Mesh Splitter
Split mesh files (.fbx, .obj and .dmx) into their submeshes/children/parts and combine them in a prefab file.
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Engine v25
About This Package
This library helps split mesh files (.fbx, .obj, and .dmx) into their parts/children/submeshes, then combine them into a prefab file.
This mimics how Unity handles its mesh files and allows you to manipulate each object in the mesh individually.
How to use
This mimics how Unity handles its mesh files and allows you to manipulate each object in the mesh individually.
How to use
To use the library, right-click a mesh file in your
Assets/models folder, and an option called Split Mesh should appear. This will prompt you to select a location for the resulting prefab, and the model files (.vmdl) will be placed in a subfolder named after the initial mesh file.
No usage statistics available
This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
Package ID:
bugge.meshsplitter
Created:
2026-04-02 16:21 UTC
Updated:
2026-04-22 22:12 UTC
Type:
library
Public:
Yes
Version:
203835
files:
5
Size:
0.0 MB
Engine Version:
25
Asset Version ID:
203835
Version Created:
2026-04-22 22:12 UTC
Hash:
-6010709009595781799
Manifest: Open manifest
Compiler:
Bugge.MeshSplitter, SANDBOX, 1701;1702;1591;, , , , Release, Array, Array, Array, Array
Resources:
Code Package References:
203835
Apr 22, 2026
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