Character Editor
Game 1 playing
new_releases
New — just published
A Character Editor using a Unified Game Character derived from the base s&box human models
Character Editor
An open-source character editor and demo built from an expanded, unified version of Facepunch’s default human models. Make characters, experiment with the controls, or use it to see what the system could do for your own game.
Customization
Blend seven existing faces and the male and female bodies, then fine-tune the result with face and body sliders.
Individual face regions have their own optional blends too. You can keep your overall face but use a different mix for the nose, jaw, eyes, forehead, ears, lips, cheeks, or throat.
There are skin textures and colors, hair, makeup, tattoos, clothing, and more exaggerated options like pointed ears and fantasy skin colors. Randomization combines face regions, skins, and outfits to give you varied starting characters.
Clothing fits the blended body automatically, including items originally designed for only one gender. Items with separate male and female versions still support both, with an optional preference for which version to use. You can also browse cloud clothing and add new items to your session wardrobe.
Reference-photo fitting accepts multiple image links and creates an approximate starting face. It won’t reproduce someone perfectly, but you can blend the result with the existing faces and refine it with the normal controls.
Save your characters, export their appearance as JSON, or visit the plaza to see them walking around.
Using the characters in your game
You can design characters here and apply their exported JSON through the library’s character component without needing the full editor UI. The library also includes an editor prefab if you want character creation inside your game.
The source is browsable. Use the complete system, take individual features, or build a smaller editor that exposes only the options your game needs.
Assets and reuse
The original human models, textures, clothing, and other Facepunch assets belong to Facepunch. Most of the art here comes from those assets, with modifications and some additions. Their existing usage terms still apply.
Anything new I’ve made for this project, including the code and original additions, is free for anyone to use, modify, and include in their own projects. No credit to me is required.
Facepunch is welcome to use, adapt, or reference my work for s&box itself too.
1
Users Online Now
26
Total Users
37
Total Sessions
12.8 hours
Total Playtime
0 recorded entries
| Rank | Player | Score | Recorded |
|---|---|---|---|
|
refresh
Discovering package leaderboards...
|
|||
Package ID:
vendetta.character_editor
Created:
2026-10-13 07:33 UTC
Updated:
2026-10-05 23:16 UTC
Type:
game
Public:
Yes
Version:
410954
files:
323
Size:
299.0 MB
Engine Version:
29
Asset Version ID:
410954
Version Created:
2026-10-05 23:16 UTC
Hash:
1791478780
Manifest: Open manifest
settings Engine & Multiplayer Configuration
Player Count:
1 Players
Tick Rate:
50 Hz
Network Type:
Singleplayer
Startup Scene:
scenes/main_menu.scene
Map Select:
None
more_horiz Additional Properties
Recommended Min Players:
1
Recommended Max Players:
0
Coop:
false
Versus:
false
410954
Oct 5, 2026
fix & improve eyeliner, and improve clothing UI
410651
Oct 5, 2026
add seventh preset
410648
Oct 5, 2026
update
410288
Oct 4, 2026
optimize model
410283
Oct 4, 2026
cleanup
410265
Oct 4, 2026
update editor and prefab
409799
Oct 3, 2026
Changes on 2026-10-03
Live API Passthrough & Removal Notice
This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.