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Golf Split

Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]

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thumb_up54upvotes
thumb_down12downvotes
hard_drive 822 MB folder 658 files build Engine v25
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About This Package

GOLF SPLIT

Mini golf built around speedrunning. 

Grind solo for faster lines, gold medals, and leaderboard spots down to the millisecond, or jump into multiplayer with power-ups, collisions, and complete chaos.


Built solo and actively updated.

CURRENT FEATURES
  •  4 courses / 32 holes 
  •  Global leaderboards for every hole 
  •  Ghost replay system with slow motion 
  •  Global chat 
  •  Online multiplayer + voice chat 
  •  Power-ups and custom lobby rules 
  •  Unlockable skins, trails, and effects 
  •  30+ achievements 
  •  Temporary playtest courses with experimental mechanics 
  •  Stats

CURRENT PLAYTEST: DUNGEON
  •  8 holes 

  •  New traps 

PLANNED
  •  3 New levels (24 holes)
  •  New customisations
  •  Ranked mode 
  •  Battle Royale 


    This is a solo project, so expect occasional bugs and rough edges
    But updates are frequent and feedback genuinely helps shape the game. ❤️









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Media (13)

Golf Split - Thumbnail 2 Golf Split - Thumbnail 3 Golf Split - Thumbnail 4 Golf Split - Screenshot 5 Golf Split - Screenshot 6 Golf Split - Screenshot 7 Golf Split - Screenshot 8 Golf Split - Screenshot 9 Golf Split - Screenshot 10 Golf Split - Screenshot 11 Golf Split - Screenshot 12 Golf Split - Screenshot 13
475
Total Users
1,020
Total Sessions
9.5 days
Total Playtime

Global Statistics

962.1M
level_1_hole_1_score_v2
687.5M
level_1_hole_2_score_v2
432.4M
level_1_hole_3_score_v2
5.3B
level_1_score_v2
673.2M
level_1_hole_4_score_v2
381.9M
progress_total_gold
4.3M
progress_total_xp
411.0M
level_1_hole_5_score_v2
256.6M
level_1_hole_6_score_v2
272.0M
level_1_hole_7_score_v2
278.3M
level_1_hole_8_score_v2
138.2M
level_2_hole_1_score_v2
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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16m - 32m
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32m - 1.1h
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2.1h - 4.3h
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4.3h - 8.5h
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8.5h - 17.1h
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17.1h - 34.1h
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Package ID: vtgames.golf_golf_golf
Created: 2026-04-12 02:28 UTC
Updated: 2026-06-06 05:23 UTC
Type: game
Public: Yes
Version: 276528
files: 658
Size: 821.7 MB
Engine Version: 25
Asset Version ID: 276528
Version Created: 2026-06-06 05:23 UTC
Hash: 1783543868
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes
Max Players: 8
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: facepunch.flatgrass
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: mainmenu.scene
Launch Mode: Normal
Resources: Sound/* StoreImages/* StoreImages/**/* LevelPreviews/* LevelPreviews/**/* L_Dugeon/*.png L_Dugeon/*.jpg L_Dugeon/*.mp3 L_Dugeon/*.wav L_Dugeon/*.sound
Game Settings:
Code Package References:
new_releases Latest Update Jun 6, 2026
Hotfix clean
Quality of Life Update Apr 29, 2026
Added
  • - Floating power bar above the ball (only visible while charging) with glow effect at max power
  • - Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
  • - Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
  • reset, hole transitions, course restart)
Improved
  • - End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
  • - Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
  • crosses in front of the ball)
  • - Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
  • - Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
  • etc.)
Fixed
  • - Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
  • tutorial would activate on Solo Level X)
  • - Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
  • while holding the shot button no longer fires a phantom shot at respawn
  • - Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
  • submit)
  • - "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
  • on actual PB improvement)
  • - Tutorial popup at first launch now correctly hides after pressing Skip across game restarts
Removed
  • - Nothing removed this build
Known Issues
  • - Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
  • cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
  • reports.
Apr 26, 2026