0xZ3ROD4Y - zeroday
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hard_drive
1.4 GB
folder
2,803 files
build
Engine v19
history
Last update 375d ago
About This Package
About
You'll interact with various elements like PCs, NPCs, and—most importantly—companies. Your role is to take on tasks and assist these companies in solving a range of cybersecurity problems, from compromised servers to virus outbreaks and more.
Interactive world
When we first started, our idea was different—but we adapted it along the way. In future releases, we plan to deliver a fully immersive story, including getting hired, your first conversation with the boss, and interactions with other NPCs.
Interactive world
When we first started, our idea was different—but we adapted it along the way. In future releases, we plan to deliver a fully immersive story, including getting hired, your first conversation with the boss, and interactions with other NPCs.
If we can bring this concept to a full game, it will be exciting to replicate the cybersecurity theme in depth. Our system already includes incremental player progression and procedurally generated quests, which will make the experience even more dynamic.
Community
You can join our discord we will so happy collect some community which likes our look to games
Why you see us now?
S&Box have WIP toggle, we forget to disable that and it hidden from general search
What ready?
Is only small list what is ready now:
- PC (Browser, mail, youtube :), calcuator, shell (with SSH to virtual servers), ui)
- Quests (in this release only 2 shell quests)
- Generative (Quests, Minigames, Companies)
- NPC (Boss, workers and little ones), dynamic generated pedestrians.
- Office (Elevator, PC, slot machine)
- Backend (Storing cloud progress)
- Some progression like levels
- Map (Part of city)
- Leaderboard
- Most UI's
- Tutorial (1/2)
What planned in near future?
- Network system (now you can switch wifi) add VPN and ssh tunneling
- Remote files editor (like server configs)
- Antivirus
- More quests (in this release 2 is so small count)
- More generative content (like dialogues)
- Full indepth story
- Ranks
- Events (We plan make events like DDOS and WannaCry, it will change world)
- Company logs and trading
- Bigger and interactable map (also upload as dedicated to assets)
- Publish our tools (content compressor, npc tool, backend framework)
- Multiplayer? (we plan add building system to office and player made content like custom companies)
Known issues:
- You can exit from elevator if press same floor
- Perfomance is not good part of game
- PC so bugged and some uis are stumps
- Not storing all information to cloud
- NPC can stuck and go through player
- Some triggers can broke (like force move trigger)
- Cameras are so terrible
In first days we was plan use Ortho camera, but it so bugged at now (no reflections, ssao not working, visual glitches with shadows) and we using some trick when camera are so far but fov is minimal to simulate ortho effect.)
Also we want top camera, but we do not know what is best solution to make smooth changing, first concept is only hide objects when you look at at.
Why you see us now?
S&Box have WIP toggle, we forget to disable that and it hidden from general search
What ready?
Is only small list what is ready now:
- PC (Browser, mail, youtube :), calcuator, shell (with SSH to virtual servers), ui)
- Quests (in this release only 2 shell quests)
- Generative (Quests, Minigames, Companies)
- NPC (Boss, workers and little ones), dynamic generated pedestrians.
- Office (Elevator, PC, slot machine)
- Backend (Storing cloud progress)
- Some progression like levels
- Map (Part of city)
- Leaderboard
- Most UI's
- Tutorial (1/2)
What planned in near future?
- Network system (now you can switch wifi) add VPN and ssh tunneling
- Remote files editor (like server configs)
- Antivirus
- More quests (in this release 2 is so small count)
- More generative content (like dialogues)
- Full indepth story
- Ranks
- Events (We plan make events like DDOS and WannaCry, it will change world)
- Company logs and trading
- Bigger and interactable map (also upload as dedicated to assets)
- Publish our tools (content compressor, npc tool, backend framework)
- Multiplayer? (we plan add building system to office and player made content like custom companies)
Known issues:
- You can exit from elevator if press same floor
- Perfomance is not good part of game
- PC so bugged and some uis are stumps
- Not storing all information to cloud
- NPC can stuck and go through player
- Some triggers can broke (like force move trigger)
- Cameras are so terrible
In first days we was plan use Ortho camera, but it so bugged at now (no reflections, ssao not working, visual glitches with shadows) and we using some trick when camera are so far but fov is minimal to simulate ortho effect.)
Also we want top camera, but we do not know what is best solution to make smooth changing, first concept is only hide objects when you look at at.
Generative Content
Experience a dynamic world with procedurally generated companies, quests, and challenges. Every playthrough is unique, ensuring endless replayability.
Prototype Showcase
This build exists to demonstrate core mechanics and UI mood. Features, visuals and performance do not represent the final product.
Ongoing Development
We’re iterating quickly—expect new mechanics, multiplayer elements and polished art over the coming months. Follow along and send feedback!
Join the Community
Connect with us on Discord to share ideas, report bugs, and help shape the future of Cybersucity Simulator.
Why Jam?
We wanted to create a prototype to test our ideas and get feedback. This is a passion project, and we hope you enjoy exploring the early stages of Cybersucity Simulator.
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Loading Screen
96
Total Users
132
Total Sessions
11.5 hours
Total Playtime
Package ID:
valiant.zeroday
Created:
2025-06-27 19:08 UTC
Updated:
2025-07-02 01:13 UTC
Type:
game
Public:
Yes
Version:
109798
files:
2,803
Size:
1,407.4 MB
Engine Version:
19
Asset Version ID:
109798
Version Created:
2025-07-02 01:13 UTC
Hash:
1783544183
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
Max Players:
64
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/menu.scene
Launch Mode:
Normal
Control Modes:
1, , 1
Compiler:
Sandbox, SANDBOX;ADDON;DEBUG, 1701;1702;1591;, , , , Release, Array, Array, Array
Resources:
fonts/*
videos/*
desktop-wallpaper/*
desktop/*
app_icon/*
Apps/*
icon/*
soundtrack/*
textures/ui/*
textures/*.png
textures/*.svg
site/*
Game Settings:
Code Package References:
109798
Jul 2, 2025
Changes on 2025-07-02
109662
Jun 30, 2025
Changes on 2025-06-30
109518
Jun 28, 2025
Changes on 2025-06-28
109514
Jun 28, 2025
Changes on 2025-06-28
109513
Jun 28, 2025
Changes on 2025-06-28
108977
Jun 27, 2025
test upload
