5.2 days Playtime bolt
34
Games Played
2,554
Score
6
Reviews Written
3
Positive
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sports_esports Gaming Activity
Most Played
S&Business
by subdoctor
Latest Played
S&Business
by subdoctor
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inventory_2 s&box Inventory 4
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bar_chart Player Stats
refresh
148
Sessions
emoji_events
164
Achievements
star
2
Favorites
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history_toggle_off Recently Played s&box Games
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emoji_events Achievements Progression
progress_activity
Loading achievements...
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military_tech Reputation & Badges
Level 19
1,180
Reputation Points
57 points to Level 20
analytics Stats Breakdown
sports_esports
146
Sessions
schedule
125.1h
Playtime
emoji_events
164
Achievements
explore
33
Games Played
star
2,554
s&box Score
workspace_premium Earned Badges 15
videogame_asset
military_tech
star_rate
hourglass_empty
timer
schedule
target
casino
sports_esports
school
check_circle
my_location
emoji_events
gps_fixed
explore
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query_stats In-Game Stats
- Bank s2
- 797,208,980,069,564.2
- Empire s2
- 566,406,964,947,746.8
- Crypto s2
- 3,562,813,077,087.0
- Stocks s2
- 287,766,225,503.4
8 more
- Richest
- 9,842,007,348.8
- Crypto
- 997,111,982.4
- Stocks
- 296,807,293.8
- Sbus playtime seconds s2
- 193,290,389.6
- Sbus playtime seconds
- 33,371,229.1
- Level s2
- 242,148
- Playtime
- 85,900.6
- Level
- 76,898
4 more stats are outside a readable range upstream.
- Found rarity
- 705
- Enemy kills
- 608
- Reached level
- 517
- Actor skeleton feral attacks hit
- 226
126 more
- Actor skeleton swordsman deaths
- 194
- Actor looter pitchfork attacks blocked
- 120
- Actor skeleton axeman deaths
- 117
- Actor looter pitchfork attacks hit
- 101
- Actor wraith attacks hit
- 87
- Actor looter pitchfork deaths
- 83
- Actor bandit deaths
- 81
- Dungeon generation successful
- 71
- Actor skeleton axeman attacks blocked
- 70
- Actor bandit attacks hit
- 65
- Actor skeleton swordsman attacks blocked
- 64
- Actor bandit attacks blocked
- 61
- Actor bandit archer attacks hit
- 60
- Weapon item weapon zweihander kills
- 59
- Weapon item weapon pickaxe kills
- 58
- Actor bandit archer attacks blocked
- 42
- Games started
- 42
- Actor skeleton feral attacks blocked
- 41
- Actor skeleton axeman attacks hit
- 35
- Actor skeleton swordsman attacks hit
- 35
- Trinket item trinket dex talisman name picked
- 35
- Actor skeleton archer deaths
- 34
- Weapon item weapon bastard sword kills
- 29
- Actor bandit archer deaths
- 28
- Weapon item weapon bardiche kills
- 28
- Deaths
- 26
- Actor skeleton archer attacks blocked
- 24
- Weapon item weapon longspear kills
- 24
- Actor bandit shield attacks hit
- 23
- Dungeon generation failure
- 23
- Actor skeleton greatsword deaths
- 22
- Actor bandit shield deaths
- 21
- Weapon item weapon longbow kills
- 21
- Actor skeleton archer attacks hit
- 20
- Loadout item weapon spell tome name picked
- 20
- Actor bandit shield attacks blocked
- 19
- Weapon item weapon short blade kills
- 18
- Actor wraith attacks blocked
- 17
- Loadout class fighter loadout warrior name picked
- 17
- Weapon item weapon short sword kills
- 17
- Actor skeleton feral deaths
- 16
- Skill fighter skill fleet times leveled
- 14
- Skill fighter skill sprint times leveled
- 13
- Weapon item weapon estoc kills
- 13
- Won descension
- 13
- Actor bandit swordmaster attacks blocked
- 12
- Weapon item weapon dagger kills
- 12
- Actor skeleton feral playerkills
- 11
- Skill fighter skill dash times leveled
- 10
- Skill spell summon skeleton times leveled
- 10
- Trinket item trinket will talisman name picked
- 10
- Weapon item weapon battle axe kills
- 10
- Actor skeleton greatsword attacks blocked
- 9
- Loadout class fighter loadout skirmisher name picked
- 9
- Weapon item weapon flamberg kills
- 9
