Golf Split

Game

Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]

vtgames updated 4mo ago 822 MB engine 25

GOLF SPLIT

Mini golf built around speedrunning. 

Grind solo for faster lines, gold medals, and leaderboard spots down to the millisecond, or jump into multiplayer with power-ups, collisions, and complete chaos.


Built solo and actively updated.

CURRENT FEATURES
  •  4 courses / 32 holes 
  •  Global leaderboards for every hole 
  •  Ghost replay system with slow motion 
  •  Global chat 
  •  Online multiplayer + voice chat 
  •  Power-ups and custom lobby rules 
  •  Unlockable skins, trails, and effects 
  •  30+ achievements 
  •  Temporary playtest courses with experimental mechanics 
  •  Stats

CURRENT PLAYTEST: DUNGEON
  •  8 holes 

  •  New traps 

PLANNED
  •  3 New levels (24 holes)
  •  New customisations
  •  Ranked mode 
  •  Battle Royale 


    This is a solo project, so expect occasional bugs and rough edges
    But updates are frequent and feedback genuinely helps shape the game. ❤️









show_chart Player History
Loading history...
No history data available yet
499
Total Users
1,046
Total Sessions
9.6 days
Total Playtime

Global Statistics

998.7M
level_1_hole_1_score_v2
734.3M
level_1_hole_2_score_v2
457.1M
level_1_hole_3_score_v2
5.4B
level_1_score_v2
723.5M
level_1_hole_4_score_v2
381.9M
progress_total_gold
4.3M
progress_total_xp
432.5M
level_1_hole_5_score_v2
267.9M
level_1_hole_6_score_v2
286.5M
level_1_hole_7_score_v2
294.3M
level_1_hole_8_score_v2
139.9M
level_2_hole_1_score_v2
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
2
2
1m - 2m
1
2
3
2m - 4m
7
1
8
4m - 8m
2
2
8m - 16m
3
1
4
16m - 32m
1
1
32m - 1.1h
3
3
1.1h - 2.1h
3
3
2.1h - 4.3h
2
2
4.3h - 8.5h
4
4
8.5h - 17.1h
3
3
17.1h - 34.1h
2
4
6
0 recorded entries
Rank Player Score Recorded
refresh
Discovering package leaderboards...
Package ID: vtgames.golf_golf_golf
Created: 2026-04-12 02:28 UTC
Updated: 2026-06-06 05:23 UTC
Type: game
Public: Yes
Version: 276528
files: 658
Size: 821.7 MB
Engine Version: 25
Asset Version ID: 276528
Version Created: 2026-06-06 05:23 UTC
Hash: 1791473002
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

settings Engine & Multiplayer Configuration

Player Count: 1 - 8 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: mainmenu.scene
Map Select: Unrestricted
new_releases Latest Update Jun 6, 2026
Hotfix clean
Quality of Life Update Apr 29, 2026
Added
  • - Floating power bar above the ball (only visible while charging) with glow effect at max power
  • - Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
  • - Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
  • reset, hole transitions, course restart)
Improved
  • - End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
  • - Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
  • crosses in front of the ball)
  • - Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
  • - Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
  • etc.)
Fixed
  • - Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
  • tutorial would activate on Solo Level X)
  • - Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
  • while holding the shot button no longer fires a phantom shot at respawn
  • - Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
  • submit)
  • - "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
  • on actual PB improvement)
  • - Tutorial popup at first launch now correctly hides after pressing Skip across game restarts
Removed
  • - Nothing removed this build
Known Issues
  • - Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
  • cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
  • reports.
Apr 26, 2026
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.