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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "property" 313 results closeClear
codeAPI Reference
May 12, 2026

s&box IInspectorEditor: Custom inspector panels

IInspectorEditor Interface API Reference IInspectorEditor is an interface for custom inspector panels that can edit selected GameObjects in the s&box editor. Pa…

menu_bookDocumentation
May 12, 2026

s&box LocalProps: Built-in prop definitions

LocalProps Static Class LocalProps is a static class that defines hardcoded models that ship with the game and are not available on the workshop. These models a…

codeAPI Reference
May 12, 2026

s&box Projectile: Collision-based projectile

Projectile Component API Reference Projectile is a Component that implements ICollisionListener for collision-based projectiles. It destroys itself on collision…

codeAPI Reference
May 12, 2026

s&box LimitsSystem: Spawn and tool limits

LimitsSystem GameObjectSystem API Reference LimitsSystem enforces configurable limits on spawning and tool usage. Maintains a per-player tracked object list pop…

menu_bookDocumentation
May 12, 2026

s&box StackDirection: Stacker tool directions

s&box StackDirection Enum StackDirection is an enum used by the Stacker tool to specify which axis to stack objects along. It defines the six cardinal direction…

menu_bookDocumentation
May 12, 2026

s&box StackAlignMode: Stacker alignment modes

s&box StackAlignMode Enum StackAlignMode is an enum used by the Stacker tool to determine how the stack direction axis is interpreted. It controls whether stack…

codeAPI Reference
May 12, 2026

s&box AmmoInventory: Shared ammo pools

AmmoInventory Component API Reference AmmoInventory stores shared ammo pools on a player, keyed by AmmoResource. Add this component to the player prefab alongsi…

menu_bookDocumentation
May 12, 2026

s&box PostProcessGroup: Post-process categories

PostProcessGroup Enum Documentation PostProcessGroup is an enum that categorizes post-processing effects for organization in the spawn menu and asset browser. I…

codeAPI Reference
May 12, 2026

s&box TaskBase: NPC task base class

Abstract base class for NPC tasks. Tasks are executed as part of a Schedule and return a TaskStatus to indicate their state. Properties Methods TaskStatus Enum …

codeAPI Reference
May 12, 2026

s&box ScheduleBase: NPC schedule base class

Abstract base class for NPC schedules. A schedule executes a sequence of tasks with cancellation support. Properties Methods Behavior Executes tasks sequentiall…

codeAPI Reference
May 12, 2026

s&box BaseNpcLayer: NPC behavior layer base

Abstract base class for NPC behavior layers. Layers provide specific services (navigation, senses, speech) for tasks to use. Properties Methods Usage Inherit fr…

codeAPI Reference
May 12, 2026

s&box SpeechLayer: NPC speech and subtitles

NPC behavior layer that manages speech state, plays sound files, and renders subtitle text above the NPC's head. Properties Methods Behavior Resolves a random s…

codeAPI Reference
May 12, 2026

s&box LinkedGameObjectBuilder: Connected object collection

Utility class for collecting connected GameObjects. Used by the Duplicator to find all objects that should be included in a duplication. Properties Methods Beha…

menu_bookDocumentation
May 20, 2026

RPC Messages: Broadcast, Owner, Host with Filtering and Caller Info

Components can contain RPCs — functions that when called locally, are also called remotely. Supported RPC argument types are the same as Sync properties. Basic …

menu_bookDocumentation
May 20, 2026

Network Ownership: Transfer, IsProxy, and Orphaned Modes

Networked GameObjects can be owned by a connection. The owner simulates the object — controlling its position and sync properties. Unowned objects are simulated…

menu_bookDocumentation
May 20, 2026

Physics Triggers: Enter, Exit Events and Polling in s&box

A trigger is a collider that detects when physics objects enter or exit it without blocking movement. Useful for pickup zones, death planes, checkpoints, and ar…

menu_bookDocumentation
May 20, 2026

HudPainter: Immediate-Mode HUD Drawing in s&box

Each has a property (HudPainter) for immediate-mode drawing onto the screen. More efficient than UI panels since there's no layout, stylesheets, or interactivit…

menu_bookDocumentation
May 20, 2026

Scenes: Loading, Component Lookup, and GameObject Directory

A Scene is a collection of GameObjects that represents the game world. Every Component and GameObject has a property for accessing the current scene, and you ca…

menu_bookDocumentation
May 20, 2026

WebSocket Connections with Auth Token Authentication in s&box

s&box supports WebSocket connections to external servers for custom networking or persistent data outside the local filesystem. Basic Connection and Messaging U…

menu_bookDocumentation
May 20, 2026

Console Variables and Commands: ConVar and ConCmd with Flags

Console variables () and commands () let you create tweakable settings and runnable commands accessible from the s&box console. Console Commands Static methods …