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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "triggers" 68 results closeClear
terminalCode Example
May 5, 2026

VirtualGrid — efficiently rendering large scrollable lists in s&box UI

VirtualGrid — Efficiently Rendering Large Lists in UI is a s&box UI panel that virtualizes a large collection — only the visible cells are created in the DOM. S…

codeAPI Reference
May 12, 2026

EmitMode enum

EmitMode Enum Controls how an emitter triggers when controlled via player input in s&box. Values Toggle Press once to turn on, press again to turn off. Hold Emi…

menu_bookDocumentation
May 5, 2026

ActionGraph — visual scripting with action nodes, delegates, and C# integration

ActionGraph — Visual Scripting ActionGraph is s&box's visual scripting system. Nodes represent actions or expressions, and links carry values or signals between…

menu_bookDocumentation
May 4, 2026

PlayerController: Architecture, Ground Detection, Jump System, WishVelocity Sync, and Physics Step Integration

PlayerController: Architecture, Ground Detection, and Jump System is the built-in s&box character movement component. It uses a internally and implements to hoo…

menu_bookDocumentation
May 4, 2026

Prop Component: Procedural Components, Damage System, Gib Spawning, and DamageInfo Patterns

Prop Component: Procedural Physics, Gibs, Damage, and Network Patterns The component is a high-level s&box component that automatically creates , , and componen…

menu_bookDocumentation
May 4, 2026

Rigidbody Component: Networked Velocity, Proxy Physics Simulation, Impact Damage, and SmoothMove

Rigidbody Component: Networking, Velocity Sync, and Proxy Physics Simulation The component is the primary way to add physics simulation to a . It implements and…

menu_bookDocumentation
May 4, 2026

NetList and NetDictionary: Delta Sync, OnChanged Callbacks, Write Guard, and CanWriteChanges

NetList and NetDictionary: Networked Collections with Delta Sync and are s&box networked collection types for use with . They only send changes (deltas) over th…

terminalCode Example
May 12, 2026

Automatic water volume setup with buoyancy physics

Automatic Water Volume Setup with Buoyancy This example shows automatic attachment of WaterVolume components to colliders tagged "water" and buoyancy physics im…