s&box MorphState: Morph value persistence
MorphState Component API Reference MorphState persists morph values on a GameObject so they survive over the network and duplication. Type Signature Properties …
s&box PostProcessManager: Post-processing resource management
PostProcessManager API Reference PostProcessManager is a GameObjectSystem that manages post-processing resources with preview, toggle, and camera attachment. Ty…
s&box MetadataAttribute: Resource picker filtering
MetadataAttribute API Reference MetadataAttribute is a reusable property attribute that stores a string tag for resource picker filtering. The editor can read t…
Scene Metadata - s&box Scene Documentation
Scene Metadata You can implement the interface in any Component that has data you'd like saved to Metadata. Metadata is data that can be accessed without needin…
Sandbox: BanSystem — persistent ban list with INetworkListener.AcceptConnection
Sandbox BanSystem — Persistent Ban List with INetworkListener is a that implements to intercept incoming connections and reject banned players before they join.…
s&box BanSystem: Ban list management with persistence
BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…
Scene Metadata: ISceneMetadata for Queryable Scene and Prefab Data
The interface in s&box allows Components to save data that can be accessed without loading a Scene or cloning a Prefab. Metadata is accessible via or directly. …
s&box IKillSource: Kill feed attacker interface
IKillSource Interface API Reference IKillSource is an interface for Components that can appear as an attacker in the kill feed. Implement on Player, Npc, explos…
s&box player management with RPC, ConCmd, and Connection APIs
s&box Player Management with RPC, ConCmd, and Connection APIs This example shows player kick/ban utilities using s&box's Connection, RPC, ConCmd, and Chat syste…
s&box context menu with submenus and auto-positioning
s&box Context Menu with Submenus and Auto-Positioning This example shows a context menu system using s&box's Panel, Screen, and layout system with submenu build…
s&box ScriptedEmitter: Particle emitter GameResource
ScriptedEmitter GameResource API Reference ScriptedEmitter is a GameResource that defines a particle/VFX emitter with a prefab, used for spawning visual effects…
s&box WheelDefinition: Wheel type GameResource
WheelDefinition GameResource API Reference WheelDefinition is a GameResource that defines a wheel type with a prefab, used by the Wheel tool to spawn wheels. Ty…
s&box ScriptedEmitterModel: Model-based emitter resource
ScriptedEmitterModel GameResource API Reference ScriptedEmitterModel is a GameResource for model-based particle/VFX emitters. It implements IDefinitionResource …
s&box HoverballDefinition: Hoverball type GameResource
HoverballDefinition GameResource API Reference HoverballDefinition is a GameResource that defines a hoverball type with a prefab, used by the Hoverball tool to …
s&box PostProcessResource: Post-processing effect GameResource
PostProcessResource GameResource API Reference PostProcessResource is a GameResource that defines a post-processing effect with a prefab, used by the PostProces…
File System - s&box Assets Documentation
File System s&box provides several file systems for different purposes - data persistence, mounted content, and organization. File Systems Data File System For …
RPC-based chat system with avatars and Steam filtering
RPC-Based Chat System with Avatar Support This example shows a complete chat system using Razor, RPC broadcasting, Steam filtering, and avatar display. Key Feat…
Sandbox.GameResource
Sandbox.GameResource Base class for custom asset types. Overview GameResource is the base class for creating custom asset types that appear in the editor with f…
Sandbox: ToolMode system — creating custom Tool Gun modes
ToolMode System — Creating Custom Tool Gun Modes is the base class for all Tool Gun tools in Sandbox. Tools are components on the Toolgun and are enabled/disabl…
s&box BalloonDefinition: Balloon type GameResource
BalloonDefinition GameResource API Reference BalloonDefinition is a GameResource that defines a balloon type with a prefab, used by the Balloon tool to spawn ba…