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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "property" 313 results closeClear
terminalCode Example
May 3, 2026

Noclip MoveMode with Collision Toggle

Noclip MoveMode Implementation Custom movement mode for noclip/fly behavior with collision toggle. Key Patterns MoveMode inheritance — override , , priority — 1…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load with metadata and event hooks

SaveSystem API Reference SaveSystem is a GameObjectSystem that captures differences between the current scene state and the original scene, enabling save/load f…

menu_bookDocumentation
May 12, 2026

s&box Throwable: Grenade type enum

Throwable Enum Documentation Throwable is an enum that defines the type of throwable weapon for viewmodels. It is used by the ViewModel component to specify whi…

menu_bookDocumentation
May 20, 2026

Cloud Assets: Referencing and Runtime Mounting from sbox.game

s&box provides access to a large library of cloud assets (models, textures, sounds) hosted on sbox.game. Assets are downloaded and cached automatically — no man…

codeAPI Reference
May 3, 2026

Sandbox.Ray

Sandbox.Ray Infinite ray for intersection tests. Overview Ray represents an infinite line starting from a point and extending in a direction. Used for raycastin…

menu_bookDocumentation
May 12, 2026

s&box HUD: UI scale factor

HUD Static Class HUD is an internal static class that provides a scale factor for UI elements based on screen resolution. It ensures UI elements scale proportio…

codeAPI Reference
May 12, 2026

s&box ManualLink: Logical link component

ManualLink Component API Reference ManualLink is a Component that creates a non-physics logical link between two GameObjects, used by the Linker tool to group u…

terminalCode Example
May 3, 2026

Razor Panel Structure and Syntax

Razor Panel Structure s&box uses Razor syntax for UI panels with files and optional stylesheets. Basic Panel Component File Structure The Element The element is…

menu_bookDocumentation
May 5, 2026

Components - s&box Documentation

Components A Component is added to a GameObject to provide functionality. This functionality can vary wildly. You could add a component that renders a model at …

menu_bookDocumentation
May 5, 2026

RPC Messages - s&box Documentation

RPC Messages Components can contain RPCs. An RPC is a function that when called, is called remotely too. Supported RPC arguments are the exact same as Sync prop…

codeAPI Reference
May 3, 2026

Sandbox.VrAnchor

Sandbox.VrAnchor Locks VR player position. Overview VrAnchor locks the player's playspace to a GameObject's transform. Essential for seated VR, vehicles, and ro…

codeAPI Reference
May 12, 2026

s&box IKillIcon: Kill feed icon interface

IKillIcon API Reference IKillIcon is an interface for components that can display a kill icon in the kill feed or other UI elements. Type Signature Property - T…

menu_bookDocumentation
May 4, 2026

SkinnedModelRenderer Animation Parameters: Set, SetIk, SetLookDirection, Pre-Spawn Caching, and ClearParameters

SkinnedModelRenderer Animation Parameters: Set, SetIk, SetLookDirection, and Pre-Spawn Caching stores animation parameters in a dictionary and applies them to t…

groupsCommunity
May 5, 2026

Common s&box component gotchas — physics, networking, scene, and rendering pitfalls

Common s&box Component Gotchas Practical pitfalls that catch most new s&box developers. Physics Rigidbody + CharacterController on the same GO — don't do it. Th…

codeAPI Reference
May 3, 2026

Sandbox.BBox

Sandbox.BBox Axis-aligned bounding box. Overview BBox represents an axis-aligned box in 3D space. Used for collision, bounds checking, and spatial queries. Crea…

menu_bookDocumentation
May 4, 2026

TextRenderer: 3D World Text, TextScope, Localization via # Prefix, Scale vs FontSize, and JsonUpgrader Pattern

TextRenderer: 3D World Text with Localization Support renders text in 3D world space using for font configuration. Basic Usage TextScope The property controls a…

codeAPI Reference
May 3, 2026

Sandbox.Light

Sandbox.Light Illuminates the scene. Overview Light component adds dynamic lighting to GameObjects. Supports point, spot, and directional lights. Setup Light Ty…

codeAPI Reference
May 3, 2026

Sandbox.ParticleEffect

Sandbox.ParticleEffect Controls particle system playback. Overview ParticleEffect is the root component for playing particle effects (.vpcf files). Setup Playba…

menu_bookDocumentation
May 4, 2026

Connection Class: Local, Host, All, Find, Permissions, Kicking, and Visibility Origins

Connection Class: Local, Host, All, Find, and Permissions represents a network connection to a player. It's the primary way to identify and interact with player…

codeAPI Reference
May 3, 2026

Sandbox.Angles

Sandbox.Angles Euler angles (yaw, pitch, roll) representation. Overview Angles stores rotation as yaw, pitch, and roll in degrees — easier to work with than qua…