3.8 h Playtime
8
Games Played
100
Score
drag_indicator
sports_esports Gaming Activity
Most Played
Simple Weapon Base
by Simple Weapon Base
Latest Played
SHOOTHOUSE
by Studio Nawar
drag_indicator
drag_indicator
bar_chart Player Stats
refresh
26
Sessions
emoji_events
8
Achievements
star
2
Favorites
drag_indicator
history_toggle_off Recently Played s&box Games
drag_indicator
emoji_events Achievements Progression
progress_activity
Loading achievements...
drag_indicator
military_tech Reputation & Badges
Level 1
79
Reputation Points
21 points to Level 2
analytics Stats Breakdown
sports_esports
26
Sessions
schedule
3.8h
Playtime
emoji_events
8
Achievements
explore
8
Games Played
star
100
s&box Score
workspace_premium Earned Badges 2
videogame_asset
sports_esports
drag_indicator
query_stats In-Game Stats
- Deaths
- 107
- Kills
- 98
- Upgraded barricade
- 3,848
- Night 4 start
- 2,316
- Day 3 start
- 2,054
- Cycle time gameplay
- 1,884
133 more
- Incremental cycle time gameplay
- 1,884
- Night 3 start
- 1,583
- Night 5 start
- 1,575
- Day 4 start
- 1,370
- Day 2 start
- 1,284
- Night 2 start
- 828
- Cycle shots fired
- 790
- Incremental cycle shots fired
- 790
- Day 1 start
- 382
- Built light
- 254
- Upgraded door
- 234
- Cycle enemies killed
- 218
- Incremental cycle enemies killed
- 218
- Cycle resources found
- 192
- Incremental cycle resources found
- 192
- Incremental resources money gained
- 151
- Resources money gained
- 151
- Incremental resources money spent
- 149
- Resources money spent
- 149
- Day 3 start resources treasures gained
- 95
- Day 3 start resources treasures current
- 91
- Cycle headshots
- 80
- Incremental cycle headshots
- 80
- Day 2 start resources treasures gained
- 79
- Day 2 start resources treasures current
- 75
- Day 3 start resources wood gained
- 68
- Day 2 start resources wood gained
- 66
- Day 2 start resources wood spent
- 64
- Day 2 start resources money gained
- 58
- Day 3 start resources money gained
- 58
- Day 4 start resources treasures gained
- 55
- Incremental resources treasures gained
- 55
- Resources treasures gained
- 55
- Cycle treasure sold
- 52
- Day 2 start resources money current
- 52
- Day 3 start resources money current
- 52
- Day 4 start resources treasures current
- 52
- Incremental cycle treasure sold
- 52
- Day 3 start resources metal gained
- 44
- Day 4 start resources money gained
- 37
- Day 4 start resources money current
- 34
- Day 4 start resources wood gained
- 32
- Incremental resources wood gained
- 32
- Resources wood gained
- 32
- Day 3 start resources wood spent
- 31
- Day 4 start resources metal gained
- 31
- Incremental resources metal gained
- 31
- Resources metal gained
- 31
- Day 3 start resources metal current
- 29
- Day 4 start resources metal current
- 29
- Time slept
- 25
- Day 2 start resources wood current
- 24
- Day 1 start resources money current
- 20
- Day 4 start resources wood spent
- 20
- Incremental resources wood spent
- 20
- Resources wood spent
- 20
- Day 3 start resources gunparts gained
- 18
- Day 2 start resources metal gained
- 17
- Day 2 start resources gunparts gained
- 16
- Day 2 start resources gunparts current
- 14
- Day 2 start resources metal current
- 14
- Cycle times searched
- 12
- Incremental cycle times searched
- 12
- Cycle hours slept
- 10
- Day 1 start resources treasures current
- 10
- Day 1 start resources wood current
- 10
- Day 3 start resources gunparts spent
- 10
- Day 4 start resources gunparts spent
- 10
- Day 4 start resources wood current
- 10
- Incremental cycle hours slept
- 10
- Incremental resources gunparts spent
- 10
- Resources gunparts spent
- 10
- Day 3 start resources metal spent
- 9
- Day 1 start resources metal current
- 8
- Day 4 start resources gunparts gained
- 8
- Incremental resources gunparts gained
- 8
- Resources gunparts gained
- 8
- Day 4 start resources gunparts current
- 7
- Day 4 start resources metal spent
- 7
- Incremental resources metal spent
- 7
- Night 1 start
- 7
- Resources metal spent
- 7
- Day 1 start resources gunparts current
- 6
- Day 2 start resources metal spent
- 6
- Day 3 start resources gunparts current
- 6
- Cycle barricade repaired
- 5
- Cycle times slept
- 5
- Incremental cycle barricade repaired
- 5
- Incremental cycle times slept
- 5
- Cycle barricade upgraded
- 4
- Cycle nights survived
- 4
- Incremental cycle barricade upgraded
- 4
- Incremental cycle nights survived
- 4
- Nights survived
- 4
- Total nights survived
- 4
- Total nights survived
- 4
- Cycle end
- 2
- Cycle fate gained
- 2
- Cycle items crafted
- 2
- Cycle items purchased
- 2
- Forest cut 0
- 2
- Incremental cycle fate gained
- 2
- Incremental cycle items crafted
- 2
- Incremental cycle items purchased
- 2
- Settings graphics model detail
- 2
- Cycle lights built
- 1
- Cycle purchased guns
- 1
- Cycle purchased scopes
- 1
- Day 3 start resources wood current
- 1
- Incremental cycle lights built
- 1
- Incremental cycle purchased guns
- 1
- Incremental cycle purchased scopes
- 1
- Incremental resources treasures spent
- 1
- Resources treasures spent
- 1
- Settings volume game
- 1
- Settings volume music
- 1
- Cycle accuracy
- 0.6
- Incremental cycle accuracy
- 0.6
- Settings volume master
- 0.3
- Settings graphics brightness
- 0.3
- Cycle door repaired
- 0
- Cycle door upgraded
- 0
- Cycle lights upgraded
- 0
- Cycle purchased recipes
- 0
- Cycle purchased resources
- 0
- Cycle trees cutdown
- 0
- Incremental cycle door repaired
- 0
- Incremental cycle door upgraded
- 0
- Incremental cycle lights upgraded
- 0
- Incremental cycle purchased recipes
- 0
- Incremental cycle purchased resources
- 0
- Incremental cycle trees cutdown
- 0
- Total fate spent
- 0
- Balls fired
- 127
- Cubes fired
- 7
- Actor looter pitchfork attacks blocked
- 13
- Actor looter pitchfork attacks hit
- 12
- Actor looter pitchfork attacks parried
- 4
- Actor skeleton axeman attacks hit
- 4
13 more
- Deaths
- 3
- Dungeon generation successful
- 3
- Games started
- 3
- Loadout class fighter loadout sword and shield picked
- 3
- Trinket class default trinket con picked
- 3
- Actor bandit attacks hit
- 2
- Actor looter pitchfork playerkills
- 2
- Actor skeleton axeman attacks blocked
- 2
- Actor skeleton axeman attacks parried
- 1
- Actor skeleton axeman playerkills
- 1
- Actor skeleton swordsman attacks blocked
- 1
- Actor skeleton swordsman attacks hit
- 1
- Actor skeleton swordsman attacks parried
- 1
drag_indicator
drag_indicator
inventory_2 Published Packages 0
inventory_2
No packages published yet.