Character Editor

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A Character Editor using a Unified Game Character derived from the base s&box human models

Vendetta updated 8d ago 299 MB engine 29
 

Character Editor



An open-source character editor and demo built from an expanded, unified version of Facepunch’s default human models. Make characters, experiment with the controls, or use it to see what the system could do for your own game.


Customization



Blend seven existing faces and the male and female bodies, then fine-tune the result with face and body sliders.


Individual face regions have their own optional blends too. You can keep your overall face but use a different mix for the nose, jaw, eyes, forehead, ears, lips, cheeks, or throat.


There are skin textures and colors, hair, makeup, tattoos, clothing, and more exaggerated options like pointed ears and fantasy skin colors. Randomization combines face regions, skins, and outfits to give you varied starting characters.


Clothing fits the blended body automatically, including items originally designed for only one gender. Items with separate male and female versions still support both, with an optional preference for which version to use. You can also browse cloud clothing and add new items to your session wardrobe.


Reference-photo fitting accepts multiple image links and creates an approximate starting face. It won’t reproduce someone perfectly, but you can blend the result with the existing faces and refine it with the normal controls.


Save your characters, export their appearance as JSON, or visit the plaza to see them walking around.


Using the characters in your game



Install the Character Kit library to use the character system in your own project.


You can design characters here and apply their exported JSON through the library’s character component without needing the full editor UI. The library also includes an editor prefab if you want character creation inside your game.


The source is browsable. Use the complete system, take individual features, or build a smaller editor that exposes only the options your game needs.


Assets and reuse



The original human models, textures, clothing, and other Facepunch assets belong to Facepunch. Most of the art here comes from those assets, with modifications and some additions. Their existing usage terms still apply.


Anything new I’ve made for this project, including the code and original additions, is free for anyone to use, modify, and include in their own projects. No credit to me is required.


Facepunch is welcome to use, adapt, or reference my work for s&box itself too. 

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Package ID: vendetta.character_editor
Created: 2026-10-13 07:33 UTC
Updated: 2026-10-05 23:16 UTC
Type: game
Public: Yes
Version: 410954
files: 323
Size: 299.0 MB
Engine Version: 29
Asset Version ID: 410954
Version Created: 2026-10-05 23:16 UTC
Hash: 1791478780
Manifest: Open manifest

settings Engine & Multiplayer Configuration

Player Count: 1 Players
Tick Rate: 50 Hz
Network Type: Singleplayer
Startup Scene: scenes/main_menu.scene
Map Select: None

more_horiz Additional Properties

Recommended Min Players: 1
Recommended Max Players: 0
Coop: false
Versus: false
new_releases Latest Update Oct 5, 2026
fix & improve eyeliner, and improve clothing UI
410954 Oct 5, 2026
fix & improve eyeliner, and improve clothing UI
410651 Oct 5, 2026
add seventh preset
410648 Oct 5, 2026
update
410288 Oct 4, 2026
optimize model
410283 Oct 4, 2026
cleanup
410265 Oct 4, 2026
update editor and prefab
409799 Oct 3, 2026
Changes on 2026-10-03
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.