Parkour Fury
Parkour side scroller with pvp, speed running, and an obstacle course. Inspired by N+
favorite11favorites
thumb_up9upvotes
thumb_down2downvotes
hard_drive
802 MB
folder
790 files
build
Engine v25
About This Package
⚠️ Requires 2 Players for PvP ⚠️
Jump into high-speed parkour-focused PvP combat built around movement mastery, precision throws, and reactive counterplay.
────────────────────
🌐 SEAMLESS WORLD
────────────────────
One persistent world — Step through portals or use **Map Codes** to teleport instantly between arenas, courses, and challenges. Music keeps playing, your session stays intact.
**Press Q** to open the Level Code panel:
`LOBBY` — Portal Room
`PVP` — PvP Arena
`RANGE` — Shooting Range
`PROC` — Random Parkour Course
`PROC-5` — Parkour Course at Difficulty 5 (1-10)
`DAILY` — Today's Daily Challenge
────────────────────
🧗 PARKOUR SYSTEM
────────────────────
A fluid, momentum-driven movement system inspired by N+. Speed in = height out.
**Wall Run** — Sprint into a wall to climb. The faster you go, the higher you reach.
**Wall Jump** — Leap away from walls. Chain between parallel walls for tic-tac climbs.
**Wall Slide** — Release input to slide down. You can still wall jump while sliding.
**Ledge Grab** — Reach the top of a wall to grab the edge. Press W to pull up.
**Crouch Slide** — Ctrl while running to slide. Maintains momentum, shrinks your hitbox, and lets you pass under obstacles.
**Air-to-Slide** — Press Ctrl while airborne. Land with momentum and seamlessly slide — reduces fall damage by 50%.
**Auto Vault** — Run toward short obstacles to vault over them automatically.
**Overhang Traverse** — Wall running into a jutting ledge? Leap past it and keep climbing.
**Tic Tac** — Chain wall jumps between surfaces to scale vertical shafts.
────────────────────
🎯 TARGET PRACTICE & SPEED RUNS
────────────────────
Warm up with target practice while waiting for players
Start a Speed Run to test your movement and accuracy
Compete against your own **Ghost Replay** — race a translucent recording of your personal best
────────────────────
🏗️ PROCEDURAL PARKOUR COURSES
────────────────────
Randomly generated obstacle courses with 13 segment types — wall climbs, gap jumps, ceiling slides, tic-tac shafts, hazard sprints, launch pads, ziplines, and more.
**Checkpoint Gates** — Pass all gates to unlock the exit
**5-Second Countdown** — Fair starts for ghost racing
**Run History** — Last 5 runs saved with replayable codes (e.g. `PROC-3-847291`)
**★ Save Runs** — Save your favorite courses permanently. Unsaved runs expire after 3 days.
**Ghost Racing** — Beat a course, then replay it and race your ghost
**Difficulty 1-10** — Easy courses with wide platforms to nightmare gauntlets with hazards and moving obstacles
**Daily Challenge** — A new seeded course every day. Compare times with other players.
────────────────────
🏟️ SPEEDRUN COURSE
────────────────────
A hand-built speed run with 12 targets, moving obstacles, ramps, and parkour challenges. Hit all targets, reach the end, beat your time.
────────────────────
⚔️ COMBAT & UTILITIES
────────────────────
**Shurikens** — Fast, flat trajectory. They ricochet off walls 👀
**Smoke Grenades** — Deploy to vanish and reposition
**Limited Ammo & Health** — Find White (Ammo) and Green (Health) pickup cubes
**Charge Throws** — Hold to charge for more power, release to throw
More weapons and utilities are planned.
────────────────────
🛡️ COUNTERPLAY SYSTEM
────────────────────
**Smack / Deflect** — Right-click to deflect incoming projectiles.
• 60° cone deflection area in front of your character
• Shurikens can be volleyed back and forth between players
• Timing matters — perfect deflects send projectiles back faster
• Smokes cannot be deflected
────────────────────
🎮 CONTROLS
────────────────────
Move: `A` / `D`
Jump / Wall Jump: `Space`
Crouch / Slide: `Ctrl`
Pull Up (Ledge): `W`
Cancel / Drop: `S`
Throw: `Left Mouse` (hold to charge)
Smack / Deflect: `Right Mouse`
Lethal Slot: `1`
Utility Slot: `2`
Scoreboard: `TAB`
Crosshair Settings: `B`
Level Codes: `Q`
Controls / Music: `X`
────────────────────
🎵 MUSIC
────────────────────
Original soundtrack with shuffled playlists. Skip tracks anytime from the Controls panel (press X). Music persists across all map transitions.
────────────────────
🚧 DEVELOPMENT STATUS
────────────────────
Parkour Fury is in active development. Movement, collision, combat, and UI are being refined every day. New features, maps, and mechanics are added regularly.
💬 Have ideas or feedback? Leave suggestions in the forums — your input helps shape the game!
Jump into high-speed parkour-focused PvP combat built around movement mastery, precision throws, and reactive counterplay.
────────────────────
🌐 SEAMLESS WORLD
────────────────────
One persistent world — Step through portals or use **Map Codes** to teleport instantly between arenas, courses, and challenges. Music keeps playing, your session stays intact.
**Press Q** to open the Level Code panel:
`LOBBY` — Portal Room
`PVP` — PvP Arena
`RANGE` — Shooting Range
`PROC` — Random Parkour Course
`PROC-5` — Parkour Course at Difficulty 5 (1-10)
`DAILY` — Today's Daily Challenge
────────────────────
🧗 PARKOUR SYSTEM
────────────────────
A fluid, momentum-driven movement system inspired by N+. Speed in = height out.
