s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "csharp" in menu_bookDocumentation 331 results closeClear
menu_bookDocumentation
May 4, 2026

ComponentFlags: Hidden, NotSaved, NotNetworked, NotCloned — Controlling Component Behavior

ComponentFlags: Controlling Component Serialization, Networking, and Visibility is a flags enum on that controls how a component behaves in the editor, serializ…

menu_bookDocumentation
May 5, 2026

Reporting Errors - s&box Documentation

Reporting Errors How to report bugs and issues with s&box. Issue Tracker Report bugs on the s&box issue tracker: Search existing issues first Create a new issue…

menu_bookDocumentation
May 5, 2026

Mapping - s&box Editor Documentation

Mapping s&box includes Hammer, the Source 2 level editor, for creating maps and environments. Build worlds with brushes, props, lighting, and gameplay entities.…

menu_bookDocumentation
May 5, 2026

System Requirements - s&box Documentation

System Requirements Recommended OS: Windows 10 or Windows 11 Processor: Quad-core processor Memory: 16 GB RAM Graphics: NVIDIA GTX 1060 or AMD RX 580 Storage: 5…

menu_bookDocumentation
May 5, 2026

Libraries - s&box Code Documentation

Libraries Libraries are reusable code packages you can share between projects or distribute to others. They provide a way to modularize your code and avoid dupl…

menu_bookDocumentation
May 5, 2026

Dedicated Servers - s&box Documentation

Official s&box documentation for dedicated server hosting. Dedicated Servers covers running s&box games on headless servers. Running Local Projects explains tes…

menu_bookDocumentation
May 20, 2026

Dedicated Servers: Running Local Projects with Hidden Serverside Code

s&box dedicated servers can run entirely local projects as the game using the command line argument: Assets are still fetched from the cloud version of the game…

menu_bookDocumentation
May 20, 2026

Leaderboard Web API: Public REST Endpoint with Aggregation and Filtering

The s&box leaderboard Web API is publicly accessible for querying player rankings based on stats. Endpoint Parameters stat — stat name to base the leaderboard o…

menu_bookDocumentation
May 3, 2026

Mapping in s&box

Mapping in s&box s&box includes Hammer, the Source 2 level editor, for creating maps. Opening Hammer Main Menu → Tools → Hammer Or click Hammer icon in toolbar …

menu_bookDocumentation
May 5, 2026

Terrain System — heightmap creation, material painting, and sculpting

Terrain System s&box terrain is a heightmap-based landscape system with material painting, sculpting tools, and built-in LOD. Terrain data is stored in a reusab…

menu_bookDocumentation
May 5, 2026

Clutter System — scattering grass, rocks, and debris with GPU instancing

Clutter System — Scattering Grass, Rocks, and Debris The Clutter System scatters large amounts of small objects (grass, rocks, debris) across a scene using GPU-…

menu_bookDocumentation
May 5, 2026

Networked Objects - s&box Documentation

Official s&box documentation for Networked Objects and ownership. Networked Objects covers GameObject networking setup and configuration. Ownership determines w…

menu_bookDocumentation
May 20, 2026

NavMesh Area Costs and Filters: Weighted Pathfinding and Agent Restrictions

NavMesh Areas in s&box can be used to mark sections as more costly to traverse (e.g. shallow water) or to prevent certain agents from entering specific areas. C…

menu_bookDocumentation
May 20, 2026

UI Style Properties: CSS Reference with Custom Pseudo-Classes and Sound Events

s&box UI styling follows web CSS conventions with some differences. Everything is flex by default. Key custom properties include / for hover/click sounds, , and…

menu_bookDocumentation
May 5, 2026

Particle Effect - s&box Documentation

Official s&box documentation for Particle Effects - visual effects system. Particle Effect creates visual effects using GPU-accelerated particles. The system su…

menu_bookDocumentation
May 5, 2026

Clothing - s&box Assets Documentation

Clothing The clothing system allows players to customize their Citizen character with various wearable items. Create hats, shirts, pants, accessories, and more.…

menu_bookDocumentation
May 5, 2026

Movie Maker - s&box Documentation

Official s&box documentation for the Movie Maker - cinematic recording and editing. Movie Maker provides tools for creating cinematic sequences and gameplay rec…

menu_bookDocumentation
May 4, 2026

s&box Component Lifecycle: Exact Execution Order and Internal Guards

s&box Component Lifecycle: Exact Execution Order and Internal Guards Derived directly from and in the s&box engine source. Execution Order **** — Called once wh…

menu_bookDocumentation
May 4, 2026

NetworkObject: Ownership, Proxy State, and Automatic Culling

NetworkObject Ownership, Proxy State, and Culling Derived from in the s&box engine source. Ownership Model Every networked has a (internal) that tracks: **** — …

menu_bookDocumentation
May 4, 2026

Sandbox: Weld tool — FixedJoint constraint with EasyMode rotation

Sandbox Weld Tool — Constraint Creation with EasyMode Rotation The Weld tool creates constraints between two GameObjects. It has an EasyMode that lets the playe…