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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "point" 113 results closeClear
codeAPI Reference
May 3, 2026

Sandbox.BBox

Sandbox.BBox Axis-aligned bounding box. Overview BBox represents an axis-aligned box in 3D space. Used for collision, bounds checking, and spatial queries. Crea…

menu_bookDocumentation
May 4, 2026

s&box LineRenderer and TrailRenderer: Points, Spline Interpolation, Face Modes, Texture Scrolling, and DepthFeather

s&box LineRenderer and TrailRenderer: Procedural Line Rendering renders a line through a list of points with configurable width, color, and spline interpolation…

codeAPI Reference
May 3, 2026

Sandbox.Ray

Sandbox.Ray Infinite ray for intersection tests. Overview Ray represents an infinite line starting from a point and extending in a direction. Used for raycastin…

codeAPI Reference
May 12, 2026

s&box Tracer: Projectile trail renderer

Tracer Renderer Component API Reference Tracer is a Renderer component that creates a tracer effect (like bullet trails) that travels from its world position to…

codeAPI Reference
May 3, 2026

Sandbox.Light

Sandbox.Light Illuminates the scene. Overview Light component adds dynamic lighting to GameObjects. Supports point, spot, and directional lights. Setup Light Ty…

terminalCode Example
May 4, 2026

Sandbox: BaseConstraintToolMode — two-stage constraint creation with IToolActionEvents

BaseConstraintToolMode — Two-Stage Constraint Creation Pattern is the base for all two-point constraint tools (Weld, Rope, BallSocket, Elastic, Hydraulic, NoCol…

menu_bookDocumentation
May 5, 2026

Beams - s&box Rendering Documentation

Beams Beam effects create animated lines between points - useful for lasers, lightning, energy beams, and trails. BeamEffect Component Create beams using the Be…

menu_bookDocumentation
May 4, 2026

Sandbox: Hydraulic tool — motorized SliderJoint with LineRenderer shaft

Sandbox Hydraulic Tool — Motorized SliderJoint Constraints The Hydraulic tool creates a between two objects with a component that can extend and retract the joi…

groupsCommunity
May 5, 2026

s&box built-in component quick reference — rendering, physics, navigation, UI, and audio

s&box Component Quick Reference A cheat sheet of the most commonly used built-in components and what they do. Rendering Lighting Physics Navigation UI Audio Gam…

terminalCode Example
May 5, 2026

BeamEffect — laser and energy beams between two points

BeamEffect — Laser and Energy Beams renders a beam between two points in the world. Use it for lasers, electricity, tractor beams, or any line-based visual effe…

menu_bookDocumentation
May 4, 2026

s&box PhysicsBody: Body Types, Adding Shapes, Forces vs Impulses, Move vs Transform

s&box PhysicsBody: Body Types, Shapes, Forces, and Move vs Transform is the s&box physics simulation object. It wraps the native physics engine and can have mul…

terminalCode Example
May 5, 2026

Math types — Vector3, Rotation, Angles, Transform, TimeSince, and BBox

Math Types — Vector3, Rotation, Angles, and Transform s&box uses its own math types. Here's a practical reference for the ones you'll use constantly. Vector3 Ro…

menu_bookDocumentation
May 4, 2026

Scene.Trace: Raycasting, Shape Sweeps, Tag Filters, SceneTraceResult Fields, and FindInPhysics

Scene.Trace: Raycasting and Shape Sweeps in s&box is the entry point for all physics traces in s&box. It returns a builder that uses a fluent API. Basic Usage F…

terminalCode Example
May 5, 2026

Rendering entities — TextRenderer, LineRenderer, SpriteRenderer, TrailRenderer, and ModelRenderer

Rendering Entities — Text, Line, Sprite, and Trail Renderers s&box provides several lightweight renderer components for common visual needs that don't require a…

terminalCode Example
May 5, 2026

Scene lighting setup — DirectionalLight, PointLight, SpotLight, SkyBox, AmbientLight, and Fog

Scene Lighting Setup s&box lighting is built from components. A typical scene needs a directional light (sun), ambient light, and a skybox. Directional Light (S…

menu_bookDocumentation
May 3, 2026

Network Helper

Network Helper Pre-built component for common multiplayer scenarios. What It Does NetworkHelper handles typical multiplayer setup: Auto-creates server if enable…

menu_bookDocumentation
May 5, 2026

Tracing - s&box Physics Documentation

Tracing Tracing (raycasting) is the primary way to query the physics world in s&box. It allows you to cast rays or shapes through the scene to find collisions w…

codeAPI Reference
May 3, 2026

BaseConstraintToolMode for Constraint Tools

BaseConstraintToolMode Abstract Class Base class for two-stage constraint tools (weld, rope, elastic, etc.) with selection point handling. Class Overview Contro…

menu_bookDocumentation
May 5, 2026

Mapping - s&box Editor Documentation

Mapping s&box includes Hammer, the Source 2 level editor, for creating maps and environments. Build worlds with brushes, props, lighting, and gameplay entities.…

codeAPI Reference
May 12, 2026

s&box PointLightEntity: Controllable point light

PointLightEntity Component API Reference PointLightEntity is a controllable point light that can be toggled and configured via player input. It wraps a PointLig…