**Wall Run** — Sprint into a wall to climb. The faster you go, the higher you reach.
**Wall Jump** — Leap away from walls. Chain between parallel walls for tic-tac climbs.
**Wall Slide** — Release input to slide down. You can still wall jump while sliding.
**Ledge Grab** — Reach the top of a wall to grab the edge. Press W to pull up.
**Crouch Slide** — Ctrl while running to slide. Maintains momentum, shrinks your hitbox, and lets you pass under obstacles.
**Air-to-Slide** — Press Ctrl while airborne. Land with momentum and seamlessly slide — reduces fall damage by 50%.
**Auto Vault** — Run toward short obstacles to vault over them automatically.
**Overhang Traverse** — Wall running into a jutting ledge? Leap past it and keep climbing.
**Tic Tac** — Chain wall jumps between surfaces to scale vertical shafts.
────────────────────
🎯 TARGET PRACTICE & SPEED RUNS
────────────────────
Warm up with target practice while waiting for players
Start a Speed Run to test your movement and accuracy
Compete against your own **Ghost Replay** — race a translucent recording of your personal best
────────────────────
🏗️ PROCEDURAL PARKOUR COURSES
────────────────────
Randomly generated obstacle courses with 13 segment types — wall climbs, gap jumps, ceiling slides, tic-tac shafts, hazard sprints, launch pads, ziplines, and more.
**Checkpoint Gates** — Pass all gates to unlock the exit
**5-Second Countdown** — Fair starts for ghost racing
**Run History** — Last 5 runs saved with replayable codes (e.g. `PROC-3-847291`)
**★ Save Runs** — Save your favorite courses permanently. Unsaved runs expire after 3 days.
**Ghost Racing** — Beat a course, then replay it and race your ghost
**Difficulty 1-10** — Easy courses with wide platforms to nightmare gauntlets with hazards and moving obstacles
**Daily Challenge** — A new seeded course every day. Compare times with other players.
────────────────────
🏟️ SPEEDRUN COURSE
────────────────────
A hand-built speed run with 12 targets, moving obstacles, ramps, and parkour challenges. Hit all targets, reach the end, beat your time.
────────────────────
⚔️ COMBAT & UTILITIES
────────────────────
**Shurikens** — Fast, flat trajectory. They ricochet off walls 👀
**Smoke Grenades** — Deploy to vanish and reposition
**Limited Ammo & Health** — Find White (Ammo) and Green (Health) pickup cubes
**Charge Throws** — Hold to charge for more power, release to throw
More weapons and utilities are planned.
────────────────────
🛡️ COUNTERPLAY SYSTEM
────────────────────
**Smack / Deflect** — Right-click to deflect incoming projectiles.
• 60° cone deflection area in front of your character
• Shurikens can be volleyed back and forth between players
• Timing matters — perfect deflects send projectiles back faster
• Smokes cannot be deflected
────────────────────
🎮 CONTROLS
────────────────────
Move: `A` / `D`
Jump / Wall Jump: `Space`
Crouch / Slide: `Ctrl`
Pull Up (Ledge): `W`
Cancel / Drop: `S`
Throw: `Left Mouse` (hold to charge)
Smack / Deflect: `Right Mouse`
Lethal Slot: `1`
Utility Slot: `2`
Scoreboard: `TAB`
Crosshair Settings: `B`
Level Codes: `Q`
Controls / Music: `X`
────────────────────
🎵 MUSIC
────────────────────
Original soundtrack with shuffled playlists. Skip tracks anytime from the Controls panel (press X). Music persists across all map transitions.
────────────────────
🚧 DEVELOPMENT STATUS
────────────────────
Parkour Fury is in active development. Movement, collision, combat, and UI are being refined every day. New features, maps, and mechanics are added regularly.
💬 Have ideas or feedback? Leave suggestions in the forums — your input helps shape the game!
newspaper Latest News
Loading Screen
172
Total Users
529
Total Sessions
2.2 days
Total Playtime
Global Statistics
1.1M
oc_level1_time_v2
222.7K
oc_level2_time_v2
5
pvp_deaths_v2
274.2K
oc_level3_time_v2
7
pvp_total_kills
174.0K
oc_level4_time_v2
20
pvp_total_deaths
5
pvp_matches_lost
11
pvp_matches_won
46.9K
tp_best_accuracy
366.1K
tp_best_speedrun_time
6
tp_speedrun_completions
Package ID:
xpstudios.pfgame
Created:
2025-11-21 20:47 UTC
Updated:
2026-04-04 17:30 UTC
Type:
game
Public:
Yes
Version:
181484
files:
790
Size:
801.6 MB
Engine Version:
25
Asset Version ID:
181484
Version Created:
2026-04-04 17:30 UTC
Hash:
1783544105
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Yes
Co-op:
Unknown
Max Players:
2
Min Players:
1
Tick Rate:
50
Game Network Type:
Multiplayer
Map Select:
Unrestricted
Map List:
facepunch.flatgrass
Rank Type:
None
Per Map Ranking:
false
Leaderboard Type:
None
Cs Proj Name:
Startup Scene:
scenes/mainscene.scene
Launch Mode:
QuickPlay
Dedicated Server Startup Scene:
scenes/mainscene.scene
Control Modes:
1, ,
Resources:
Game Settings:
Code Package References:
181484
Apr 4, 2026
Update v 0.5
181304
Apr 4, 2026
Update v0.5
181225
Apr 3, 2026
Update V 0.4
180433
Apr 2, 2026
Update v.03b
180127
Apr 2, 2026
Update v.03a
180126
Apr 2, 2026
Update v.03
179760
Apr 1, 2026
Update v.02
179317
Mar 31, 2026
Update v 0.1
134838
Dec 31, 2025
Update v.016
133475
Dec 24, 2025
Update v.015