s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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menu_bookDocumentation
May 5, 2026

Execution Order - s&box Documentation

Execution Order Understanding the order in which component methods are called. Flowchart Component lifecycle follows a specific order: Constructor — Object crea…

menu_bookDocumentation
May 4, 2026

BasePostProcess: Custom Post-Processing with GetWeighted, BlitMode, and PostProcessVolume Blending

BasePostProcess<T>: Custom Post-Processing Effects with Volume Blending is the current (non-obsolete) base class for post-processing effects in s&box. It replac…

menu_bookDocumentation
May 20, 2026

Property Attributes: Inspector Customization for Components and Assets

Property attributes control how Component properties appear in the s&box editor/inspector. They work on both Components and GameResource properties. Layout and …

menu_bookDocumentation
May 3, 2026

Property Attributes for Editor Inspector

Property Attributes for Editor Inspector Property attributes customize how fields appear and behave in the s&box editor inspector. Organization Attributes Visib…

menu_bookDocumentation
May 5, 2026

Inspector property attributes — Range, Group, ShowIf, Title, Feature, and more

Inspector Property Attributes Attributes control how component properties appear in the s&box editor inspector. Apply them alongside on your component fields to…

menu_bookDocumentation
May 4, 2026

ScreenPanel and WorldPanel: AutoScale Strategies, ZIndex, LookAtCamera, and Interaction Range

ScreenPanel and WorldPanel: UI Components in s&box Scenes ScreenPanel is the root component for 2D screen-space UI. It renders attached children to the screen. …

menu_bookDocumentation
May 20, 2026

Leaderboards: Stats Aggregation with Country, Date, and Centering Filters

Leaderboards in s&box are stats aggregated and ordered. They use the API. Basic Usage By default, leaderboards aggregate using sum and order descending. Filteri…

menu_bookDocumentation
May 20, 2026

Leaderboards: Stat-Based Rankings with Filtering, Centering, and Aggregation

Leaderboards in s&box are stats aggregated and ordered. They use the same stat system and provide filtering, sorting, and centering options. Basic Example By de…

menu_bookDocumentation
May 4, 2026

Scene.Push(), BatchGroup(), FindInPhysics, and FindAllWithTag — Scene Context Management

Scene.Push() and Scene.BatchGroup(): Scene Context Management Scene.Push() makes a scene the active scene for the duration of a scope. This is required when cre…

menu_bookDocumentation
May 5, 2026

GameObjectSystem — scene-wide systems with stage-ordered execution and static access

GameObjectSystem — Scene-Wide Systems is a base class for scene-level systems that need to run at specific points in the frame — before or after physics, render…

menu_bookDocumentation
May 4, 2026

Inspector Attributes: Group, Title, Icon, Range, InfoBox, Feature, and More

Inspector Attributes: Controlling How Properties Appear in the Editor s&box provides a rich set of attributes to control how component properties appear in the …

codeAPI Reference
May 4, 2026

s&box Inspector Attributes: Complete Reference for Component Properties

s&box Inspector Attributes: Complete Reference for Component Properties These attributes control how properties appear in the s&box editor inspector. Display At…