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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "Assets" 82 results closeClear
menu_bookDocumentation
May 5, 2026

Clothing - s&box Assets Documentation

Clothing The clothing system allows players to customize their Citizen character with various wearable items. Create hats, shirts, pants, accessories, and more.…

menu_bookDocumentation
May 12, 2026

s&box PostProcessGroup: Post-process categories

PostProcessGroup Enum Documentation PostProcessGroup is an enum that categorizes post-processing effects for organization in the spawn menu and asset browser. I…

codeAPI Reference
May 12, 2026

s&box ScriptedEmitterModel: Model-based emitter resource

ScriptedEmitterModel GameResource API Reference ScriptedEmitterModel is a GameResource for model-based particle/VFX emitters. It implements IDefinitionResource …

codeAPI Reference
May 12, 2026

s&box MetadataAttribute: Resource picker filtering

MetadataAttribute API Reference MetadataAttribute is a reusable property attribute that stores a string tag for resource picker filtering. The editor can read t…

menu_bookDocumentation
Jun 16, 2026

Building a Networked Radio System with 3D Audio and Sync

Building a functional, interactive, and multiplayer-compatible radio system in s&box requires coordinating networked replication, local 3D audio handles, extern…

menu_bookDocumentation
May 5, 2026

Editor - s&box Documentation

Editor The s&box Editor provides a modern interface for building games. Features Asset Previews - Thumbnails for models, materials, textures Custom Editors - Sp…

menu_bookDocumentation
May 3, 2026

Component Lifecycle Methods Reference

Component Lifecycle Methods s&box Components have a well-defined lifecycle with specific methods you can override for different phases of initialization and upd…

terminalCode Example
May 3, 2026

Playing Sounds

Playing Sounds in s&box s&box provides both 2D and 3D sound playback through code and components. Quick Sound Playback Sound Handle Store the handle to control …

codeAPI Reference
May 3, 2026

GameManager.Spawn RPC with Ident Parsing

GameManager.Spawn RPC Broadcast RPC for spawning entities from string identifiers with automatic weapon pickup detection. Ident Format - Spawn a prop from asset…

menu_bookDocumentation
May 5, 2026

Code Basics - s&box Documentation

Code Basics C# is the primary programming language for s&box. The engine uses modern .NET with hotloading support, allowing you to see code changes instantly wi…

menu_bookDocumentation
May 5, 2026

File System - s&box Assets Documentation

File System s&box provides several file systems for different purposes - data persistence, mounted content, and organization. File Systems Data File System For …

menu_bookDocumentation
May 5, 2026

ActionGraph - s&box Documentation

Official s&box documentation for the ActionGraph system - visual scripting. ActionGraph provides node-based visual scripting for gameplay logic. Getting Started…

menu_bookDocumentation
May 3, 2026

Property Attributes for Editor Inspector

Property Attributes for Editor Inspector Property attributes customize how fields appear and behave in the s&box editor inspector. Organization Attributes Visib…

codeAPI Reference
May 12, 2026

s&box IDefinitionResource: Resource metadata interface

IDefinitionResource API Reference IDefinitionResource is an interface for game resources that have display metadata (title and description). Type Signature Prop…

menu_bookDocumentation
May 3, 2026

ActionGraph - Visual Scripting System

ActionGraph - Visual Scripting System Create game logic using node-based visual scripting without writing code. Overview ActionGraph lets you: Build gameplay lo…

menu_bookDocumentation
May 5, 2026

Playing Sounds - s&box Sound Documentation

Playing Sounds s&box provides multiple ways to play audio. From simple one-shots to complex 3D spatial audio with full control. SoundEvent Create reusable sound…

codeAPI Reference
May 12, 2026

s&box IKillIcon: Kill feed icon interface

IKillIcon API Reference IKillIcon is an interface for components that can display a kill icon in the kill feed or other UI elements. Type Signature Property - T…

menu_bookDocumentation
May 12, 2026

s&box ISpawnerExtensions: Creating spawner instances

ISpawnerExtensions: Creating ISpawner Instances ISpawnerExtensions provides an extension method to create ISpawner instances from type strings, supporting vario…

codeAPI Reference
May 12, 2026

s&box LineDefinition: Trail line resource

LineDefinition GameResource API Reference LineDefinition is a GameResource for trail line definitions used by the Trail tool. It implements IDefinitionResource …

menu_bookDocumentation
May 5, 2026

Prefab instance overrides — customizing instances without breaking the prefab link

Prefab Instance Overrides Prefab instance overrides let you customize individual instances without affecting the original prefab or other instances. The instanc…