Discover amazing games, maps, and tools created by the community
Sprite Editor with anims & more!
Work In Progress Spline Tools.
Shrimple fork of vanilla shadergraph
In Development version of ShaderGraphPlus that sometimes only works on Staging Branch of s&box.
Zed editor support
A custom third person controller implementation not using the default player controller script and not using any animati...
Dress up terry quickly!
Brings back the trusty output!
My recreation of glow outline that I have seen in games such as CSGO and Left 4 Dead.
A shrimple yet versatile character controller/move helper that performs great
shrimple library to make icons of models
Aims to mimic the behavior of WorldPanels, while being unaffected by Post Processing effects.
The icon rendering we use in our games
Edit code like Facepunch intended
A razor panel made for S&box which allows to be modified with compute shaders
Marching cubes & squares mesh generation
The classic entity pawn system... but in scene!
Simple dockable notepad widget for s&box. Allows creating, saving and editing notes in the editor.
A custom tooltip system that lets you use razor panels instead of a string
A MoveMode to make players look and feel handcuffed!
A global chat that lets you talk with anyone else using the library who's currently in the Editor.
Adds a <RichText/> element which can parse text into custom Razor Panels
Objective marker that stays on the edge of the screen, plus an optional arrow
Physical and modular player controller library with Apex Legends movement
An editor library that adds a button to fix the game view on Linux!
A simple system to create dialogue with a custom editor!
Base for creating visual novels or dialogue systems for S&Box games.
Async RPC Callback for s&box – Call server methods with await, [RpcCallback] handles the round-trip automatically.
A bullet hell library
A audio tool that lets you split sounds into segments or automatically loop sounds for seamless loops
Simple MCP server for AI tools
A set of post-process shaders which simulate various realistic lens and image effects.
Unreal Engine styled timelines.
Sphere, Box and Ring emitters, with additional functionality and more easier to understand property names and layout.
A Model Context Protocol (MCP) server implementation that enables AI assistants to interact with the s&box editor
A library that allows screenshotting of a scene
WasmBox allows you to run .wasm (binary) / compile .wat (text) files, import/export/run functions and other stuff
Things that are usefull in any s&box game
Timeline editor for cutscenes and trailers
A component library to try enhance the particle system a bit
Smart enums that are classes just like in Java (I hate java)
APIs for creating Juicebox game sessions
Just a regular list based object pool.
Create and animate a crosshair easely with this tool.
register data & locate it
An alternative Curve structure featuring better performance and editor features like undo, snapping, and automatic inter...
Citizens motivate you every 15-30 minutes
Matrix Rain Shader library version w/ sources
shrimple postprocessing shader
A simple library that allows you to develop experiences that integrate with TikTok Live
Pickup, Throw, and Drop props or GameObjects. Inspired by Half-Life 2, Garry's Mod, etc.
Restores project settings to it's own window, that can have items dragged and dropped onto it.
A tool (component) to generate stairs with a polygon mesh.
Add Cursor as supported code editor.
Some collections and extension methods for collection
A utilitary library for Particle System and shader attributes setting
Simple Entity Component System framework
String expression evaluator.
A small library that expands the capabilities of BaseFileSystem
XGUI Legacy
manage your UI (open, close from code easily)
stuff for your shaders & shadergraph's
2 editor tools to place and move envmap probes
a shrimple and abstract voxel library
test available clothes
simple state machine
i will keep my code dry i will keep my code dry i will keep my code dry i will keep my code dry i will keep my code dry ...
copy position and/or rotation from one gameobject to another
simple camera library
A few small utility classes for fading in and out a solid color overlay
Small utility library for creating and saving screenshots
Handles bounce/cooldown
Simple texture generators for generating fractals
A class-based UI framework for s&box, similar to Tailwind
A editor tool that adds a [TypeSelector] attribute, enabling easy selection of inherited types in the inspector.
Edit component types without C#
Tells your IDE about blacklisted code.
CAVC - Clearly A Vehicle Controller, a framework to add cars end other vehicles to your game!
A simple component that adds stamina functionality. Comes with stamina regeneration, and events on stamina consumption/r...
State machines using Action Graph.
Capture a screenshot from a camera component and use it as a texture in your scene, or save it as a PNG or JPEG!
Common functionality used across Small Fish games
A simple library to call rpc's and receive a response callback
Adds Noclip for PlayerController. Toggled with button or "noclip" in console.
Simple camera system similar to Unity's Cinemachine.
Tool for converting images to materials in bulk.
A simple banning/kicking system for S&Box Games.
