viewmodel clipping correction
Squishes the viewmodel into the camera to prevent clipping in the world. Set ZNear in the material to something like 0.4 or 0.5
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Engine v17
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Last update 746d ago
About This Package
About viewmodel clipping correction
Squishes the viewmodel into the camera to prevent clipping in the world. Set ZNear in the material to something like 0.4 or 0.5. You may need to lower your z near clipping distance on your camera to prevent it clipping into the camera and going invisible. Put on anything that will be in your viewmodel.
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This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
Package ID:
stellawisps.viewmodelcorrection
Created:
2024-08-11 19:29 UTC
Updated:
2024-08-11 19:34 UTC
Type:
shader
Public:
Yes
Version:
65547
files:
1
Size:
0.2 MB
Engine Version:
17
Asset Version ID:
65547
Version Created:
2024-08-11 19:34 UTC
Hash:
5683622325021897621
Manifest: Open manifest
Single Asset Source:
materials/viewmodelcorrection.shader
Resources:
Primary Asset:
materials/viewmodelcorrection.shader
Asset Type:
Shader
Asset Type Extension:
shader
Asset Type Is Game Resource:
false
Asset Type Category:
Other
Asset Type Target:
Sandbox.Shader
Asset Type Is Simple:
false
Asset Type Has Dependencies:
true
Code Package References:
65547
Aug 11, 2024
changed znear and fov to attributes
65545
Aug 11, 2024
Changes on 2024-08-11