s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "quick reference" 9 results closeClear
terminalCode Example
May 20, 2026

Code Cheat Sheet: Quick Reference for GameObjects, Components, and Transforms

Quick reference for common s&box operations covering debugging, transforms, GameObjects, and Components. Useful when you know what you want to do but not the ex…

menu_bookDocumentation
May 20, 2026

Cheat Sheet: Quick Reference for s&box GameObjects, Components, and Debugging

Quick reference for common s&box operations across debugging, transforms, GameObjects, and Components. Debugging Transforms GameObjects Components

menu_bookDocumentation
May 3, 2026

s&box Cheat Sheet

s&box Cheat Sheet Quick reference for common s&box operations. Debugging Transforms GameObjects Components Input Networking

groupsCommunity
May 5, 2026

s&box built-in component quick reference — rendering, physics, navigation, UI, and audio

s&box Component Quick Reference A cheat sheet of the most commonly used built-in components and what they do. Rendering Lighting Physics Navigation UI Audio Gam…

menu_bookDocumentation
May 20, 2026

Time Utilities: TimeSince, TimeUntil, and Frame-Rate Independence

s&box provides time utilities for cooldowns, countdowns, and frame-rate independent movement without manual bookkeeping. Time.Delta Seconds since last frame. Mu…

groupsCommunity
May 5, 2026

Scene setup checklist — minimum viable scene with lighting, post-processing, and physics

Scene Setup Checklist for New Projects A quick reference for the components every new s&box scene typically needs. Minimum Viable Scene Lighting Post-Processing…

menu_bookDocumentation
May 5, 2026

NetworkHelper — quick multiplayer setup with auto-server and player spawning

NetworkHelper — Quick Multiplayer Setup is a built-in s&box component that handles the boilerplate of starting a server and spawning players. It's the fastest w…

menu_bookDocumentation
May 5, 2026

Hotloading - s&box Documentation

Hotloading Whenever you save a code file in your project (.cs or .razor files), we recompile and attempt to live-reload the changed assembly. This lets you quic…

terminalCode Example
May 3, 2026

Playing Sounds

Playing Sounds in s&box s&box provides both 2D and 3D sound playback through code and components. Quick Sound Playback Sound Handle Store the handle to control …