s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "nodes" 14 results closeClear
menu_bookDocumentation
May 3, 2026

ActionGraph - Visual Scripting System

ActionGraph - Visual Scripting System Create game logic using node-based visual scripting without writing code. Overview ActionGraph lets you: Build gameplay lo…

menu_bookDocumentation
May 20, 2026

ActionGraph: Visual Scripting with Nodes, Links, and Control Flow

ActionGraph is s&box's visual scripting language. Each node describes an action or expression, and links between nodes carry values or signals. No C# coding req…

menu_bookDocumentation
May 5, 2026

ActionGraph — visual scripting with action nodes, delegates, and C# integration

ActionGraph — Visual Scripting ActionGraph is s&box's visual scripting system. Nodes represent actions or expressions, and links carry values or signals between…

menu_bookDocumentation
May 20, 2026

Shader Graph Getting Started: Visual Shader Editor in s&box

s&box Shader Graph is a visual scripting language that compiles to shader code. Accessible to beginners and useful for rapid prototyping by experienced shader d…

terminalCode Example
May 10, 2026

s&box JSONObject Save Data Helper for Components

This s&box-focused sample shows how to programmatically construct and deconstruct JSON for component save data. It is useful for player saves, world unlock stat…

terminalCode Example
May 10, 2026

Extensible Player Data Save Hooks for World Components

This pattern lets gameplay components plug into a player's save/load flow without putting every feature directly inside one large class. The framework has three…

menu_bookDocumentation
May 20, 2026

Component Versioning: JsonUpgrader for Scene and Prefab Migration

s&box component versioning uses attributes and the property to migrate serialized scene/prefab data when you make breaking changes to component properties. This…

codeAPI Reference
May 3, 2026

Sandbox.Json

Sandbox.Json JSON serialization utilities. Overview Json provides methods for serializing objects to JSON and parsing JSON strings. Serialize Deserialize Parse …

menu_bookDocumentation
May 5, 2026

ActionGraph - s&box Documentation

Official s&box documentation for the ActionGraph system - visual scripting. ActionGraph provides node-based visual scripting for gameplay logic. Getting Started…

menu_bookDocumentation
May 5, 2026

Shader Graph - s&box Documentation

Official s&box documentation for the Shader Graph - node-based shader creation. Shader Graph allows creating custom shaders without writing HLSL code. Nodes rep…

menu_bookDocumentation
May 5, 2026

ActionGraph Component Actions - s&box Documentation

ActionGraph Component Actions Add ActionGraph behavior directly to GameObjects using the ActionGraph component. Component Actions The ActionGraph component lets…

menu_bookDocumentation
May 20, 2026

Animation System: Animgraph, Skeletal Animation, IK, and Ragdolls

s&box uses Valve's Animgraph system for character animation, providing a powerful node-based animation state machine. Key Features Animgraph — node-based animat…

menu_bookDocumentation
May 3, 2026

Shaders in s&box - HLSL and Shading Models

Shaders in s&box - HLSL and Shading Models Write custom shaders in HLSL with Source 2's shading models, render states, and GPU instancing support. Shader Develo…

terminalCode Example
May 5, 2026

VirtualGrid — efficiently rendering large scrollable lists in s&box UI

VirtualGrid — Efficiently Rendering Large Lists in UI is a s&box UI panel that virtualizes a large collection — only the visible cells are created in the DOM. S…