s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "async" 48 results closeClear
terminalCode Example
May 5, 2026

Async tasks in s&box — coroutines, parallel tasks, and frame-by-frame animation

Async Tasks in s&box Components s&box async tasks run on the main thread — they behave like coroutines. Use to yield one frame, to wait, and to run tasks in par…

menu_bookDocumentation
May 20, 2026

Async Components: Coroutine-Style Async Tasks on the Main Thread

Async tasks in s&box run on the main thread by default, operating like coroutines. They are the recommended replacement for coroutines in s&box. Basic Async Fra…

menu_bookDocumentation
May 20, 2026

Async Tasks and Coroutines in s&box Components

Async tasks in s&box run on the main thread by default, operating like coroutines. They are the recommended replacement for coroutines. Basic Async Method Frame…

menu_bookDocumentation
May 4, 2026

Component.OnLoad: Async Loading Pattern — LoadingContext, Scene.IsLoading, and Loading Screen Integration

Component.OnLoad: Async Loading Pattern for Components Components can perform async loading work by overriding . This is the correct way to load resources async…

menu_bookDocumentation
May 4, 2026

ISceneLoadingEvents: Async Scene Load Hooks with BeforeLoad, OnLoad, and AfterLoad

ISceneLoadingEvents: Async Scene Load Hooks Implement on a to hook into the scene loading pipeline. The game waits for async tasks to complete before proceeding…

terminalCode Example
May 5, 2026

NavMeshLink custom traversal — parabolic jump, ladder climb, and physics jump

NavMeshLink Custom Traversal connects two NavMesh points for agents to traverse (jumps, ladders, teleports). Default traversal linearly interpolates between sta…

menu_bookDocumentation
May 5, 2026

WebSockets - s&box Networking Documentation

WebSockets s&box supports WebSocket connections for real-time communication with external servers. Use for custom networking, persistent data, or integrating wi…

codeAPI Reference
May 3, 2026

Sandbox.Http

Sandbox.Http HTTP request utilities. Overview Http provides asynchronous methods for making HTTP requests to external services. GET Request POST Request JSON Re…

menu_bookDocumentation
May 20, 2026

IsValid: Safe Null and Destroyed Object Checking in s&box

In s&box, destroying a or doesn't erase the C# reference — the variable still holds a non-null but dead object. Use instead of null checks. Common Patterns Guar…

menu_bookDocumentation
May 20, 2026

IsValid Pattern: Safe Null and Destroyed Object Checks

Destroying a or doesn't erase the C# reference — the variable still holds a non-null but dead object. A plain check will pass on destroyed objects, leading to e…

menu_bookDocumentation
May 4, 2026

s&box ISceneEvent: Scene-Wide and Per-Object Event Broadcasting

s&box ISceneEvent<T>: Scene-Wide and Per-Object Event Broadcasting is the base interface for all scene event systems. It provides static methods for broadcastin…

terminalCode Example
May 3, 2026

WebSockets

Use WebSockets for real-time communication with external servers. Basic Setup With Auth Token Common Use Cases Custom networking — External matchmaking, chat se…

menu_bookDocumentation
May 4, 2026

Sandbox: SaveSystem — scene diff save/load with versioning and ISaveEvents

Sandbox SaveSystem — Scene Diff Save/Load The captures the difference between the current scene state and the original scene file. This means saves are compact …

menu_bookDocumentation
May 3, 2026

Component Lifecycle Methods Reference

Component Lifecycle Methods s&box Components have a well-defined lifecycle with specific methods you can override for different phases of initialization and upd…

menu_bookDocumentation
May 20, 2026

WebSocket Connections with Auth Token Authentication in s&box

s&box supports WebSocket connections to external servers for custom networking or persistent data outside the local filesystem. Basic Connection and Messaging U…

menu_bookDocumentation
May 5, 2026

Code Basics - s&box Documentation

Code Basics C# is the primary programming language for s&box. The engine uses modern .NET with hotloading support, allowing you to see code changes instantly wi…

menu_bookDocumentation
May 4, 2026

Engine Frame Loop Order: FrameStart, Scene Tick, and FrameEnd Sequence

Engine Frame Loop Order The s&box engine frame loop runs in a specific order each frame. Understanding this is important for knowing when your code runs relativ…

groupsCommunity
May 3, 2026

Common Pitfalls and How to Avoid Them

s&box Common Pitfalls and How to Avoid Them Community-compiled list of frequently encountered issues and their solutions, based on Discord support channels and …

terminalCode Example
May 3, 2026

HTTP Requests

s&box provides the static class for asynchronous HTTP requests. Allowed URLs Domains only (no IP addresses) permitted on ports: 80, 443, 8080, 8443 Use command …

menu_bookDocumentation
May 4, 2026

MainThread.Queue: Running Code on the Main Thread from Worker Threads

MainThread.Queue: Running Code on the Main Thread from Worker Threads s&box is single-threaded for game logic. If you have code running on a worker thread (e.g.…