Better IK
Pointless AI Pointless AI Library update 12d ago

Better IK

Runtime IK for s&box: two-bone limbs, look-at, foot placement, and FABRIK chains

hard_drive 0 MB folder 44 files build Engine v28
open_in_new View on sbox.game

About This Package

Runtime IK for s&box. Drop a component on the end bone of any rigged model (hand, foot, head, tail) and it works: no per-model setup files, no bone-name markup, no assumed axis convention.
  • TwoBoneIK - arm/leg IK with pole vector control.
  • LookAtIK - single-bone look-at (head/eye aim), clamped to a maximum angle.
  • FootPlacementIK - ground conformance (foot planting + pelvis drop) on top of TwoBoneIK.
  • FabrikIK - unconstrained variable-length chain IK (tails, tentacles, ropes).
See the wiki for setup and usage. 


Does it work? Maybe, maybe not.

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Package ID: notpointless.chomnr_better_ik
Created: 2026-07-18 00:15 UTC
Updated: 2026-07-18 00:05 UTC
Type: library
Public: Yes
Version: 311785
files: 44
Size: 0.2 MB
Engine Version: 28
Asset Version ID: 311785
Version Created: 2026-07-18 00:05 UTC
Hash: 1784333120
Manifest: Open manifest
Summary: Runtime IK for s&box: two-bone limbs, look-at, foot placement, and FABRIK chains, zero setup.
Description: Better IK gives any skinned model working, stable runtime IK: TwoBoneIK (arms/legs with a proper pole vector), LookAtIK (clamped head/eye aim), FootPlacementIK (ground conformance and pelvis drop on top of TwoBoneIK), and FabrikIK (unconstrained variable-length chains for tails, tentacles, ropes) - all computed analytically every frame. Drop a component on the relevant bone; it walks the skeleton to find the chain automatically, works on Citizen or any custom rig, and layers on top of the animgraph instead of fighting it. Source & issues: https://github.com/zeljkovranjes/sbox-better-ik
Website Url: https://github.com/zeljkovranjes/sbox-better-ik
Resources:
Code Package References:
new_releases Latest Update Jul 18, 2026
Changes on 2026-07-18
311785 Jul 18, 2026
Changes on 2026-07-18