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different way to add objects in scene
Place and manage checkpoints in your s&box game with a built-in editor tool.
Components for player controller
A complete radio streaming solution for s&box games. Includes a RadioManager component for managing audio streams, Radio...
Physical and modular player controller library with Apex Legends movement
2 editor tools to place and move envmap probes
Handle top down view camera with player controller.
A raycast system that lets the player interact with tagged objects, with cooldown control and enter/exit/interact events...
Adds Noclip for PlayerController. Toggled with button or "noclip" in console.
A clone of the stock one with massive extended features
Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com...
Configurable first-person head bob effect driven by player velocity.
A MoveMode to make players look and feel handcuffed!
A custom third person controller implementation not using the default player controller script and not using any animati...
A component that allows the player to raycast, grab, hold, smoothly move, and rotate tagged physics objects
An enhanced version of the citizen and human dresser component.
S&Box Analytics Tool - Track Your Players (This library isn't in the playfund) https://terrywatch.com
Go into prefabs and player. if you want it to do first person go into the prefab and go to the camera and change distanc...
Write onboarding tips inside your running game: live preview, test fire, and tips that retire when the player does the t...
The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.
Drop-in multiplayer for s&box: auto-hosting, networked Citizen players with a working controller, and a lobby and round ...