Gmod like timer system
Editor library to generate Git commit change logs
Generate Height/Splat Maps within the editor!
Simple UI Editor / Preview
Nodebox is a reimagining of Wiremod gates from Garry's Mod made in S&Box
A simple extension of the rect editor that allows you to export grayscale templates of rect files for use in external pr...
A library that adds ui utility components, made in one day and not finished
An AI framework for making shooter bots
This is library to help s&box developers make roll ball games like Marble Blast or Super Monkey Ball!
Tool for procedural terrain generation
A simple way to interact with gameobjects
a realisticish looking procedural ocean
A set of classes and components to juice up procedural animations! Try the demo scene!
Spawns windows that will verbally harrass you
Import .rbxl files from roblox (Read README.md)
A simple tool to generate assets randomly in a uniform fashion
Quick way to add VSCodium as a supported code editor
Paint natural landscapes onto terrain quickly and easily.
A prototype inspired by Data Tables from Unreal Engine
Simple configurable toasts system
MAKE SURE TO BACK YOUR STUFF UP
The fast, easy database.
An implementation of the Dear ImGui API
Editor support for Ink, a narrative scripting language for games, with examples
Interfaces for WireBox support
An enhanced library system to allow for library references
Adds an attribute that allows you to embed game resources in components.
Time series metrics collector for s&box
This is an editor tool designed for quickly browsing assets that you've tagged in an organised way.
Easily integrate 150,000 icons
MongoRest transforms MongoDB into a generic RESTful API for simplified CRUD operations
Basic library for streaming grid-based worlds
Convert centimeters, meters and inches
AI Tools for S&Box, right now it allows you to generate and split sounds in-editor. https://www.youtube.com/watch?v=IaqE...
Unity style splash screen in s&box
A Panel that plays videos
Paint foliage in your scene with instanced rendering
different way to add objects in scene
A stupid simple Library that allows you to subscribe to events from Twitch Chat, with additional metadata for users/mess...
Auto re-connects your testing client instance when you create a lobby
Singleton wrapper for JSONs, comes with semi-dynamic settings menu!
An easy way to make citizen characters
A simple tool for creating paths in your scene.
Game monetization.
Event Driven Behavior Trees for SANDBOX
Go into prefabs and player. if you want it to do first person go into the prefab and go to the camera and change distanc...
Singleton based GameResources that have a custom dockable window for easy access!
Like Citizen Animation Helper, but for first person fists
A library to import libraries into your project/other libraries
Handle top down view camera with player controller.
An easy-to-use crosshair builder inspired by your favorite competitive FPS.
A library that is designed to help simplify the process of interacting with Websockets
The Unity EZCameraShake package, ported to s&box!
Strongly typed game events
Utility system for polling input reliably in FixedUpdate
A library to allow the placement of sprays in the world
Adds a JiggleBone component
Allows creation of DSP volumes
A Retro Console Shader
Components for player controller
Editor Tool for importing bsp
First person debug camera
Smash some glass
Generate meshes from 2D polygons
A Core Library to manage data
WIP, on big development
Easing library
This is a S&box C# library for generating a 3D grid conforming to your terrain
Sandmod core library
Abstract permission framework
Cool Icons library usable as a HTML Tag
Box Icons library usable as a HTML Tag
FPS and ping meter
🥧 A reusable and customizable radial menu for use in games.
A library used to retrieve video stream urls for use with the VideoPlayer class.
A simple Component based "Observer Pattern" implementation
An s&box implementation of CAMI.
💾 A simple persistence system that can be used to serialize and deserialize the game state
Uniquely identifiable components
📦 A slot based inventory system API that uses game resources for item definitions
A lightweight code library that provides a basic Contract/Mission system for games and addons.
Provides a way to represent optional values that may or may not exist clearly.
Provides a list of commonfirst names and surnames
The ultimate Server Administration Library
Timer library like Garry's Mod for s&box
A pooling mechanism for entities with an API like C# ArrayPool<T>. Useful for situations where you are creating and dele...
A shrimple profiler for your gamemode!
Now go and make backrooms gamemode with that
🚀 Lag compensated simulated projectiles using game resources for projectile definitions
☀️ A simple library for implementing a 24 hour time system for day and night
nice little library for better client -> server communication
🧱 An easy to use voxel base with dynamic loading and unloading
Easily create damage numbers or other floating text
Common Utilities that can be used across your various games.
Can Render SceneWorlds as seperated layers in a pixelated look
Makes it easier to Create 2D sprites in 3D space
Helper library for UI positioning