- Loadout class fighter loadout knight name picked
- 8
- Loadout class fighter loadout ranger name picked
- 8
- Trinket item trinket knuckle dusters name picked
- 8
- Weapon item weapon falchion kills
- 8
- Weapon item weapon longsword kills
- 8
- Actor bandit swordmaster attacks hit
- 7
- Actor bandit swordmaster deaths
- 7
- Skill spell spark wisp times leveled
- 7
- Games completed
- 6
- Actor looter pitchfork attacks parried
- 5
- Actor wraith deaths
- 5
- Skill fighter skill lightning reflexes times leveled
- 5
- Skill spell longstrider times leveled
- 5
- Skill spell magic missile times leveled
- 5
- Skill spell power word ignite times leveled
- 5
- Skill spell shield times leveled
- 5
- Actor looter pitchfork playerkills
- 4
- Actor skeleton swordsman attacks parried
- 4
- Actor wraith playerkills
- 4
- Skill fighter skill weight training times leveled
- 4
- Skill spell mage armor times leveled
- 4
- Trinket item trinket con talisman name picked
- 4
- Actor skeleton axeman attacks parried
- 3
- Skill fighter skill dual weapon fighting times leveled
- 3
- Skill fighter skill second wind times leveled
- 3
- Trinket class default trinket health potions name picked
- 3
- Trinket item trinket worn pommel name picked
- 3
- Actor bandit shield playerkills
- 2
- Actor skeleton archer playerkills
- 2
- Loadout class default loadout none name picked
- 2
- Loadout class fighter loadout peasant name picked
- 2
- Skill fighter skill cruel blows times leveled
- 2
- Skill fighter skill grit times leveled
- 2
- Skill fighter skill indulgent times leveled
- 2
- Skill fighter skill push forwards times leveled
- 2
- Skill spell blade bane times leveled
- 2
- Skill spell chain lightning times leveled
- 2
- Skill spell cone of cold times leveled
- 2
- Skill spell enervate times leveled
- 2
- Skill spell fire bolt times leveled
- 2
- Skill spell flaming hands times leveled
- 2
- Skill spell ghost flame skull times leveled
- 2
- Skill spell power word jolt times leveled
- 2
- Trinket item trinket preserved leeches name picked
- 2
- Actor bandit attacks parried
- 1
- Actor bandit playerkills
- 1
- Actor bandit swordmaster attacks parried
- 1
- Actor bandit swordmaster playerkills
- 1
- Actor skeleton axeman playerkills
- 1
- Actor skeleton greatsword attacks hit
- 1
- Dungeon generation failure critical
- 1
- Skill fighter skill action surge times leveled
- 1
- Skill fighter skill armor light foot times leveled
- 1
- Skill fighter skill blademaster times leveled
- 1
- Skill fighter skill flow times leveled
- 1
- Skill fighter skill forceful times leveled
- 1
- Skill fighter skill like a bug times leveled
- 1
- Skill fighter skill lunge times leveled
- 1
- Skill fighter skill riposte times leveled
- 1
- Skill fighter skill sword retort times leveled
- 1
- Skill fighter skill thousand cuts times leveled
- 1
- Skill fighter skill vexation times leveled
- 1
- Skill spell arcanists binds times leveled
- 1
- Skill spell mind whip times leveled
- 1
- Skill spell sleep times leveled
- 1
- Skill spell thunderwave times leveled
- 1
- Trinket item trinket str talisman name picked
- 1
- Weapon item weapon frying pan kills
- 1
- Weapon item weapon halberd kills
- 1
- Weapon item weapon pitchfork kills
- 1
- Weapon item weapon saw kills
- 1
- Upgraded barricade
- 27,743
- Day 6 start
- 14,748
- Upgraded door
- 13,664
- Night 6 start
- 13,448
228 more
- Day 8 start
- 13,187
- Night 8 start
- 12,477
- Day 7 start
- 12,038
- Night 7 start
- 11,288
- Day 5 start
- 10,423
- Built light
- 9,685
- Night 5 start
- 9,191
- Cycle time gameplay
- 7,861
- Incremental cycle time gameplay
- 7,861
- Night 10 start
- 7,417
- Day 9 start
- 6,907
- Night 9 start
- 6,544
- Day 4 start
- 6,380
- Night 4 start
- 5,152
- Day 3 start
- 4,291
- Day 2 start
- 3,480
- Cycle shots fired
- 3,272
- Incremental cycle shots fired
- 3,272
- Night 3 start
- 3,233
- Night 2 start
- 2,328
- Cycle minutes slept
- 1,600
- Incremental cycle minutes slept
- 1,600
- Day 4 start resources money gained
- 1,093
- Day 5 start resources money gained
- 1,093
