One Option
A wave defense game based on classic flash games from the early 2000s.
favorite9favorites
thumb_up11upvotes
thumb_down1downvotes
hard_drive
154 MB
folder
1,777 files
build
Engine v25
About This Package
One Options is a spiritual successor to many familiar early flash games of the 2000's. In this game you wil find yourself alone against all odds. Kill the incoming waves of enemies. Each wave visit a shop and see what oppurtunities you can fund for survival. Buy guns, upgrade guns, buy defense upgrades and unlock shooters to aid in your survival.
FEATURES:
FEATURES:
- 7 Unique guns! Find the right gun for the right job, some do high damage at the cost of fire rate and mag capacity but others do the pew pew VERY fast and it's fun.
- Shooters! Automated shooters that will provide additional fire. You can buy weapons for them and equip those weapons onto individual shooters allowing a wide variety of weapon combinations as backup! Train your shooters to improve their overall stats so they can be more effective the longer you survive!
- Dynamic Wave Director: A Left 4 Dead styled Director that uses specific data to determine Enemies spawns. This means the faster you're killing stuff, the harder enemies you will encounter. This includes upgrading weapons and buying new weapons.
- Enemies have armor that will greatly impact how much damage your guns do! You Won't always see the true damage on them! Bosses have high armor!
- Hand drawn sprites, I used an Ipad and a Wacom Drawing tab and Krita software to draw. I'm not an artist clearly but it's fun drawing the animations in my free time.
- Full SHOP. Buy new weapons, buy Shooters and their upgrades, Buy base and wall upgrades, buy upgrades for your existing guns.
- 3 Unique enemies and 1 unique boss, more to come....
- Leaderboards! top the charts with your highest wave and most money!
- Difficulties, feel free to try out the multiple difficulty settings. Easy mode is for a casual cheese and check out all the game has to offer without any real challenge.
- 5 Unqiue Pickups! Killing enemies sometimes rewards you!
- A unique weapon Temper Gauge that gives your guns some flavor!
- Slame Reload your gun to get some minor buffs!
Everything is hand drawn, apologies for missing sprites, everything you see is a work in progress.
*IMPORTANT NOTE ABOUT LEADERBOARDS*
The current Leaderboards will be reset occasionally. This is due to the ever changing gameplay and mechanics. I keep thinking of new stuff to add and as a result I have to rebalance the entire game which means leaderboards won't be fair. Until the official release of this game, expect your leaderboard placement to get reset and also ignore "Experience" as some of my testing has leaked into the leaderboards and how S&BOX API works, I cannot manually reset my own SteamID, I have to wipe everything.
Feedback is greatly appreciated!
newspaper Latest News
21
Total Users
86
Total Sessions
1.3 days
Total Playtime
Global Statistics
385.0K
most_money_v1
321
highest_wave_v1
64
highest_wave_v2
49.1K
most_money_v2
38
highest_wave
132.0K
most_money
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
1
2m - 4m
1
4m - 8m
1
Package ID:
xpstudios.one_option
Created:
2026-01-09 01:31 UTC
Updated:
2026-05-17 22:55 UTC
Type:
game
Public:
Yes
Version:
255206
files:
1,777
Size:
154.4 MB
Engine Version:
25
Asset Version ID:
255206
Version Created:
2026-05-17 22:55 UTC
Hash:
1783543951
Manifest: Open manifest
Multiplayer:
Unknown
Versus:
Unknown
Co-op:
Unknown
Max Players:
1
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/one option.scene
Launch Mode:
Normal
Control Modes:
1, ,
Resources:
/art/ui/*
/art/sprite/*
Game Settings:
Code Package References:
May 13, 2026
Added
- - Gun Temperaments system (Temper zones, Slam Reload, Overdrive)
- - Each weapon now has a unique perk that activates when the gun is hot
- - Slam Reload mechanic during the reload bar sweet spot
- - Overdrive ability at high temper for a powerful timed buff
- - Armor system on enemies that scales with wave progression
- - Turret fatigue system that degrades shooter accuracy over sustained fire
- - Shooter training system with infinite upgrade levels
- - Shooter dialogue bubbles (Reloading, Can't see straight, etc.)
- - Combo kill system with money multiplier up to 3x
- - 5 pickup types that drop from enemies (Money, Health, Ammo, Damage Boost, Nuke)
- - Shoot pickups to collect them
- - Boss enemies with floating health bars and scheduled spawn waves
- - Boss escalation warning system with multi-stage alerts
- - Weapon Bench for upgrading individual weapon stats
- - Wave preview in shop showing upcoming enemies and boss warnings
- - Dynamic music system that reacts to boss fights and low wall health
- - Field Manual with 5 tabs of game info accessible from pause and main menu
- - Difficulty modes (Easy, Normal, Hard, Insane)
- - Online leaderboards for highest wave and most money
- - Settings menu with volume controls and game feel toggles
- - Quick restart on game over by pressing R
- - Game over stats screen (wave, kills, combo, accuracy, money earned, damage dealt)
- - Adaptive batch spawning in the wave director based on kill rate
- - Camera scaling for different aspect ratios and ultrawide support
- - Fade-in transition on game start
Improved
- - Full hand-drawn UI overhaul replacing all generic elements
- - Hand-drawn main menu, pause menu, and game over screens
- - Hand-drawn HUD elements (health bar, stat boxes, weapon panel, shooter panel)
- - Bitmap number font system in multiple colors
- - Hand-drawn pickup sprites for all 5 types
- - Hand-drawn VFX sprites (hit sparks, blood splatter, pickup pop)
- - Metal bullet hole decals on armored enemies
- - Hand-drawn gun jam key sprites (now used for Overdrive)
- - Dark desert theme across all UI panels and menus
- - Unified shop layout with tabbed navigation
- - Shooter equip UI with inline weapon assignment
- - Economy rebalanced with per-weapon upgrade cost scaling
- - Enemy scaling now uses compound growth for late-game challenge
- - Repair costs and healing rebalanced per wall level
- - Reinforce system nerfed to heal only 25% instead of full
- - Turret targeting prioritizes lowest health enemies first
- - All weapons refill ammo at the start of each wave
- - Wall damage numbers now spawn at the enemy position instead of wall center
- - Muzzle flash positioning fixed on all enemy types
Fixed
- - Game flow consistency (first launch and restart both start wave 1 with $0)
- - Turret fatigue not resetting between waves
- - Spearman disappearing at wave 5
- - Ammo pickup not reloading the player weapon
- - Combo timer running during pause
- - Magazine count showing raw value instead of upgraded value
- - Giant enemy sprites on spawn
- - 2D hit detection ignoring Z axis properly
- - Crosshair reset on game over
- - Health pickup showing correctly at full health
- - Wall over-healing past max HP on upgrades
- - Waves not stopping on game over
- - ESC key consumed during shop phase
Removed
- - Gun jam system
Known Issues
- - UI placement on different aspect resolutions is a work in progress. The best experience is played at 1920x1080/2560x1440.
- - Enemies overlap each other.