auto_stories

s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "gameresource" 31 results closeClear
codeAPI Reference
May 3, 2026

Sandbox.GameResource

Sandbox.GameResource Base class for custom asset types. Overview GameResource is the base class for creating custom asset types that appear in the editor with f…

menu_bookDocumentation
May 4, 2026

GameResource: Custom Asset Types, PostLoad, PostReload, ResourceLibrary.Get, and Resource Networking

GameResource: Custom Asset Types, PostLoad, and Resource Networking is the base class for all JSON-based assets in s&box (prefabs, scene files, custom assets). …

menu_bookDocumentation
May 20, 2026

Custom Assets: GameResource Definition with Inspector and Hotloading

Define custom asset types as in s&box. They provide inspector windows, are hotloaded in-game, and are stored as JSON files with custom extensions. Creating a Cu…

menu_bookDocumentation
May 20, 2026

Custom GameResource Assets: Define, Create, and Access Custom Asset Types

Define custom asset types as subclasses. They get a nice inspector window, are hotloaded in-game, and are stored as JSON files with a custom extension. Creating…

codeAPI Reference
May 12, 2026

s&box ScriptedEmitter: Particle emitter GameResource

ScriptedEmitter GameResource API Reference ScriptedEmitter is a GameResource that defines a particle/VFX emitter with a prefab, used for spawning visual effects…

codeAPI Reference
May 12, 2026

s&box BalloonDefinition: Balloon type GameResource

BalloonDefinition GameResource API Reference BalloonDefinition is a GameResource that defines a balloon type with a prefab, used by the Balloon tool to spawn ba…

codeAPI Reference
May 12, 2026

s&box ThrusterDefinition: Thruster type GameResource

ThrusterDefinition GameResource API Reference ThrusterDefinition is a GameResource that defines a thruster type with a prefab, used by the Thruster tool to spaw…

codeAPI Reference
May 12, 2026

s&box HoverballDefinition: Hoverball type GameResource

HoverballDefinition GameResource API Reference HoverballDefinition is a GameResource that defines a hoverball type with a prefab, used by the Hoverball tool to …

codeAPI Reference
May 12, 2026

s&box WheelDefinition: Wheel type GameResource

WheelDefinition GameResource API Reference WheelDefinition is a GameResource that defines a wheel type with a prefab, used by the Wheel tool to spawn wheels. Ty…

codeAPI Reference
May 12, 2026

s&box SoundDefinition: Categorized sound GameResource

SoundDefinition GameResource API Reference SoundDefinition is a GameResource that defines a categorized sound for use on spawned entities (thrusters, hoverballs…

codeAPI Reference
May 12, 2026

s&box ScriptedEntity: Custom entity GameResource

ScriptedEntity GameResource API Reference ScriptedEntity is a GameResource that defines a spawnable entity with a prefab, used by the spawn menu to create custo…

codeAPI Reference
May 12, 2026

s&box PostProcessResource: Post-processing effect GameResource

PostProcessResource GameResource API Reference PostProcessResource is a GameResource that defines a post-processing effect with a prefab, used by the PostProces…

codeAPI Reference
May 12, 2026

s&box AmmoResource: Shared ammo type GameResource

AmmoResource GameResource API Reference AmmoResource is a GameResource that defines a type of ammo that can be shared across weapons. Weapons that reference the…

terminalCode Example
May 5, 2026

Custom GameResource assets — defining asset types with ResourceLibrary and PostLoad registry

Custom GameResource Assets lets you define your own asset types with a custom file extension, inspector UI, and hot-reload support. Assets are JSON files under …

menu_bookDocumentation
May 20, 2026

GameResource Extensions: Appending Data to Existing Assets Without Modification

ResourceExtensions in s&box append additional data to existing GameResources without modifying the original class or assets. Useful for adding properties to Clo…

menu_bookDocumentation
May 5, 2026

GameResource Extensions - s&box Assets Documentation

GameResource Extensions Extend GameResource types with additional data. Create extensions that attach to existing resources like models or sounds. Creating a Re…

codeAPI Reference
May 12, 2026

s&box ScriptedEmitterModel: Model-based emitter resource

ScriptedEmitterModel GameResource API Reference ScriptedEmitterModel is a GameResource for model-based particle/VFX emitters. It implements IDefinitionResource …

codeAPI Reference
May 12, 2026

s&box IResourcePreview: Resource preview interface

IResourcePreview Interface API Reference IResourcePreview is an interface for GameResources that want to enable in-picker previewing. When the user clicks an it…

codeAPI Reference
May 12, 2026

s&box MetadataAttribute: Resource picker filtering

MetadataAttribute API Reference MetadataAttribute is a reusable property attribute that stores a string tag for resource picker filtering. The editor can read t…

codeAPI Reference
May 12, 2026

s&box LineDefinition: Trail line resource

LineDefinition GameResource API Reference LineDefinition is a GameResource for trail line definitions used by the Trail tool. It implements IDefinitionResource …