- Day 4 start resources money spent
- 1,067
- Day 5 start resources money spent
- 1,067
- Day 6 start resources money gained
- 998
- Day 1 start
- 969
- Day 6 start resources money spent
- 935
- Day 3 start resources money gained
- 777
- Day 3 start resources money spent
- 755
- Day 9 start resources money gained
- 651
- Incremental resources money gained
- 651
- Resources money gained
- 651
- Cycle enemies killed
- 637
- Incremental cycle enemies killed
- 637
- Day 8 start resources money gained
- 628
- Day 8 start resources money current
- 573
- Day 6 start resources gunparts gained
- 560
- Cycle headshots
- 545
- Incremental cycle headshots
- 545
- Day 7 start resources money gained
- 477
- Cycle resources found
- 469
- Incremental cycle resources found
- 469
- Day 7 start resources money spent
- 462
- Day 8 start resources money spent
- 462
- Day 4 start resources money current
- 358
- Day 5 start resources money current
- 358
- Day 2 start resources money current
- 303
- Day 6 start resources money current
- 294
- Day 7 start resources money current
- 291
- Day 2 start resources money gained
- 276
- Day 3 start resources money current
- 186
- Day 5 start resources treasures gained
- 176
- Day 2 start resources treasures gained
- 172
- Day 9 start resources money spent
- 170
- Incremental resources money spent
- 170
- Resources money spent
- 170
- Day 3 start resources treasures gained
- 165
- Cycle treasure sold
- 160
- Incremental cycle treasure sold
- 160
- Time slept
- 160
- Day 4 start resources treasures gained
- 159
- Day 4 start resources wood gained
- 141
- Day 3 start resources wood gained
- 128
- Day 2 start resources wood gained
- 125
- Day 6 start resources treasures gained
- 123
- Day 4 start resources wood current
- 122
- Day 5 start resources wood gained
- 116
- Day 6 start resources wood gained
- 113
- Day 2 start resources treasures current
- 109
- Day 3 start resources wood current
- 101
- Day 4 start resources metal gained
- 97
- Day 5 start resources treasures current
- 96
- Day 2 start resources wood current
- 95
- Day 5 start resources wood spent
- 92
- Day 6 start resources wood spent
- 84
- Day 3 start resources metal gained
- 79
- Day 5 start resources wood current
- 72
- Day 3 start resources gunparts gained
- 70
- Day 2 start resources gunparts gained
- 68
- Cycle trees cutdown
- 63
- Day 7 start resources treasures gained
- 63
- Incremental cycle trees cutdown
- 63
- Day 2 start resources metal gained
- 62
- Day 4 start resources metal current
- 59
- Day 7 start resources treasures current
- 59
- Day 3 start resources treasures current
- 58
- Incremental resources wood gained
- 58
- Resources wood gained
- 58
- Day 3 start resources metal current
- 55
- Day 2 start resources wood spent
- 54
- Day 6 start resources wood current
- 54
- Day 8 start resources wood gained
- 53
- Day 6 start resources metal gained
- 52
- Day 4 start resources gunparts gained
- 51
- Day 4 start resources treasures current
- 51
- Day 5 start resources metal gained
- 51
- Day 3 start resources wood spent
- 50
- Day 6 start resources gunparts spent
- 48
- Day 2 start resources metal current
- 46
- Day 8 start resources treasures gained
- 46
- Incremental resources treasures gained
- 44
- Resources treasures gained
- 44
- Day 5 start resources gunparts gained
- 42
- Day 5 start resources metal spent
- 42
- Day 2 start resources gunparts current
- 41
- Day 9 start resources wood gained
- 41
- Day 1 start resources money current
- 40
- Day 3 start resources gunparts current
- 40
- Day 8 start resources treasures current
- 39
- Day 5 start resources gunparts current
- 38
- Day 7 start resources wood gained
- 38
- Day 4 start resources wood spent
- 35
- Day 9 start resources wood spent
- 35
- Day 4 start resources gunparts current
- 34
- Day 5 start resources metal current
- 34
- Cycle times searched
- 32
- Day 8 start resources metal gained
- 32
- Day 9 start resources wood current
- 32
- Incremental cycle times searched
- 32
- Incremental resources wood spent
- 32
- Resources wood spent
- 32
