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Just a regular list based object pool.
different way to add objects in scene
Snap your selected object to vertex!
Simple S&box editor tool that drops selected GameObject(s) straight down onto the first surface below them.
Simple S&box editor tool that lets you quickly select all child objects from the current hierarchy selection.
colour code and text formatting in scene hierarchy
Command palette for searching assets, scene objects, code, evaluating math, and converting colors.
A raycast system that lets the player interact with tagged objects, with cooldown control and enter/exit/interact events...
A component that allows the player to raycast, grab, hold, smoothly move, and rotate tagged physics objects
Lock objects out of scene view clicks from the Hierarchy, drag-select only what's fully inside, and outline what's selec...
A lightweight code library that provides a basic Contract/Mission system for games and addons.
Objective marker that stays on the edge of the screen, plus an optional arrow