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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "player" 239 results closeClear
terminalCode Example
May 3, 2026

HTTP Requests

s&box provides the static class for asynchronous HTTP requests. Allowed URLs Domains only (no IP addresses) permitted on ports: 80, 443, 8080, 8443 Use command …

menu_bookDocumentation
May 20, 2026

Physics Triggers: Enter, Exit Events and Polling in s&box

A trigger is a collider that detects when physics objects enter or exit it without blocking movement. Useful for pickup zones, death planes, checkpoints, and ar…

menu_bookDocumentation
May 20, 2026

Network Visibility: Culling and INetworkVisible Interface

Network Visibility controls whether a networked object sends updates (Sync Vars, Transform) to a specific player. By default, all networked objects always trans…

menu_bookDocumentation
May 5, 2026

Achievements - s&box Services Documentation

Achievements s&box provides an achievements system that integrates with Steam. Achievements can be unlocked automatically based on stats or manually via code. S…

menu_bookDocumentation
May 20, 2026

Dedicated Servers: Installation, Configuration, and Command Line

s&box dedicated servers run headless and can be installed via SteamCMD. They host multiplayer games without requiring the full editor. Installation Install via …

menu_bookDocumentation
May 20, 2026

Platform Chat - Built-in Multiplayer Text Chat System

Built-in text chat for multiplayer games. Messages are routed through the host, validated, filtered, and displayed via the standard overlay UI - no game code re…

menu_bookDocumentation
May 20, 2026

Controller Input: Analog Sticks, Haptics, Motion Controls, and Local Multiplayer

s&box supports gamepad/controller input with analog sticks, haptics/rumble, motion controls, and local multiplayer. Detecting Controller Check to see if the pla…

menu_bookDocumentation
May 20, 2026

VR Development: Tracked Objects, Controllers, and Hand Input

s&box supports VR development with built-in components for headset tracking, controller input, and hand animation. Enabling VR Editor: Launch with headset conne…

menu_bookDocumentation
May 20, 2026

Leaderboard Web API: Public REST Endpoint with Aggregation and Filtering

The s&box leaderboard Web API is publicly accessible for querying player rankings based on stats. Endpoint Parameters stat — stat name to base the leaderboard o…

menu_bookDocumentation
May 20, 2026

Triggers: Non-Blocking Collision Detection with ITriggerListener

A trigger is a collider that detects when other physics objects enter or exit it without blocking their movement. Useful for pickup zones, death planes, checkpo…

menu_bookDocumentation
May 4, 2026

Sandbox: Weld tool — FixedJoint constraint with EasyMode rotation

Sandbox Weld Tool — Constraint Creation with EasyMode Rotation The Weld tool creates constraints between two GameObjects. It has an EasyMode that lets the playe…

terminalCode Example
May 5, 2026

CharacterController — capsule movement, ground checks, and velocity control

CharacterController in s&box is a built-in s&box component for capsule-based movement. Unlike , you control velocity directly — the controller handles collision…

terminalCode Example
May 3, 2026

Component Event Interfaces for Tool Interactions

Component Event Interfaces (IPhysgunEvent, IToolgunEvent) Event interfaces that allow components to respond to tool interactions. These use s&box's pattern for …

menu_bookDocumentation
May 5, 2026

Sync Properties - Complete Networking Guide

Sync Properties Sync Attribute Adding the attribute to a property on a Component will have its latest value sent to other players each time it changes. These pr…

menu_bookDocumentation
May 4, 2026

Voice Component: Push-to-Talk, Lip Sync Visemes, ExcludeFilter, ShouldHearVoice, and Amplitude

Voice Component: Voice Chat, Lip Sync, and Viseme Morphs The component handles voice chat recording, transmission, and playback with optional lip sync. Basic Se…

groupsCommunity
May 3, 2026

Common Pitfalls and How to Avoid Them

s&box Common Pitfalls and How to Avoid Them Community-compiled list of frequently encountered issues and their solutions, based on Discord support channels and …

menu_bookDocumentation
May 20, 2026

Console Variables and Commands: ConVar and ConCmd Runtime Configuration

s&box provides console variables () and console commands () for runtime configuration and debugging. Console Commands Static methods with attribute: Server Comm…

menu_bookDocumentation
May 12, 2026

s&box WeaponConVars: Global weapon settings

WeaponConVars Static Class WeaponConVars is a static class that defines console variables controlling global weapon behavior in s&box. These ConVars can be set …

menu_bookDocumentation
May 12, 2026

s&box ISpawnerExtensions: Creating spawner instances

ISpawnerExtensions: Creating ISpawner Instances ISpawnerExtensions provides an extension method to create ISpawner instances from type strings, supporting vario…

codeAPI Reference
May 12, 2026

s&box IToolgunEvent: Toolgun selection interception

IToolgunEvent Interface API Reference IToolgunEvent is an interface for Components that want to intercept toolgun selection attempts. Implement to allow or reje…