- Day 7 start resources gunparts gained
- 31
- Day 3 start resources metal spent
- 30
- Day 8 start resources wood spent
- 29
- Day 7 start resources metal gained
- 26
- Day 6 start resources metal spent
- 25
- Day 8 start resources metal spent
- 24
- Day 9 start resources treasures gained
- 24
- Incremental resources metal gained
- 24
- Resources metal gained
- 24
- Day 2 start resources gunparts spent
- 22
- Day 7 start resources wood spent
- 22
- Night 1 start
- 22
- Day 6 start resources treasures current
- 21
- Day 8 start resources metal current
- 21
- Day 1 start resources treasures current
- 20
- Day 1 start resources wood current
- 20
- Day 7 start resources wood current
- 20
- Day 9 start resources treasures current
- 20
- Cycle fate gained
- 19
- Incremental cycle fate gained
- 19
- Day 6 start resources gunparts current
- 18
- Day 8 start resources wood current
- 18
- Total nights survived
- 18
- Total nights survived
- 18
- Day 8 start resources gunparts gained
- 17
- Day 1 start resources metal current
- 16
- Day 4 start resources treasures spent
- 16
- Day 5 start resources treasures spent
- 16
- Day 3 start resources treasures spent
- 15
- Day 9 start resources metal gained
- 14
- Day 1 start resources gunparts current
- 12
- Day 2 start resources metal spent
- 12
- Day 4 start resources gunparts spent
- 12
- Day 5 start resources gunparts spent
- 12
- Day 7 start resources metal spent
- 12
- Forest cut 0
- 12
- Cycle times slept
- 11
- Day 6 start resources metal current
- 11
- Day 9 start resources metal current
- 11
- Incremental cycle times slept
- 11
- Cycle nights survived
- 10
- Day 9 start resources gunparts gained
- 10
- Incremental cycle nights survived
- 10
- Nights survived
- 10
- Day 4 start resources metal spent
- 9
- Enemies idle killed
- 9
- Incremental resources gunparts gained
- 9
- Resources gunparts gained
- 9
- Day 7 start resources gunparts spent
- 8
- Day 8 start resources gunparts spent
- 8
- Day 9 start resources money current
- 8
- Cycle barricade repaired
- 7
- Forest cleared 0
- 7
- Incremental cycle barricade repaired
- 7
- Day 3 start resources gunparts spent
- 6
- Day 9 start resources metal spent
- 6
- Incremental resources metal spent
- 6
- Resources metal spent
- 6
- Day 6 start resources treasures spent
- 5
- Forest cut 1
- 5
- Day 7 start resources treasures spent
- 4
- Day 8 start resources treasures spent
- 4
- Incremental resources gunparts spent
- 4
- Resources gunparts spent
- 4
- Cycle barricade upgraded
- 3
- Cycle door repaired
- 3
- Cycle end
- 3
- Cycle items purchased
- 3
- Day 9 start resources gunparts spent
- 3
- Incremental cycle barricade upgraded
- 3
- Incremental cycle door repaired
- 3
- Incremental cycle items purchased
- 3
- Cycle items crafted
- 2
- Cycle lights built
- 2
- Cycle purchased scopes
- 2
- Day 7 start resources metal current
- 2
- Day 8 start resources gunparts current
- 2
- Incremental cycle items crafted
- 2
- Incremental cycle lights built
- 2
- Incremental cycle purchased scopes
- 2
- Cycle door upgraded
- 1
- Cycle purchased guns
- 1
- Day 2 start resources treasures spent
- 1
- Day 9 start resources gunparts current
- 1
- Day 9 start resources treasures spent
- 1
- Incremental cycle door upgraded
- 1
- Incremental cycle purchased guns
- 1
- Incremental resources treasures spent
- 1
- Number of victories
- 1
- Resources treasures spent
- 1
- Settings volume game
- 1
- Settings volume master
- 0.6
- Cycle accuracy
- 0.5
- Incremental cycle accuracy
- 0.5
- Settings graphics brightness
- 0.3
- Cycle lights upgraded
- 0
- Cycle purchased recipes
- 0
- Cycle purchased resources
- 0
- Day 7 start resources gunparts current
- 0
- Incremental cycle lights upgraded
- 0
- Incremental cycle purchased recipes
- 0
- Incremental cycle purchased resources
- 0
- Settings graphics model detail
- 0
- Settings volume music
- 0
- Total fate spent
- 0
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inventory_2 Published Packages 0
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No packages published yet.