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a shrimple and abstract voxel library
Work-in-progress old-school shading model
Visual Novel Base is a library for creating visual novels or dialogue systems for s&box games
Can Render SceneWorlds as seperated layers in a pixelated look
Extends the "Create Model..." asset context option to apply a selected ScaleAndMirror modifier.
cut a ModelRenderer in two
Do not use anymore, SpriteRenderer and Sprite Resource are built-in now.
Split mesh files (.fbx, .obj and .dmx) into their submeshes/children/parts and combine them in a prefab file.