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Samples screen coordinates instead of UV to create a portal effect like that used in the TV show Chowder
Customizable skybox constructor with automated scrolling for Sphere, Cylinder, and Cube projections
MToon ported to scene system
Post processing shader to dither
Post processing shade to add fog
Squishes the viewmodel into the camera to prevent clipping in the world. Set ZNear in the material to something like 0.4...
stylized cel shading shader can be applies on full pbr