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Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com...
Logging library for Fivemanage and other observability platforms.
A simple Tetris-style inventory system with network synchronization for s&box.
Connect AI coding assistants to your S&box editor in real time — 31 MCP tools for reading, writing, and controlling yo...
A library that simplifies networking
Drop-in multiplayer for s&box: auto-hosting, networked Citizen players with a working controller, and a lobby and round ...
The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.
A simple library to call rpc's and receive a response callback
Auto re-connects your testing client instance when you create a lobby
nice little library for better client -> server communication
Uniquely identifiable components