Golf Split
Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]
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thumb_up54upvotes
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hard_drive
822 MB
folder
658 files
build
Engine v25
About This Package
GOLF SPLIT
Mini golf built around speedrunning.
Grind solo for faster lines, gold medals, and leaderboard spots down to the millisecond, or jump into multiplayer with power-ups, collisions, and complete chaos.
Built solo and actively updated.
CURRENT FEATURES- 4 courses / 32 holes
- Global leaderboards for every hole
- Ghost replay system with slow motion
- Global chat
- Online multiplayer + voice chat
- Power-ups and custom lobby rules
- Unlockable skins, trails, and effects
- 30+ achievements
- Temporary playtest courses with experimental mechanics
- Stats
CURRENT PLAYTEST: DUNGEON 8 holes
New traps
8 holes
New traps
PLANNED- 3 New levels (24 holes)
- New customisations
- Ranked mode
- Battle Royale
This is a solo project, so expect occasional bugs and rough edges
But updates are frequent and feedback genuinely helps shape the game. ❤️
But updates are frequent and feedback genuinely helps shape the game. ❤️
newspaper Latest News
article
Latest Update
THE FULL DUNGEON, 8 HOLES, LIVE
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MORE HOLES, MORE TRAPS
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The Hazard Update
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A New Era Begins
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WHAT'S NEXT?
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Quality of Life Update
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Loading Screen
475
Total Users
1,020
Total Sessions
9.5 days
Total Playtime
Global Statistics
962.1M
level_1_hole_1_score_v2
687.5M
level_1_hole_2_score_v2
432.4M
level_1_hole_3_score_v2
5.3B
level_1_score_v2
673.2M
level_1_hole_4_score_v2
381.9M
progress_total_gold
4.3M
progress_total_xp
411.0M
level_1_hole_5_score_v2
256.6M
level_1_hole_6_score_v2
272.0M
level_1_hole_7_score_v2
278.3M
level_1_hole_8_score_v2
138.2M
level_2_hole_1_score_v2
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
2
1m - 2m
3
2m - 4m
8
4m - 8m
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8m - 16m
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16m - 32m
1
32m - 1.1h
3
1.1h - 2.1h
3
2.1h - 4.3h
2
4.3h - 8.5h
4
8.5h - 17.1h
3
17.1h - 34.1h
6
Package ID:
vtgames.golf_golf_golf
Created:
2026-04-12 02:28 UTC
Updated:
2026-06-06 05:23 UTC
Type:
game
Public:
Yes
Version:
276528
files:
658
Size:
821.7 MB
Engine Version:
25
Asset Version ID:
276528
Version Created:
2026-06-06 05:23 UTC
Hash:
1783543868
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Yes
Max Players:
8
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
mainmenu.scene
Launch Mode:
Normal
Resources:
Sound/*
StoreImages/*
StoreImages/**/*
LevelPreviews/*
LevelPreviews/**/*
L_Dugeon/*.png
L_Dugeon/*.jpg
L_Dugeon/*.mp3
L_Dugeon/*.wav
L_Dugeon/*.sound
Game Settings:
Code Package References:
Quality of Life Update
Apr 29, 2026
Added
- - Floating power bar above the ball (only visible while charging) with glow effect at max power
- - Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
- - Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
- reset, hole transitions, course restart)
Improved
- - End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
- - Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
- crosses in front of the ball)
- - Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
- - Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
- etc.)
Fixed
- - Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
- tutorial would activate on Solo Level X)
- - Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
- while holding the shot button no longer fires a phantom shot at respawn
- - Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
- submit)
- - "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
- on actual PB improvement)
- - Tutorial popup at first launch now correctly hides after pressing Skip across game restarts
Removed
- - Nothing removed this build
Known Issues
- - Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
- cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
- reports.
Apr 26, 2026