MORE HOLES, MORE TRAPS
🧪 Playtest course doubled
Two more holes are open in the playtest, bringing the total to four.
Hole 3 is WYRMSPINE: a giant rib cage you golf through. Tight angles, low light.
Hole 4 is WARDEN'S HALL: castle dungeon, stone bricks, green-lit cellar at the bottom of the stairs.
Times count for the global leaderboard, replays save like always.
Hole 3 is WYRMSPINE: a giant rib cage you golf through. Tight angles, low light.
Hole 4 is WARDEN'S HALL: castle dungeon, stone bricks, green-lit cellar at the bottom of the stairs.
Times count for the global leaderboard, replays save like always.
🪤 Two new trap mechanics
Wall spikes that lunge when you roll past, and a pendulum axe that swings across the corridor.
The spike trap shoves the ball off-line, straight toward a pit if the designer aimed it right.
The axe pendulum resets your hole on contact, like the saw.
Both live on Warden's Hall for now.
The spike trap shoves the ball off-line, straight toward a pit if the designer aimed it right.
The axe pendulum resets your hole on contact, like the saw.
Both live on Warden's Hall for now.
📣 Drop your feedback
Try the new holes and tell me what feels good and what feels off.
In-game Report a bug button (pause menu) drops a screenshot and your note straight into my queue.
Discord works too: discord.gg/87bU4N58zB
— VT Games
In-game Report a bug button (pause menu) drops a screenshot and your note straight into my queue.
Discord works too: discord.gg/87bU4N58zB
— VT Games
