 Aug 11, 2024
Changes on 2024-08-11