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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
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codeAPI Reference
May 12, 2026

s&box Propeller: Thruster-driven spinner

Propeller Component API Reference Propeller is a Component that spins a target model based on thruster output. The model spins around its local up axis proporti…

codeAPI Reference
May 12, 2026

s&box SelfCollisionSound: Single-surface collision sounds

SelfCollisionSound Component API Reference SelfCollisionSound is a Component that plays collision sounds only from this object's surface, preventing duplicate s…

codeAPI Reference
May 12, 2026

s&box RollermineNpc: Physics-driven NPC

RollermineNpc Class API Reference RollermineNpc is a physics-driven NPC that chases players, leaps at them, and bounces off dealing damage on contact. Implement…

codeAPI Reference
May 12, 2026

s&box PointLightEntity: Controllable point light

PointLightEntity Component API Reference PointLightEntity is a controllable point light that can be toggled and configured via player input. It wraps a PointLig…

codeAPI Reference
May 12, 2026

s&box AmmoInventory: Shared ammo pools

AmmoInventory Component API Reference AmmoInventory stores shared ammo pools on a player, keyed by AmmoResource. Add this component to the player prefab alongsi…

menu_bookDocumentation
May 12, 2026

s&box EaseType: Animation easing functions

EaseType Enum Documentation EaseType is an enum that defines easing functions for animated hydraulic movement. It is used by HydraulicEntity to control how the …

codeAPI Reference
May 12, 2026

BaseCarryable.IEvent interface

BaseCarryable.IEvent Interface Scene event interface for world model lifecycle events on s&box carryable items. Methods OnCreateWorldModel Called when the world…

menu_bookDocumentation
May 20, 2026

GameObjectSystem: Batch Processing and Execution Order Control

A GameObjectSystem lets you run logic at specific points during the frame for all components of a type, rather than relying on individual component Update metho…

codeAPI Reference
May 12, 2026

s&box SensesLayer: NPC environmental scanning

NPC behavior layer that handles awareness and environmental scanning. Caches visible/audible objects by tag for efficient querying. Properties Methods Behavior …

codeAPI Reference
May 12, 2026

s&box ClientInput: Input scope for controlled objects

Client input scope struct for routing input to controlled objects. Used by ControlSystem to redirect player input during chair/vehicle control. Static Propertie…

codeAPI Reference
May 12, 2026

s&box LinkedGameObjectBuilder: Connected object collection

Utility class for collecting connected GameObjects. Used by the Duplicator to find all objects that should be included in a duplication. Properties Methods Beha…

menu_bookDocumentation
May 20, 2026

RPC Messages: Broadcast, Owner, Host with Filtering and Caller Info

Components can contain RPCs — functions that when called locally, are also called remotely. Supported RPC argument types are the same as Sync properties. Basic …

menu_bookDocumentation
May 20, 2026

Networked Objects: Spawning, Network Modes, and Interpolation

Any GameObject can become networked by calling . It will then be sent to all clients and can have Sync Properties and RPC Messages. Spawning a Networked Object …

menu_bookDocumentation
May 20, 2026

Scene Tracing: Raycasts, Sphere Traces, and Box Traces

Scenes can be traced against using with a builder pattern. At minimum, traces need a shape, start, and end. You can filter by tags or use your project's collisi…

menu_bookDocumentation
May 20, 2026

HTTP Requests: Async GET and POST with JSON in s&box

s&box provides a static class for asynchronous HTTP requests (GET, POST, DELETE, etc.) with JSON support. Allowed URLs Only or URLs to domains (no IP addresses)…

menu_bookDocumentation
May 20, 2026

Razor Panels: HTML/CSS UI with C# in s&box

s&box UI can be created using Razor syntax — web-like HTML/CSS combined with C#. Panels are not rendered via a HTML renderer; the syntax is a convenience layer …

menu_bookDocumentation
May 20, 2026

Scene Events: Interface-Based Broadcasting and Listening

s&box uses interface-based events to broadcast and listen to events within a scene. Events are sent to active Components and GameObjectSystems — they are NOT se…

menu_bookDocumentation
May 20, 2026

Leaderboards: Stats Aggregation with Country, Date, and Centering Filters

Leaderboards in s&box are stats aggregated and ordered. They use the API. Basic Usage By default, leaderboards aggregate using sum and order descending. Filteri…

menu_bookDocumentation
May 20, 2026

Async Tasks and Coroutines in s&box Components

Async tasks in s&box run on the main thread by default, operating like coroutines. They are the recommended replacement for coroutines. Basic Async Method Frame…

menu_bookDocumentation
May 20, 2026

Physics Triggers: Enter, Exit Events and Polling in s&box

A trigger is a collider that detects when physics objects enter or exit it without blocking movement. Useful for pickup zones, death planes, checkpoints, and ar…