Boxfish
a shrimple and abstract voxel library
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Engine v17
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Last update 464d ago
About This Package
Boxfish — a shrimple and abstract voxel library for s&box.
note: This library is still a work in progress, so there may be bugs and/or missing features.
You can report these on our GitHub, you can also find the documentation for this library there.
We have an example game showcasing this library in action here on sbox.game and the source for it on GitHub.
We are open source with a MIT license on GitHub!
Features
You can report these on our GitHub, you can also find the documentation for this library there.
We have an example game showcasing this library in action here on sbox.game and the source for it on GitHub.
We are open source with a MIT license on GitHub!
Features
- practically full MagicaVoxel format (.vox) importing support
- voxel A* pathfinding
- default components `NetworkedVoxelVolume` and `VoxelVolume`, and optionally the extendable `BaseVoxelVolume<T, U>`
- support for transforms on voxel volumes
- voxel textureatlas gameresources, with opaque texture support
- other voxel utility helpers
- voxel A* pathfinding
- default components `NetworkedVoxelVolume` and `VoxelVolume`, and optionally the extendable `BaseVoxelVolume<T, U>`
- support for transforms on voxel volumes
- voxel textureatlas gameresources, with opaque texture support
- other voxel utility helpers
Planned features
- mesher needs a rework
- custom voxel physics/collisions?
- more voxel formats
- abstraction cleanup
- a pretty atlasresource editor window :D
- github wiki documentation
- in-game voxel level editor
- physically simulated voxel volumes
- connected textures depending on neighbors
- different block types (stairs, slabs, etc...)
- liquids? (like minecraft water)
- custom voxel physics/collisions?
- more voxel formats
- abstraction cleanup
- a pretty atlasresource editor window :D
- github wiki documentation
- in-game voxel level editor
- physically simulated voxel volumes
- connected textures depending on neighbors
- different block types (stairs, slabs, etc...)
- liquids? (like minecraft water)
No usage statistics available
This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
This package may be new or not widely used yet. Usage data becomes available as more users install and play with the package.
Package ID:
fish.boxfish
Created:
2025-01-12 00:43 UTC
Updated:
2025-04-02 02:17 UTC
Type:
library
Public:
Yes
Version:
94614
files:
41
Size:
18.4 MB
Engine Version:
17
Asset Version ID:
94614
Version Created:
2025-04-02 02:17 UTC
Hash:
-2023216009003666398
Manifest: Open manifest
Compiler:
Boxfish, SANDBOX;ADDON;DEBUG, 1701;1702;1591;, , , , 1, Debug, Array, Array, Array
Resources:
Code Package References:
94614
Apr 2, 2025
fix shader
85488
Jan 22, 2025
fixed atlas resource texture drawing
84893
Jan 19, 2025
final re-upload?
84876
Jan 19, 2025
final changes
84839
Jan 19, 2025
transformed worlds
84824
Jan 19, 2025
most recent
84252
Jan 14, 2025
fixes mostly for a* pathfinding
83970
Jan 12, 2025
Initial project upload.