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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "entities" 93 results closeClear
codeAPI Reference
May 12, 2026

IDefinitionResource interface

IDefinitionResource Interface Interface for s&box game resources that have title and description metadata. Properties Title () - Display title for the resource …

menu_bookDocumentation
May 5, 2026

Animation - s&box Documentation

Animation s&box supports skeletal animation for characters and objects. Animate models using imported animations, blend between states, and control playback fro…

menu_bookDocumentation
May 5, 2026

Your First Project - s&box Documentation

Your First Project Creating Game Objects In s&box, everything in your scene is a GameObject. GameObjects can have Components attached to them that provide funct…

menu_bookDocumentation
May 5, 2026

ActionGraph Component Actions - s&box Documentation

ActionGraph Component Actions Add ActionGraph behavior directly to GameObjects using the ActionGraph component. Component Actions The ActionGraph component lets…

menu_bookDocumentation
May 5, 2026

Making a Hat - s&box Clothing Documentation

Making a Hat Step-by-step guide to creating hat clothing for the Citizen character. Making Hats / Headwear Hats are worn on the head and don't need to deform wi…

menu_bookDocumentation
May 5, 2026

Explore the Engine - s&box Documentation

Explore the Engine Learn how s&box works by exploring the testbed and understanding the core concepts. Play Testbed Start s&box (not the editor) and find the ga…

menu_bookDocumentation
May 5, 2026

Publishing Clothing - s&box Clothing Documentation

Publishing Clothing Publish clothing assets to sbox.game for players to use. Setting up your .Clothing File Create a clothing definition asset: Right-click in A…

codeAPI Reference
May 12, 2026

s&box EmitterEntity: Particle emitter entity

EmitterEntity Component API Reference EmitterEntity is a world-placed SENT that spawns and controls a particle/VFX emitter. The emitter prefab is defined by a S…

codeAPI Reference
May 12, 2026

s&box TVEntity: Camera feed display

TVEntity Component API Reference TVEntity is a TV screen entity that displays the feed from a linked CameraEntity. Use the Linker tool to connect a Camera to th…

codeAPI Reference
May 12, 2026

s&box HydraulicEntity: Hydraulic piston

HydraulicEntity Component API Reference HydraulicEntity is a Component that implements IPlayerControllable for hydraulic pistons. It controls a SliderJoint to e…

codeAPI Reference
May 12, 2026

s&box BaseToggle: Toggle state base class

Abstract base class for toggle state with [Sync] support and event callbacks. Properties Methods Usage Inherit from this class for any component that needs a sy…

menu_bookDocumentation
May 20, 2026

Networked Objects: Spawning, Network Modes, and Interpolation

Any GameObject can become networked by calling . It will then be sent to all clients and can have Sync Properties and RPC Messages. Spawning a Networked Object …

menu_bookDocumentation
May 20, 2026

Network Ownership: Transfer, IsProxy, and Orphaned Modes

Networked GameObjects can be owned by a connection. The owner simulates the object — controlling its position and sync properties. Unowned objects are simulated…

menu_bookDocumentation
May 5, 2026

Download & Install - s&box Documentation

Download & Install Install Purchase s&box on Steam Install it via your Steam Library Launch s&box Launch After launching s&box, you will be presented with a men…

terminalCode Example
May 3, 2026

CleanupSystem Pattern for Map Reset and Scene Management

CleanupSystem - Scene State Management and Map Cleanup A that captures the baseline scene state and allows resetting the map to its original state. Removes spaw…

menu_bookDocumentation
May 5, 2026

Achievements - s&box Services Documentation

Achievements s&box provides an achievements system that integrates with Steam. Achievements can be unlocked automatically based on stats or manually via code. S…

menu_bookDocumentation
May 5, 2026

GameObject - s&box Documentation

GameObject A GameObject is the fundamental building block of scenes in s&box. GameObjects have a transform (position, rotation, scale), can have parents and chi…

menu_bookDocumentation
May 5, 2026

System Requirements - s&box Documentation

System Requirements Recommended OS: Windows 10 or Windows 11 Processor: Quad-core processor Memory: 16 GB RAM Graphics: NVIDIA GTX 1060 or AMD RX 580 Storage: 5…

menu_bookDocumentation
May 5, 2026

Prefabs - s&box Documentation

Prefabs Prefabs are reusable GameObject templates that allow you to create consistent, repeatable objects across your game. You create a prefab asset from a Gam…

menu_bookDocumentation
May 5, 2026

Tracing - s&box Physics Documentation

Tracing Tracing (raycasting) is the primary way to query the physics world in s&box. It allows you to cast rays or shapes through the scene to find collisions w…