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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "shadow" 12 results closeClear
menu_bookDocumentation
May 4, 2026

ModelRenderer: Body Groups, Material Override, Material Groups, Shadow Modes, and LOD Override

ModelRenderer: Body Groups, Material Override, Shadow Modes, and LOD renders a static (non-skinned) model in the world. It creates a in the . Basic Usage Body G…

codeAPI Reference
May 12, 2026

s&box PointLightEntity: Controllable point light

PointLightEntity Component API Reference PointLightEntity is a controllable point light that can be toggled and configured via player input. It wraps a PointLig…

codeAPI Reference
May 3, 2026

Sandbox.Light

Sandbox.Light Illuminates the scene. Overview Light component adds dynamic lighting to GameObjects. Supports point, spot, and directional lights. Setup Light Ty…

groupsCommunity
May 5, 2026

Scene setup checklist — minimum viable scene with lighting, post-processing, and physics

Scene Setup Checklist for New Projects A quick reference for the components every new s&box scene typically needs. Minimum Viable Scene Lighting Post-Processing…

menu_bookDocumentation
May 4, 2026

RenderOptions: Game, Overlay, Bloom, AfterUI Render Layers — and Renderer.Attributes for Shader Parameters

RenderOptions: Render Layers for SceneObjects controls which render layers a component's appears in. It's exposed as a property on all subclasses. Render Layers…

terminalCode Example
May 5, 2026

Scene lighting setup — DirectionalLight, PointLight, SpotLight, SkyBox, AmbientLight, and Fog

Scene Lighting Setup s&box lighting is built from components. A typical scene needs a directional light (sun), ambient light, and a skybox. Directional Light (S…

menu_bookDocumentation
May 20, 2026

UI Style Properties: CSS Reference with Custom Pseudo-Classes and Sound Events

s&box UI styling follows web CSS conventions with some differences. Everything is flex by default. Key custom properties include / for hover/click sounds, , and…

menu_bookDocumentation
May 3, 2026

Shaders in s&box - HLSL and Shading Models

Shaders in s&box - HLSL and Shading Models Write custom shaders in HLSL with Source 2's shading models, render states, and GPU instancing support. Shader Develo…

terminalCode Example
May 3, 2026

Working with Models and Rendering

Guide to displaying 3D models in s&box. ModelRenderer Component Loading Models SkinnedMeshRenderer (Animated Models) Dynamic Model Creation LODs (Level of Detai…

codeAPI Reference
May 12, 2026

s&box Tracer: Projectile trail renderer

Tracer Renderer Component API Reference Tracer is a Renderer component that creates a tracer effect (like bullet trails) that travels from its world position to…

menu_bookDocumentation
May 20, 2026

Indirect Light Volumes: Probe-Based Global Illumination and Bounce Lighting

Indirect Light Volumes in s&box use a grid of probes to sample indirect light from all directions. When rendering, the system interpolates between nearby probes…

terminalCode Example
May 3, 2026

Nameplate Component with Voice Activity

Nameplate with Voice Activity A Razor component that displays player nameplates above characters with voice chat visualization. Implementation SCSS Example Key …