Grind solo for faster lines, gold medals, and leaderboard spots down to the millisecond, or jump into multiplayer with power-ups, collisions, and complete chaos.
Built solo and actively updated.
CURRENT FEATURES
4 courses / 32 holes
Global leaderboards for every hole
Ghost replay system with slow motion
Global chat
Online multiplayer + voice chat
Power-ups and custom lobby rules
Unlockable skins, trails, and effects
30+ achievements
Temporary playtest courses with experimental mechanics
Stats
CURRENT PLAYTEST: DUNGEON
8 holes
New traps
PLANNED
3 New levels (24 holes)
New customisations
Ranked mode
Battle Royale
This is a solo project, so expect occasional bugs and rough edges But updates are frequent and feedback genuinely helps shape the game. ❤️
Data provided by sbox.watch · older totals may leave out games that were not tracked yet
499
Total Users
1,046
Total Sessions
9.6 days
Total Playtime
Global Statistics
998.7M
level_1_hole_1_score_v2
734.3M
level_1_hole_2_score_v2
457.1M
level_1_hole_3_score_v2
5.4B
level_1_score_v2
723.5M
level_1_hole_4_score_v2
381.9M
progress_total_gold
4.3M
progress_total_xp
432.5M
level_1_hole_5_score_v2
267.9M
level_1_hole_6_score_v2
286.5M
level_1_hole_7_score_v2
294.3M
level_1_hole_8_score_v2
139.9M
level_2_hole_1_score_v2
97.5M
level_2_hole_2_score_v2
141.2M
level_2_hole_3_score_v2
97.1M
level_2_hole_4_score_v2
133.4M
level_2_hole_5_score_v2
73.7M
level_2_hole_7_score_v2
76.7M
level_2_hole_6_score_v2
58.4M
level_2_hole_8_score_v2
376.3M
level_5_hole_1_score_v2
447.1K
progress_gold_spent
752.9M
level_2_score_v2
71.2M
level_3_hole_1_score_v2
40.0M
level_4_hole_1_score_v2
225.1M
level_5_hole_2_score_v2
47.2M
level_3_hole_2_score_v2
62.0M
level_3_hole_3_score_v2
54.1M
level_4_hole_2_score_v2
45.4M
level_3_hole_6_score_v2
309.3M
level_4_hole_3_score_v2
20.8M
level_3_hole_8_score_v2
41.5M
level_3_hole_7_score_v2
38.2M
level_3_hole_5_score_v2
43.1M
level_3_hole_4_score_v2
30.9M
level_4_hole_5_score_v2
57.7M
level_4_hole_4_score_v2
42.9M
level_5_hole_4_score_v2
32.6M
level_4_hole_7_score_v2
40.3M
level_4_hole_6_score_v2
27.7M
level_5_hole_3_score_v2
135.1M
level_3_score_v2
48.0M
level_4_hole_8_score_v2
12.2M
level_5_hole_8_score_v2
163.4M
level_4_score_v2
19.2M
level_5_hole_6_score_v2
16.6M
level_5_hole_5_score_v2
9.4M
level_5_hole_7_score_v2
69.1M
level_9_score_v2
671
level_1_hole_1_time
228
level_1_hole_2_time
44
level_2_hole_6_time
71
level_2_hole_4_time
23
level_2_hole_5_time
69
level_2_hole_3_time
262
level_2_hole_2_time
34
level_2_hole_1_time
160
level_1_hole_4_time
62
level_1_hole_7_time
124
level_1_hole_5_time
76
level_1_hole_6_time
148
level_1_hole_3_time
66.4M
level_5_score_v2
18.1M
level_10_score_v2
5.7M
level_6_hole_1_score_v2
1.8M
level_6_hole_2_score_v2
21.1M
level_7_score_v2
21.7M
level_6_score_v2
96
level_2_hole_8_time
25
level_2_hole_7_time
56
level_1_hole_8_time
17
level_3_hole_1_time
7
level_4_hole_1_time
15
level_3_hole_3_time
25
level_3_hole_2_time
13
level_10_hole_1_time
Positive
Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
2
2
1m - 2m
1
2
3
2m - 4m
7
1
8
4m - 8m
2
2
8m - 16m
3
1
4
16m - 32m
1
1
32m - 1.1h
3
3
1.1h - 2.1h
3
3
2.1h - 4.3h
2
2
4.3h - 8.5h
4
4
8.5h - 17.1h
3
3
17.1h - 34.1h
2
4
6
emoji_events
No achievements available
This package doesn't have any achievements defined.
- Floating power bar above the ball (only visible while charging) with glow effect at max power
- Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
- Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
reset, hole transitions, course restart)
Improved
- End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
- Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
crosses in front of the ball)
- Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
- Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
etc.)
Fixed
- Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
tutorial would activate on Solo Level X)
- Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
while holding the shot button no longer fires a phantom shot at respawn
- Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
submit)
- "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
on actual PB improvement)
- Tutorial popup at first launch now correctly hides after pressing Skip across game restarts
Removed
- Nothing removed this build
Known Issues
- Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
reports.
Apr 26, 2026
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