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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
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menu_bookDocumentation
May 5, 2026

Code Generation - s&box Documentation

Official s&box documentation for Code Generation - compile-time code generation. Code Generation covers the source generator system in s&box. The generator crea…

menu_bookDocumentation
May 5, 2026

Custom Particle Controller - s&box Documentation

Official s&box documentation for the Particle System - visual effects. Particle Effect creates GPU-accelerated visual effects. Custom Particle Controllers scrip…

menu_bookDocumentation
May 5, 2026

Exporting Standalone - s&box Documentation

Exporting Standalone ⚠️ Warning: Exporting standalone games is currently in preview. Distribution requires approval from Valve — we're working with them to open…

menu_bookDocumentation
May 5, 2026

Networked Objects - s&box Documentation

Official s&box documentation for Networked Objects and ownership. Networked Objects covers GameObject networking setup and configuration. Ownership determines w…

menu_bookDocumentation
May 5, 2026

Dedicated Servers - s&box Documentation

Official s&box documentation for dedicated server hosting. Dedicated Servers covers running s&box games on headless servers. Running Local Projects explains tes…

menu_bookDocumentation
May 5, 2026

Movie Maker - s&box Documentation

Official s&box documentation for the Movie Maker - cinematic recording and editing. Movie Maker provides tools for creating cinematic sequences and gameplay rec…

menu_bookDocumentation
May 5, 2026

ActionGraph - s&box Documentation

Official s&box documentation for the ActionGraph system - visual scripting. ActionGraph provides node-based visual scripting for gameplay logic. Getting Started…

menu_bookDocumentation
May 5, 2026

Post Processing - s&box Documentation

Official s&box documentation for Post Processing - full-screen visual effects. Post Processing applies effects to the entire rendered image. Creating PostProces…

menu_bookDocumentation
May 5, 2026

Particle Effect - s&box Documentation

Official s&box documentation for Particle Effects - visual effects system. Particle Effect creates visual effects using GPU-accelerated particles. The system su…

menu_bookDocumentation
May 5, 2026

Shader Graph - s&box Documentation

Official s&box documentation for the Shader Graph - node-based shader creation. Shader Graph allows creating custom shaders without writing HLSL code. Nodes rep…

menu_bookDocumentation
May 5, 2026

Editor - s&box Documentation

Editor The s&box Editor provides a modern interface for building games. Features Asset Previews - Thumbnails for models, materials, textures Custom Editors - Sp…

menu_bookDocumentation
May 5, 2026

Console Variables - s&box Documentation

Official s&box documentation for Console Variables (ConVar) and Console Commands (ConCmd). ConVar creates variables that can be modified through the console and…

menu_bookDocumentation
May 5, 2026

Math Types - s&box Documentation

Official s&box documentation for Math Types including Vector3, Rotation, Angles, and related types. Vector3 represents 3D positions and directions with X, Y, Z …

menu_bookDocumentation
May 5, 2026

Game Resources - s&box Documentation

Official s&box documentation for Game Resources - custom asset types. GameResource allows defining custom asset types that can be created in the editor and load…

menu_bookDocumentation
May 5, 2026

Razor Panels - s&box Documentation

Official s&box documentation for Razor Panels - the UI layout system. Razor Panels use a familiar HTML-like syntax with C# code-behind for building game interfa…

menu_bookDocumentation
May 4, 2026

TextRenderer: 3D World Text, TextScope, Localization via # Prefix, Scale vs FontSize, and JsonUpgrader Pattern

TextRenderer: 3D World Text with Localization Support renders text in 3D world space using for font configuration. Basic Usage TextScope The property controls a…

menu_bookDocumentation
May 4, 2026

s&box SpriteRenderer: Billboard Modes, Animation Control, Broadcast Events, and Rendering Options

s&box SpriteRenderer: Animated Sprites, Billboard Modes, and Broadcast Events renders a asset in the s&box world with support for animation, billboarding, and f…

menu_bookDocumentation
May 4, 2026

s&box LineRenderer and TrailRenderer: Points, Spline Interpolation, Face Modes, Texture Scrolling, and DepthFeather

s&box LineRenderer and TrailRenderer: Procedural Line Rendering renders a line through a list of points with configurable width, color, and spline interpolation…

menu_bookDocumentation
May 4, 2026

Voice Component: Push-to-Talk, Lip Sync Visemes, ExcludeFilter, ShouldHearVoice, and Amplitude

Voice Component: Voice Chat, Lip Sync, and Viseme Morphs The component handles voice chat recording, transmission, and playback with optional lip sync. Basic Se…

menu_bookDocumentation
May 4, 2026

ModelRenderer Material Overrides: MaterialOverride, SetMaterialOverride by Tag, Per-Index Materials Accessor, and Attachments

ModelRenderer Material Overrides: MaterialOverride, SetMaterialOverride, and Materials Accessor provides several ways to override materials on a model. Global M…