Pixel Shader Entity
A Hammer entity that controls how pixelated the screen is (per map)
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Engine v10
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Last update 1164d ago
About This Package
About Pixel Shader Entity
A package description - coming soon from trende2001!
6,391
Total Users
11,738
Total Sessions
2.0 months
Total Playtime
Package ID:
trend.pixelscreen
Created:
2023-04-13 07:03 UTC
Updated:
2023-06-21 15:12 UTC
Type:
addon
Public:
Yes
Version:
19262
files:
8
Size:
0.1 MB
Engine Version:
10
Asset Version ID:
19262
Version Created:
2023-06-21 15:12 UTC
Hash:
2546662296979257610
Manifest: Open manifest
Cs Proj Name:
Primary Asset:
Physics Mins:
-1,-1,-1
Physics Maxs:
1,1,1
Render Mins:
-1,-1,-1
Render Maxs:
-1,-1,-1
Compiler:
Sandbox, SANDBOX;ADDON;DEBUG, 1701;1702;1591;, Array
Summary:
A Hammer entity that controls how pixelated the screen is (per map)
Description:
Public:
true
Replace Tags:
Resources:
Code Package References:
19262
Jun 21, 2023
Changes on 2023-06-21
18133
Jun 6, 2023
Add resolution presets
17258
May 7, 2023
Fixed UI not being bypassed
16855
Apr 21, 2023
Changes on 4/21/2023
16825
Apr 20, 2023
Changes on 4/20/2023
16824
Apr 20, 2023
Changes on 4/20/2023
16632
Apr 15, 2023
Don't do pixel pass on UI
16597
Apr 14, 2023
Whoops forgot to include the assets
16592
Apr 14, 2023
Re-re-upload
16566
Apr 13, 2023
Re-upload