s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "Component" 432 results closeClear
menu_bookDocumentation
May 20, 2026

Razor Panels: HTML/CSS UI with C# in s&box PanelComponent System

s&box Razor Panels use web-like HTML/CSS syntax with C# for UI creation. Panels are rendered natively (not via HTML renderer) — the syntax is a convenience laye…

menu_bookDocumentation
May 20, 2026

GameObjectSystem: Scene-Level Batch Processing Systems in s&box

A in s&box is a scene-level system that performs work at specific points during the frame. Automatically instantiated when a scene is created — no manual setup …

menu_bookDocumentation
May 5, 2026

Razor Panels - s&box Documentation

Official s&box documentation for Razor Panels - the UI layout system. Razor Panels use a familiar HTML-like syntax with C# code-behind for building game interfa…

menu_bookDocumentation
May 5, 2026

Publishing Clothing - s&box Clothing Documentation

Publishing Clothing Publish clothing assets to sbox.game for players to use. Setting up your .Clothing File Create a clothing definition asset: Right-click in A…

codeAPI Reference
May 12, 2026

s&box GamePreferences: ConVar-based user settings with attributes

GamePreferences API Reference GamePreferences is a static class for defining user preferences using ConVar attributes with automatic persistence. Type Signature…

codeAPI Reference
May 12, 2026

s&box BanSystem: Ban list management with persistence

BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…

menu_bookDocumentation
May 4, 2026

s&box Input System: Down, Pressed, Released, AnalogLook, AnalogMove, Input Contexts, and Suppression

s&box Input System: Actions, Contexts, and How Input State Works The s&box static class provides all player input querying. Actions are defined in the project's…

menu_bookDocumentation
May 5, 2026

Making a Hat - s&box Clothing Documentation

Making a Hat Step-by-step guide to creating hat clothing for the Citizen character. Making Hats / Headwear Hats are worn on the head and don't need to deform wi…

menu_bookDocumentation
May 4, 2026

GameObjectFlags: DontDestroyOnLoad, NotNetworked, Absolute, and Destroy vs DestroyImmediate

GameObjectFlags: Controlling GameObject Behavior is a flags enum that controls special behaviors for GameObjects. Values Usage ```csharp // Survive scene loads …

codeAPI Reference
May 3, 2026

Player Event Interfaces (Local and Global)

Local.IPlayerEvents and Global.IPlayerEvents Event interfaces for player lifecycle, damage, inventory, and camera events. Local fires to player hierarchy only; …

menu_bookDocumentation
May 4, 2026

Scene.Load and Scene.LoadFromFile: Loading Scenes, DontDestroyOnLoad, and the Loading Sequence

Scene.Load and Scene.LoadFromFile: Loading Scenes Locally loads a scene file into the current scene. This is a local-only operation — it does not bring other cl…

groupsCommunity
May 5, 2026

s&box networking gotchas — IsProxy, Sync, Authority, NetworkSpawn, and culling

s&box Networking Gotchas Common mistakes when building multiplayer games in s&box. IsProxy vs IsAuthority is true on all clients that don't own the object. Alwa…

menu_bookDocumentation
May 5, 2026

Prefabs - s&box Documentation

Prefabs Prefabs are reusable GameObject templates that allow you to create consistent, repeatable objects across your game. You create a prefab asset from a Gam…

codeAPI Reference
May 12, 2026

IDefinitionResource interface

IDefinitionResource Interface Interface for s&box game resources that have title and description metadata. Properties Title () - Display title for the resource …

codeAPI Reference
May 12, 2026

Throwable enum

Throwable Enum Types of throwable weapons for s&box viewmodel animation selection. Values HEGrenade - High-explosive grenade SmokeGrenade - Smoke grenade StunGr…

codeAPI Reference
May 12, 2026

s&box INetworkListener: Connection interception

Interface for network connection interception. Implement to accept or reject incoming connections. Methods Usage Implement on a GameObjectSystem or Component to…

menu_bookDocumentation
May 4, 2026

ISceneLoadingEvents: Async Scene Load Hooks with BeforeLoad, OnLoad, and AfterLoad

ISceneLoadingEvents: Async Scene Load Hooks Implement on a to hook into the scene loading pipeline. The game waits for async tasks to complete before proceeding…

menu_bookDocumentation
May 5, 2026

Storage UGC - s&box Assets Documentation

Storage UGC The Storage system manages user-generated content. Save games, player creations, and share to Steam Workshop. Creating a New Entry Create a storage …

menu_bookDocumentation
May 5, 2026

File System - s&box Assets Documentation

File System s&box provides several file systems for different purposes - data persistence, mounted content, and organization. File Systems Data File System For …

codeAPI Reference
May 12, 2026

s&box InspectorEditorAttribute: Registering inspector editors

InspectorEditorAttribute API Reference InspectorEditorAttribute is used to register a panel implementing IInspectorEditor with the inspector system. Type Signat…