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Write onboarding tips inside your running game: live preview, test fire, and tips that retire when the player does the t...
Easily create slopes on terrain with lines
Like Citizen Animation Helper, but for first person fists
Locate assets with missing references and quickly view which assets use your selected asset or vice versa.
non-rectangular UI regions in s&box
Retarget hand and arm animations to custom FPS rigs with automatic mapping, weapon AnimGraph setup.
Things that are usefull in any s&box game
A simple todo widget to keep track of things
A library to import libraries into your project/other libraries
Go into prefabs and player. if you want it to do first person go into the prefab and go to the camera and change distanc...
Adds a <RichText/> element which can parse text into custom Razor Panels
Fit accessories to your character with live sliders, then paste the baked offsets into your code.
200,000+ icons for your S&Box UI. Built by Mint Studios. Inspired by Facepunch's sbox-iconify.
MongoRest transforms MongoDB into a generic RESTful API for simplified CRUD operations
Import any rigged gun (FBX/glTF) into s&box: auto grips, first/third-person viewmodel, animgraph, aiming, reloads and p...
An AI chatbot integrated directly into the S&box editor. Chat with a local AI assistant trained on S&box
Split mesh files (.fbx, .obj and .dmx) into their submeshes/children/parts and combine them in a prefab file.
A audio tool that lets you split sounds into segments or automatically loop sounds for seamless loops
A code editor built right into s&box: autocomplete, go to definition, live errors and hotload as you type.
Allows drag and drop of sboxshare assets into the engine to automatically download them. Also allows for easy zipping of...
18 MCP tools for the s&box editor, and 17 reference files that stop an AI agent writing Unity code into your Source 2 pr...
Turn any video into game-ready s&box animation. Full-body and first-person hand mocap, on your own PC, with FBX export.
A basic audio processor that lets you change the pitch of a sound live without changing its speed.