s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "[Property]" 313 results closeClear
terminalCode Example
May 12, 2026

IPlayerControllable example: ThrusterEntity

IPlayerControllable Example: ThrusterEntity ThrusterEntity demonstrates how to implement IPlayerControllable for a thruster that responds to player input while …

menu_bookDocumentation
May 20, 2026

Property Attributes: Inspector Customization for Components and Assets

Property attributes control how Component properties appear in the s&box editor/inspector. They work on both Components and GameResource properties. Layout and …

codeAPI Reference
May 12, 2026

s&box SoundDefinition: Categorized sound GameResource

SoundDefinition GameResource API Reference SoundDefinition is a GameResource that defines a categorized sound for use on spawned entities (thrusters, hoverballs…

codeAPI Reference
May 12, 2026

s&box PhysicalProperties: Physical property persistence

PhysicalProperties Component API Reference PhysicalProperties is a Component that persists physical properties (mass, gravity, health) across duplication and ne…

menu_bookDocumentation
May 4, 2026

[Change] Attribute: Callbacks When Properties Change — Works with [Sync] and [ConVar], Priority, and All-Client Firing

[Change] Attribute: Callbacks When Properties Change The attribute invokes a method whenever a property's value changes. It works with any property but is espec…

codeAPI Reference
May 12, 2026

s&box EnvironmentShake: Camera shake component

Component that creates camera shake effects based on distance and time curves. Implements ICameraSetup to apply rotation noise during PostSetup. Properties Prop…

menu_bookDocumentation
May 4, 2026

[Sync] Attribute: SyncFlags.FromHost, SyncFlags.Interpolate, SyncFlags.Query — How Property Sync Works

[Sync] Attribute: SyncFlags and How Property Synchronization Works The attribute marks a component property for automatic network synchronization from the owner…

terminalCode Example
May 4, 2026

Sandbox: BaseWeapon — ammo system, reload, shoot delay, and IPlayerControllable

BaseWeapon — Ammo, Reloading, and Firing Pattern extends and adds ammo management, reloading, and a shoot delay system. It implements so it can also be used fro…

menu_bookDocumentation
May 3, 2026

Custom Editors

Custom Editors Create custom editor widgets for your classes, structs, and assets. ControlWidget (Property Editor) Create custom property editors using : Attrib…

terminalCode Example
May 10, 2026

Reusable World-Space Interaction Prompt Framework

A small, compartmentalized interaction framework can be built from three pieces: : the base component placed on objects the player can use. : the player-side ra…

menu_bookDocumentation
May 3, 2026

Property Attributes for Editor Inspector

Property Attributes for Editor Inspector Property attributes customize how fields appear and behave in the s&box editor inspector. Organization Attributes Visib…

codeAPI Reference
May 12, 2026

s&box MetadataAttribute: Resource picker filtering

MetadataAttribute API Reference MetadataAttribute is a reusable property attribute that stores a string tag for resource picker filtering. The editor can read t…

codeAPI Reference
May 12, 2026

s&box ScriptedEmitter: Particle emitter GameResource

ScriptedEmitter GameResource API Reference ScriptedEmitter is a GameResource that defines a particle/VFX emitter with a prefab, used for spawning visual effects…

codeAPI Reference
May 12, 2026

s&box WheelDefinition: Wheel type GameResource

WheelDefinition GameResource API Reference WheelDefinition is a GameResource that defines a wheel type with a prefab, used by the Wheel tool to spawn wheels. Ty…

codeAPI Reference
May 12, 2026

s&box ResourceSelectAttribute: Resource picker configuration

ResourceSelectAttribute API Reference ResourceSelectAttribute is used to configure resource selection UI for properties in the inspector. Type Signature Propert…

menu_bookDocumentation
May 4, 2026

s&box CharacterController: Physics-Free Movement Component

s&box CharacterController: Physics-Free Movement Component provides collision-constrained movement without a . It only moves when you explicitly call or . Key P…

codeAPI Reference
May 12, 2026

s&box ThrusterDefinition: Thruster type GameResource

ThrusterDefinition GameResource API Reference ThrusterDefinition is a GameResource that defines a thruster type with a prefab, used by the Thruster tool to spaw…

codeAPI Reference
May 12, 2026

s&box HoverballDefinition: Hoverball type GameResource

HoverballDefinition GameResource API Reference HoverballDefinition is a GameResource that defines a hoverball type with a prefab, used by the Hoverball tool to …

menu_bookDocumentation
May 4, 2026

s&box Source Generator: IUpdateSubscriber, WrappedPropertySet, and How [Sync]/[Rpc.*] Work at Compile Time

s&box Source Generator: How [CodeGenerator] Works for [Sync] and [Rpc.*] The Roslyn source generator transforms your C# code at compile time. Understanding this…

terminalCode Example
May 3, 2026

BaseWeapon and BaseCarryable Weapon Framework

BaseWeapon and BaseCarryable - Weapon Framework Base classes for creating weapons in s&box. Provides ammo management, view/world models, and input handling. Bas…